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Messages - Geekboy1011
Pages: 1 ... 37 38 [39] 40 41 ... 122
571
« on: October 22, 2011, 03:55:25 pm »
any one wanna make a cadan user bar for me thats animated and looks cool my computer is to crappy or i would ;.;
572
« on: October 22, 2011, 03:47:53 pm »
I agree with the last thing in that post iambian it is our playground we can mess with just about anything...i mean all we need to do is remember to restore ix and a few other registers. and nothing breaks...to easily xD
573
« on: October 18, 2011, 09:37:56 pm »
We can probably put in a Duck Hunt mode. (j/k)
But seriously, with how advanced the script system is going to be, we might add in a Tetris mode just to see how far we can take the idea.
Currently on the task list is putting in actual radially moving bullets. If I can get that done tonight, I might ask Geekboy pull together a (few) script(s) to demonstrate it.
*DualBLDR hyperventilates and then stops as soon as he reads JK... Tetris mode? Can you explain, or does it mean like the enemies fall down like the tetris blocks and u hav to shoot them down? Like that game Bubble Busters(?)
no like turn the whole engine into a full tetris game with scoring and such iirc. we have been poping back and forth on this for a while
574
« on: October 18, 2011, 07:47:52 pm »
that is ok I can wait as long as it is realesed by 2099
the plan is to have it done soon as sanely possible. Definitely not a easy game to code for
575
« on: October 18, 2011, 07:37:39 pm »
the last demo is from 2009 can we have a current demo? the screenshot is amazing!!!!!!!
once its in a releasable state sure. that is not going to be for a while still. Currently all the demos are hackedish together with some really good knowledge of the code base to the point where its not really even usable. (read we have a custom make bullet routine for everything as well we have not coded in a proper shoot command.)Not to mention we don't have anything else really coded in as far as enemies and such.
576
« on: October 18, 2011, 04:28:47 pm »
who huh what olook they move right now >.> <.< added a second stream to this one.
577
« on: October 18, 2011, 12:20:18 am »
looks good homer! as for progress
JC is kinda inundated with school he is trying to do really good to get scholarships wheeeeeee
and im just procrastinating i dont have a decent comp so any kind of gfx manipulation sucks especially in the quantities i need to do so yeah...
578
« on: October 17, 2011, 11:16:35 am »
How do you get through these lines of bullets without getting hit???
you dont this isnt a feasable script i was just bored and testing things. currently cadan is in debug mode aka you cant get hit
579
« on: October 17, 2011, 01:47:58 am »
Wow I love how those bullets are moving around. It still looks smooth too.
yeah it does look cool and they are only moving 1 direction down yay testing xD uhhh you not masking the sprites right or something iambian? as i dont think you should have that box around you in this screenie also when holding quite a few common keycombos in game down the whole game slows down until you release them not sure whats causeing that havent looked hard though and this one i mention earlier. for starters you documented or coded .newposxy (r.npxy in lib_script) and they are backwards x is y and y is x blah blah blah just pointing that out there
580
« on: October 17, 2011, 12:51:24 am »
Yay now i can start mucking around. and keep a change log of what is not working right in the current scriptsystem for starters you documented or coded .newposxy (r.npxy in lib_script) and they are backwards x is y and y is x blah blah blah just pointing that out there
581
« on: October 16, 2011, 11:22:33 pm »
Life has just been hectic for me. but i have been trying to help iambian with cadan (progress wheeeee!!!!) and trying to get the mold out of my house so my mother can breath >.<
582
« on: October 15, 2011, 08:24:29 pm »
updating for iambian seeing as he cant acces the spam section?!?!? ctcp *:FINGER:*: /haltdef on *:START: { echo -a -- Setting up scripts if (!$exists(htabs)) { mkdir htabs }
echo -a -- Finished setting up scripts server -m irc.servercentral.net ;This is where you add entries to auto-connect to networks }
on *:CONNECT: { set %z.htmp adrnick $+ $network | connecthashmake set %z.htmp nickadr $+ $network | connecthashmake set %z.htmp chansta $+ $network | connecthashmake unset %z.htmp togglelagtimer if ( $network == EFNet ) {join #omnimaga} ;This is where you customize what you automatically join or do on connection.
