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Minecraft Discussion / Re: Hunger Games Tourneys (Minecraft)
« on: May 08, 2012, 08:31:50 pm »
if imma help make shit i would prefer voxel sniper and world edit i can make magic happen with that shit xD
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 436
Minecraft Discussion / Re: Hunger Games Tourneys (Minecraft)« on: May 08, 2012, 08:31:50 pm »
if imma help make shit i would prefer voxel sniper and world edit i can make magic happen with that shit xD
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Minecraft Discussion / Re: Hunger Games Tourneys (Minecraft)« on: May 08, 2012, 08:07:31 pm »
na client side. its one of those modded client things. to many fanceh features xD
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Minecraft Discussion / Re: Hunger Games Tourneys (Minecraft)« on: May 08, 2012, 07:51:25 pm »
i happen to have a remote viewing mod on my client to. might be nice to (ab)use
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Minecraft Discussion / Re: Hunger Games Tourneys (Minecraft)« on: May 08, 2012, 07:41:52 pm »
i could be game master if need be. as long as you can clearly outline what i need to do otehr than look badass
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Minecraft Discussion / Re: Hunger Games Tourneys (Minecraft)« on: May 08, 2012, 07:06:02 pm »
there are numerous group based chat plugins for bukkit look them up
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General Calculator Help / Re: im lost« on: May 02, 2012, 05:01:10 pm »
and stop the dam triple posting you have been warned more than once.
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Miscellaneous / Re: Going to be silent for a while« on: May 02, 2012, 04:24:11 pm »
best of luck hotdog. if you need someone to talk to you know where to find us. gluck and hope to see you soon
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Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth« on: May 02, 2012, 03:17:44 pm »
lol ill go nag him later he needs to come back we miss him xD
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Art / Re: Some of my art« on: April 29, 2012, 11:43:51 pm »
i love the fourth one alot it reminds me of a few of my old drawings
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ASM / Re: Near flickerless grayscale without crystal timers« on: April 25, 2012, 04:31:21 pm »
Its really just adjusting the interupts so it looks good. The issue with it tho is unlike the timers you only get rough timeslices which make it occasionally not perfect
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OmnomIRC Development / Re: OmnomIRC« on: April 25, 2012, 02:05:27 pm »
what aoc said. give netham some time
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Site Feedback and Questions / Re: A whole bunch pf posts just vanished« on: April 25, 2012, 12:45:58 am »
correct omnomirc and the current setup cause omnimaga to just diaf. we are working onit ittl work eventually
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The Axe Parser Project / Re: Calcnet Axiom« on: April 19, 2012, 07:38:16 pm »
http://www.cemetech.net/programs/index.php?mode=file&id=737
thats the most upto date one I added a new command. CnOnr = toggles the debug mode The info on that is on the bottom of the interfacing calcnet page in the dcs wiki located here http://dcs.cemetech.net/index.php?title=Interfacing_CALCnet 450
OmnomIRC Development / Re: WTF just happened« on: April 13, 2012, 08:20:14 pm »
this is called a netplit. you saw every one die because the servers were no longer linked together. and then they got relinked and everyone was alive again
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