Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Geekboy1011

Pages: 1 ... 27 28 [29] 30 31 ... 122
421
Other Calculators / Re: Getting an 84+SE!
« on: February 18, 2013, 07:55:52 pm »
My vote is go for what you want any language can be hard if you dont work on understanding it. I started with asm and honestly I am a horrible coder of Ti-Basic and axe I suck at them frankly.

Learn what you think you will enjoy most. They all have there pluses and minuses ^^

422
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: February 18, 2013, 07:28:14 pm »
I honestly havent had the time or patience to work on this. and i dont think JC has as well :/ imma declare it back burner for now tho i really would like to see it done but thats more up to aj then me

423
I am around. Just been working on alot of Cemetech projects. But you ever need me just a PM or a Text and I'll be here ASAP that you can count on ^^

424
TI Z80 / Re: gCn + AXE = MOBA
« on: January 10, 2013, 10:37:45 pm »
you had it right just had to many spaces in it

Spoiler For text:
  followed by [/spoiler ]  <-- remove the space

is the correct format not

[spoiler = text]

425
TI Z80 / Re: gCn + AXE = MOBA
« on: January 10, 2013, 10:32:52 pm »
Glad to hear your making progress pimath. Also i edited your signature to fix your Spoiler tags. it was a bit to lengthy imo.

426
The Axe Parser Project / Re: Calcnet Axiom
« on: January 07, 2013, 05:14:42 pm »
I caught your cemetech thread and no currently that is the most up to date one. If you need help with it ask here or there I will be more then happy to assist.

427
TI Z80 / Re: [AXE] Bullet Hell
« on: November 20, 2012, 09:35:14 pm »
This may sound daunting but i will suggest possibly making a miniature scripting system for coding your bullet patterns will save space in the long run.

As for help do you mind putting up documentation on how your engine handles bullets and stuff easiest way for others to help is to learn from what you have :D

428
News / Re: Re: OmnomIRC will be down for unspecified time
« on: September 20, 2012, 09:45:28 pm »
Prolly alot more then withg can handle....maybe the backup server could handle it tho......

429
ASM / Re: Best IDE for TI 83+ Asm???
« on: June 10, 2012, 03:35:27 pm »
there really isnt a perfect one out there. i personally have used the now defunct and unobtainable tide. i currently use npp and spasm or brass. with some batch files. really there is on way for it to catch errors other than syntax ones and the compiler will do that for you on compiling :P

430
TI Z80 / Re: [Contest] Embers:Phoenix
« on: May 27, 2012, 10:33:47 pm »
goood luck and work hard hopefully the month and a half is enough time :D

431
Miscellaneous / Re: Quigibo's Return
« on: May 26, 2012, 07:14:18 pm »
i want one but i dont think my begginer knowledge in computer coding is enough to get one :<

432
Miscellaneous / Re: James Oldiges's Eagle Scout Project and update.
« on: May 23, 2012, 09:28:56 pm »
you need a place to properly host that website i can set you up with some webspace on troggy or withg.us.to if you want

433
OmnomIRC Development / Re: Guest
« on: May 20, 2012, 01:31:21 pm »
clear omnomircs cookies that should fix it

434
TI Z80 / Re: Challenge me
« on: May 20, 2012, 12:50:28 pm »
tap tap is like guitar hero/any rythem game
the one builder boy suggested is really just a physics test :P

435
TI Z80 / Re: Challenge me
« on: May 20, 2012, 12:03:03 pm »
scarily i think the only one i could do here with out looking up a large amount of stuff up is the tap tap game >.<

Pages: 1 ... 27 28 [29] 30 31 ... 122