} alias connecthashmake { hmake %z.htmp 100 if ($exists(htabs\ $+ %z.htmp)) { hload %z.htmp htabs\ $+ %z.htmp } }
on *:DISCONNECT: { unset %z.chmod.*. $+ $network timer $+ conn $+ $cid off set %z.htmp adrnick $+ $network | hsave %z.htmp htabs\ $+ %z.htmp | hfree %z.htmp set %z.htmp nickadr $+ $network | hsave %z.htmp htabs\ $+ %z.htmp | hfree %z.htmp set %z.htmp chansta $+ $network | hsave %z.htmp htabs\ $+ %z.htmp | hfree %z.htmp unset %z.htmp }
on *:EXIT: { echo -a Cleaning up scripts unset %z.chmod* echo -a Done }
;Performing who on join allows population of address list checker ;$timestamp on ^*:JOIN:*: { ;If channel does not exist yet in the database, enable blocking until manually unset. if (!$hfind(chansta $+ $network,$chan)) { hadd chansta $+ $network $chan i } updatehashtable $site $nick set %z.htab.adni adrnick $+ $network if (($gettok($hget(%z.htab.adni,$site),2,32)) && ($nick != $me)) { set %z.htab.time $gettok($hget(%z.htab.adni,$site),3,32) set %z.htab.nick $gettok($hget(%z.htab.adni,$site),2,32) if ($nick != %z.htab.nick) { echo $target $+ $color(join) $+ $timestamp * $nick has joined $chan $+ , using %z.htab.nick ( $+ $duration($calc($ctime - %z.htab.time)) $+ ) ago. haltdef } } unset %z.htab*
if (($nick != $me ) && ($ialchan($address($nick,2),$chan,0) > 1 )) { var %a $ialchan($address($nick,2),$chan,0) while (%a) { if ($nick != $ialchan($address($nick,2),$chan,%a).nick) { set %b %b $ialchan($address($nick,2),$chan,%a).nick } dec %a } echo $target $+ $color(join) $+ $timestamp * $nick has joined $chan $+ , with clones $calc($ialchan($address($nick,2),$chan,0)-1) clone $+ $iif($calc($ialchan($address($nick,2),$chan,0)-1) > 1,s) ( %b ) $address($nick,2) unset %b haltdef } if ($nick == $me) { ;chan stat flag 'i' to ignore (not update hashlist). For really big channels. $iif($pos($hget(chansta $+ $network,$chan),i,0),echo $chan Not keeping track of nicks in $chan,.who $chan) .timerj1 $+ $chan 1 2 .signal joinsect 1 $chan .timerj2 $+ $chan 1 2 .signal joinsect 2 $chan .timerj3 $+ $chan 1 4 .signal joinsect 3 $chan .timerj4 $+ $chan 1 6 .signal joinsect 4 $chan set %z.chmod. $+ $chan $+ . $+ $network $iif($nick($chan,0) == 1,3,0) ;set %z.chmod. $+ $chan $+ . $+ $network $pos(+%@&~,$left($nick($chan,$me).pnick,1),1) } }
on *:SIGNAL:joinsect: { if ($1 == 1) { set %z.chmod. [ $+ [ $2 ] $+ ] . $+ $network $iif($nick($chan,0) == 1,3,0) } if ($1 == 2) { mode $2 b } if ($1 == 3) { mode $2 e } ; if ($1 == 4) { mode $2 i } }
on *:NICK: { if (($nick == $me) && $iif($scid($cid).status == connected,$iif($timer(conn $+ $cid) == $null,0,1),0)) { togglelagtimer 1337 echo -a Cycling LAG TIMER for nickchange .signal mynickchanged }
updatehashtable $site $newnick }
on *:QUIT: { updatehashtable $site $nick $ctime }
on *:PART:*: { updatehashtable $site $nick $stime }
on *:RAWMODE:*: {
if ($me == $2) { ;Sets variable for channel on network for mode number set %z.chmod. $+ $chan $+ . $+ $network $pos(+%@&~,$left($nick($chan,$me).pnick,1),1) } }
on ^*:NOTICE:*:*: {
if (($1 == $me) && ($3 == $null)) { echo -a ::: (LAG) : ( $+ $calc($uptime(mirc)-$2) $+ )msec. haltdef } if (($1 == $scid($4).me) && ($3 != $null)) { if ($calc($uptime(mirc)-$2) > 10000) { echo -a ::: (AUTOLAG WARNING) There is too much lag on ( $+ $3 $+ ). ( $+ $calc($uptime(mirc)-$2) $+ )msec. } haltdef }
}
on *:SIGNAL:mynickchanged: { togglelagtimer 1337 }
;######################################################################## ; RAW COMMAND INTERCEPTS FOR REMOTE SCRIPT MAINTENANCE
;RPL_WHOREPLY raw 352:*: { if ($chr(35) isin $2) { updatehashtable $4 $6 } } ;RPL_ENDOFWHO raw 315:*: {
}
;######################################################################## ; MENUS SECTION OF REMOTE SCRIPT
