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The Axe Parser Project / Re: Calcnet Axiom
« on: February 11, 2012, 07:59:16 am »
well he doesnt use all of them. he uses 226 bytes of so of L1 and 100bytes or so of L3. and will do thanks quigbo ^^
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 526
The Axe Parser Project / Re: Calcnet Axiom« on: February 11, 2012, 07:59:16 am »
well he doesnt use all of them. he uses 226 bytes of so of L1 and 100bytes or so of L3. and will do thanks quigbo ^^
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The Axe Parser Project / Calcnet Axiom« on: February 10, 2012, 10:35:16 pm »
Planed features:
-Interact with calcnet routines and such for handeling data -Offer data handlers that may be slow but will help prevent misfires -Anything else you want like things to manage connections and such -The mandatory splash screen for gcn (you can just add in the required image to your game if you want will explain in readme) Issues: I can say now. L1 and L3 will suffer if you use calcnet nothing can be done about it it is where Kerm keeps the stuff CalcNet lives on The Key routines will mimic axe's but will not be the same anything else thats needed or wanted ask. I will also be using this thread for help on making axioms as some of it is like LOLWUT to me. but at least I get calcnet xD Currently Accomplished: Command set: SetS Sets the ok to send flag ResS Resets the ok to send flag note i see no applicable use other than to change data if the data in the buffer was not sent in a reasonable time SetR Sets the "you got data" flag, only applicable use is to block incoming messages ResR Resets the "You got data flah" Allows more data to come in GetS returns the send buffer flag GetR returns the recieve buffer flag There is also a wrapper that sets up pointers for use. Available for download here; http://www.cemetech.net/programs/index.php?mode=file&id=737 528
The Axe Parser Project / Re: Axiom Requests« on: February 10, 2012, 08:04:55 pm »What I'd like to see is an axiom that adds gCn support. i could take a stab at this tonight if you want. give me a few hours and i will see if i can pull something together maybe...need to relearn basic axe (i already have gcn practice lol) also you will need the dcs app installed regardless thats not like removable. also how automated do you want the axiom to be should it handle everything including finding and keeping tabs on the amount of people in the hub. Or should it just set it up and expose the routines needed? also what token should i use </doesnt care> 529
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth« on: February 07, 2012, 08:06:44 pm »
Lol nice iambian and here try this AOC
* Geekboy1011 hands him a large glued roll of news paper for extra hard WHAPing
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Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth« on: February 05, 2012, 02:33:46 pm »
I'm sure it could but i think we kinda like the semi Privateness that it offers with out omnom in it (semi because there are public logs lol) but thats up to iambian and netham not me im indifferent either way to that
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ASM / Re: Asm for the TI84+« on: January 31, 2012, 09:01:23 pm »
mind pasting your source code? i can take a look and try to help ^^
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ASM / Re: Asm for the TI84+« on: January 31, 2012, 08:38:16 pm »Yeah, the TI-84+ is backwards compatible with the 83+, the only thing that differs is that the 84+ has additional BCALLs for the additional hardware, the rest should be the same as the 83+. And the .org value too, if I'm right? na teh .org value is the same. the only differance is the bcalls for the hardware and the ability to use 15mhz speed instead of 6 533
TI Z80 / Re: 2-3 person project?« on: January 31, 2012, 03:54:40 pm »
Figured i would read threw the axiom sdk for once. and its not that hard to use so. if you need any supporting routines that you cant make up in axe just let me know i will do some asm shennanagins and give you a axiom to use
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TI Z80 / Re: 2-3 person project?« on: January 30, 2012, 03:51:05 pm »
i would say make a scripting system set it up to be unlimited and just plan the levels around that making a "cap" where memories ends. this allows us to change it as it goes and will also allow you to dynamically load enimies and remove them with out much effort
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Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth« on: January 30, 2012, 03:46:28 pm »Good idea, providing you continue keeping us updated here afterward too wouldent dream of not updating here would just be easier to merge our chagnes as atm we are doing this really wonky deal with a ftp server lol 536
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth« on: January 30, 2012, 02:45:51 pm »
There is a google code for this 0.o
hey iambian maybe we should make one for cadan... 537
TI Z80 / Re: 2-3 person project?« on: January 26, 2012, 03:35:48 pm »Ok, here is the movement engine, but it's only a draft. But since I have no working calc anymore... \0/ what happened to the calc 0.o 538
TI Z80 / Re: 2-3 person project?« on: January 25, 2012, 12:40:11 am »before we create tiles and levels, we should decide this first: All of the above and just decompress them on the fly with pucrunch (or into memory to work with them that works as well >.> <.<) 539
TI Z80 / Re: 2-3 person project?« on: January 18, 2012, 02:23:02 pm »
I would offer but i have quite a few projects in the oven atm so to speak. So I will just remain and help with what I can. if you need a simple axiom for something though i may be able to help.
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Miscellaneous / Re: End of activity peak?« on: January 17, 2012, 11:50:03 pm »@dj @JustCauseThis sucks, but can't he access internet from school? Or did parents ordered teachers to block him from computers? makes two of us. and i really don't know what his situation is atm all i have gotten are some vauge texts. oh well time will tell |
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