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Messages - Geekboy1011

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481
News / Re: Site Updates and New Managment
« on: March 12, 2012, 01:32:01 am »
Quote
Secondly the administration team ( Deep, Netham and me ( Eeems ) ) have decided that while the voting system is nice, downvoting has caused too much controversy in the past due to people not understanding how it is suppose to be used. Because of this we have decided to remove the downvote option. Now you can only upvote posts.

I personally think this is the wrong way to go. Members cannot be "slapped on the wrist" anymore for saying something they probably shouldn't have, and in the mind of the poster, there is less reprisal for saying potentially insulting or disrespectful posts. It's not going to ease hard feeling, but more increase them as now, a major part of the control factor on those kinds of posts is now gone. Also, all a regular member can do now is report a post or respond to it. With the downvote, a member could just rate down, feel better and then walk away. Now, they'd have to report the post or respond to (and feed) the troll which would potentially leave dissatisfaction, and thus, more drama. Ultimately, the downvote system was an important control on disrespectful and trolling posts and now that it's removed, the only true formal punishment that can be given is either a ban or suspension. And only a moderator or admin can do that, and the regular member can only point out the posts, but can't do anything directly to them. It's only going to increase drama and unresolved issues. That, I already foresee.
 
I also want to bring up the fact that, while you guys are the managers of the website, this came entirely out of the blue and was made without any sort of discussion on it by the community as a whole. (Or at least none that I have seen) I think that for major site changes like this one, the community should be notified and allowed to offer their own opinions and suggestions, because what if it's something the managers think is a good idea, but the community by and large is against? Also, you are also cutting out a lot of other valid outside opinions on the matter. Basically, I think there should have been a news poll thread suggesting the idea before it was agreed upon and implemented.

actually removing the down vote has been on the todo list for a long while. it just was never done for a multitude of reason.

secondly this is not out of the blue. if you had not noticed people have gotten demoted in the past few days as well as some other site drama. were just doing what we deem the best course of action for the site as a whole. if you really want to dispute it take it up on the site feed back subforum we will gladly listen thats why we have that subforum. we don't want to anger anyone we are just trying to make the site better as a whole for old and new members alike.

as for z80man and michael lee i believe we are giving them one more month to come back before removing them from there positions

482
News / Re: Site Updates and New Managment
« on: March 11, 2012, 11:23:56 pm »
It should be reminded that if you want to take away an upvote, just click on the thumb again and it will toggle the uprate off. :)

Just curious, will this change increase our ratings in any way?

Thanks for noting that for us and no it will not change anything else  other than the fact that there is no longer a downvote

483
Miscellaneous / Re: What is your avatar?
« on: March 10, 2012, 09:02:44 pm »


i did laugh >.> <.<



O.O

It would probably need to be more circular than elliptic, actually :P
if i had photochop installed i would have dont it right but all i got atm is pdn :P

484
Miscellaneous / Re: What Does Your Voice Sound Like? (New Collection)
« on: March 08, 2012, 11:16:06 pm »
hey did you guys know we have a ts server on withg.us.to which a few of us. (mostly the admins....) idle on anyone is welcome on it :D
Have you put the URL and connection info in private matters? This might be a good idea for those who want to join sometimes.

Also Juju did you really make me lose the game in this recording? O.O

i lost

and no i have not....where would i put that in there...

485
Miscellaneous / Re: What Does Your Voice Sound Like? (New Collection)
« on: March 08, 2012, 08:47:36 pm »
hey did you guys know we have a ts server on withg.us.to which a few of us. (mostly the admins....) idle on anyone is welcome on it :D

486
TI Z80 / Re: Z80 calculators CAS project
« on: March 08, 2012, 12:12:50 am »
iirc there are at least three people who have attacked zoom math. with all differing succsess.

each one with a different approach to it as well xD

487
The Axe Parser Project / Re: Calcnet Axiom
« on: March 07, 2012, 11:49:52 pm »
uhm made a few major fails in teh last one ... use the new attaached zip...only changes are in the source and binary files everything else is the same >.> <.<
* Geekboy1011 grumbles about little endian

488
News / Re: Juju steps down as manager
« on: March 07, 2012, 12:36:56 am »
@juju i am still a ninja manager fear me and mah banhammer >:F

@dj and yeah probably. the managers and myself are talking that out and coming to what we deem the best continuation on the actions that we have started to undertake. it should work out for the better in the end. ^^

489
News / Re: Juju steps down as manager
« on: March 07, 2012, 12:31:50 am »
so ninja managers dont count ;.; or was i moved after i cant remember?

490
The Axe Parser Project / Re: Calcnet Axiom
« on: March 06, 2012, 11:52:54 pm »
sounds good, post if you have issues with calcnet. and tell me what you think of the tut

491
The Axe Parser Project / Re: Calcnet Axiom
« on: March 06, 2012, 11:47:46 pm »
and past that cause stuff needs doing.

hows pindurti working. and any questoins on calcnet?

492
The Axe Parser Project / Re: Calcnet Axiom
« on: March 06, 2012, 09:00:49 pm »
woo imma working on a calcnet tutorial but those flow charts tell you pretty much what you need to do lol

493
The Axe Parser Project / Re: Calcnet Axiom
« on: March 06, 2012, 08:37:25 pm »
Btw since L3 is used for intterupts, this means that in CALCnet games written in Axe cannot be in grayscale, right? (Since grayscale uses all of L3) Or can we simply not make our game full screen and just use the rest of L3 for grayscale?

actually you can still do greyscale as you can define arbitrary buffers with axe ^^

Oo i did not notice this thread. Would be cool to use :D

then help me test it!

494
The Axe Parser Project / Re: Calcnet Axiom
« on: March 04, 2012, 07:16:14 pm »
Isnt L3 appBackupScreen?
I thought L2 was for interrupts...

in axe this may be true. Calcnet sets its interrupt in a different area then axe so thats why it is there instead of in L2

495
The Axe Parser Project / Re: Calcnet Axiom
« on: March 04, 2012, 03:42:41 pm »
Hmm, so why didn't he just put it all in one place? D: Is it so that it can work around DCS? :/
Only 547 bytes in "L1" is actually for CALCnet.  The other 100-odd you only have to worry about if you're also using the Doors CS GUI API with CALCnet. Believe it or not, I actually use my brain when I design things. ;)

Edit: Oh yes, and the L3 stuff for interrupts, of course, but that's nothing extraordinary.

good to know that and i will make a note of that in the readme  :D and i labeled that right in the readme @547bytes :P

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