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Messages - Geekboy1011
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556
« on: January 12, 2012, 02:53:07 pm »
I will just say make sure that you divide the work well.. pull on each others strengths. and most importantly make sure you all are constantly exchanging code. working or not. cause the worst thing that can happen is half a project gets written but adiditional parts get written for old setups and it breaks stuff causing a rewrite >.< (talking from experiance sadly)
557
« on: November 16, 2011, 05:55:01 pm »
I have not had anyfree time lately. Lifes been crazy. >.< whan i do post an update tho hopefully i will have some eyecandy ^_^
558
« on: November 05, 2011, 11:33:58 pm »
you mean as in like a interactive fiction parser or something else?
559
« on: November 04, 2011, 07:17:26 pm »
This is a little late, but... 0.o What's the theory behind that? I've been trying to get aiming like that working since something like January...
well we move bullet based off an angle and velocity. so all he really does is use an arctan routine with the enimies pos and your pos to get an angle and plugs that into the bullets trajectory and thus it flyies at you ;p he does some crazy fucking shit with it though to get it to be that accurate though... you should ask him for more info though :p
560
« on: October 29, 2011, 11:56:44 am »
Replays sound pretty cool.Does it store the key, and then how long it was pressed, or does it store whatever key is pressed each time through?
it stores what keys are pressed every game cycle then uses a modified RLE scheme to compress them on the fly. well thats the intent at least. to my knowledge not a lick of it has been coded. other important behind the scenes things to work on >.<
561
« on: October 29, 2011, 11:47:16 am »
Wow, that would be awesome Is it okay if I use that replay feature in some of my programs if I ever feel up to it? That would be lovely for walk throughs and help features for games !
Go for it its just an idea. but keep in mind if you just store keypress data like we are the game has to be 100% non random in actual execution. The way cadan is set up is if you init everything with the same seeds and such it will run the exact same every time. Which is why that scheme can work
562
« on: October 29, 2011, 12:35:07 am »
hmm, okay. Is this an onfield sprite? And as for a story, I don't know I see this guy as a part of a brute race that is constantly involved in war. Because of this, it has some pretty good physical strength and can somewhat use tools. This is one of the smarter individuals of its race and may be a leader of some kind. Um, is there some kind of writing guide to this stuff?
yes that is a onfield sprite and nope that was about perfect. unless you have any specifics on what you would like there story to be like then really all we need is a personality and attributes and we will construct our own plot revolving around those ^_^
563
« on: October 28, 2011, 10:41:19 pm »
Mega thanks to iambian for getting that working was giving me a headache. Anyway. I Took what he had and changed some stuff around mostly making it use our PRNG routines so that we can rely on the fire spread in replays. I also made it feel a bit more natural by using the same PRNG output to limit the bullets travel time in a seemingly random fashion like fire (note ignore the scoreboard i did not enable hex mode like Iambian so its all giberished )
564
« on: October 27, 2011, 08:25:57 pm »
Scary part is thats was a glitch from me writing value to the PBT wrong xD
565
« on: October 27, 2011, 06:24:36 pm »
So in hcwp last night iambian taught me how to use the sin cosine tables well i think they work but i messed up my logic for shooting bullets so we got this instead (NOTE this is not a real script though it would kill everything pretty nicely >.> <.<)
566
« on: October 25, 2011, 06:05:06 pm »
Comatose basically means lying on the floor, going into a coma
on a side note doing this in cadan is a sure way to NOT get a high score
567
« on: October 25, 2011, 05:30:22 pm »
OK OK OK i know this looks like a bunch of bullets going in random directions....owait thats what i wanted it to do This screenie uses the PRNG me and iambian worked on last night to shoot bullets in different angles. best part is it is repeating, every 255bullets it starts over wheeee
568
« on: October 25, 2011, 12:41:07 am »
HOLY HELL THAT LOOKS SO MUCH MORE ACCURATE THAN BEFORE
in all honesty it does xD
569
« on: October 25, 2011, 12:33:06 am »
Eye candy?!?!?!?!? Eye candy!!!!!!!!!!
570
« on: October 23, 2011, 10:25:02 pm »
All updates regarding Knight OS can now be found on http://knightos.sf.netSirC turned it into a blog for KOS so yeah enjoy the not dead project that KOS is ^_^
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