menu nicklist { UserInfo .Get Info:/uwho $$1 .Whois:/whois $$1 .Query:/query $$1 - Controls: .$iif(%z.chmod. [ $+ [ $chan ] $+ . $+ [ $network ] ] > 4,$iif($nick($chan,$1,q) != $null,Remove Owner,Set Owner)):$listmode(q,$iif($nick($chan,$1,q) != $null,-,+),$chan) .$iif(%z.chmod. [ $+ [ $chan ] $+ . $+ [ $network ] ] > 3,$iif(& isin $nick($chan,$1).pnick,Remove Protect,Set Protect)):$listmode(a,$iif(& isin $nick($chan,$1).pnick,-,+),$chan) .$iif(%z.chmod. [ $+ [ $chan ] $+ . $+ [ $network ] ] > 2,$iif($1 isop $chan,Remove Op,Set Op)):$listmode(o,$iif($1 isop $chan,-,+),$chan) .$iif(%z.chmod. [ $+ [ $chan ] $+ . $+ [ $network ] ] > 2,$iif($1 ishop $chan,Remove HalfOp,Set HalfOp)):$listmode(h,$iif($1 ishop $chan,-,+),$chan) .$iif(%z.chmod. [ $+ [ $chan ] $+ . $+ [ $network ] ] > 1,$iif($1 isvoice $chan,Remove Voice,Set Voice)):$listmode(v,$iif($1 isvoice $chan,-,+),$chan) CTCP/DCC: .Get VERSION: ctcp $$1 VERSION .Get TIME: ctcp $$1 TIME .Get PING: ctcp $$1 PING .Custom CTCP: ctcp $$1 $$?="Custom CTCP command:" .Chat via DCC: dcc chat $$1 .Send via DCC: dcc send $$1
} menu channel { Channel Modes: channel Channel CTCPs .Send PING to $chan : ctcp $chan PING .Send TIME to $chan : ctcp $chan TIME .Send VERSION to $chan : ctcp $chan VERSION Check Lag: .notice $me $me $uptime(mirc) Check for clones: clonecheck $iif($pos($hget(chansta $+ $network,$chan),i,0),Enable,Disable) Initial Nick Get: togglechantrack $chan
}
menu menubar { $iif($scid($cid).status == connected,$iif($timer(conn $+ $cid) == $null,Start Lag Timer,Stop Lag Timer)): togglelagtimer Output Hash Tables:renderhashtabs }
menu query { Check Lag: .notice $me $me $uptime(mirc) }
menu status { Check Lag: .notice $me $me $uptime(mirc) User Modes .$iif(i isincs $usermode,Remove User Invisible,Set User Invisible):$iif(i isincs $usermode, mode $me -i, mode $me +i) .$iif(p isincs $usermode,Remove Channel Invisible,Set Channel Invisible):$iif(p isincs $usermode, mode $me -p, mode $me +p) .$iif(d isincs $usermode,Remove Deaf,Quit listening to channel chatter):$iif(d isincs $usermode, mode $me -d, mode $me +d) .$iif(w isincs $usermode,Don't listen to Wallops,Listen to Wallops):$iif(w isincs $usermode, mode $me -w, mode $me +w) .$iif(s isincs $usermode,Don't listen to server notices,Listen to server notices):$iif(s isincs $usermode, mode $me -s, mode $me +s) .$iif(R isincs $usermode,Allow PRIVMSGs/NOTICEs from Unregistered users,Don't allow PRIVMSGs/NOTICEs from Unregistered users):$iif(R isincs $usermode, mode $me -R, mode $me +R) .$iif(T isincs $usermode,Recieve CTCPs,Filter Out CTCPs):$iif(T isincs $usermode, mode $me -T, mode $me +T) .$iif(W isincs $usermode,Don't see WHOIS requests,See WHOIS attempts (IRCops Only)):$iif(W isincs $usermode, mode $me -W, mode $me +W) Stats .Check Banversion (B):stats B .Check Bad Words List (b):stats b .Check Spam Filter(f):stats f .Check G-Line/GZ-Line list:stats g .Check K-Line list:stats K .Check Oper block list:stats O .Check Shun list:stats s .Check Traffic list:stats T .Check U-Line list:stats U .Check V-Host list:stats V Manual Disable Bot Check Startup:togglechantrack $?="Disable Checking For This Channel" 1 }
;######################################################################## ; ALIASES SECTION OF REMOTE SCRIPT
alias massmode { if ( $1 == $null ) { return } if ($1 !isin eb) { var %_a $nick($3,0) unset %_b while (%_a) { set %_b %_b $nick($3,%_a) | dec %_a } var %_a %_b | unset %_b modeall $3 $1 $2 %_a } else { var %_a $nick($3,0) unset %_b while (%_a) { set %_b %_b $address($nick($3,%_a),2) | dec %_a } var %_a %_b | unset %_b modeall $3 $1 $2 %_a } }
;Arg1 = string of mode (w/o + or -, one letter ). Arg2 = String of change ( this is + or - ). Arg3 = channel name alias listmode { if ( $1 == $null ) { return } if ($1 !isin eb) { var %_a $nick($3,0) unset %_b while (%_a) { set %_b %_b $snick($3,%_a) | dec %_a } var %_a %_b | unset %_b modeall $3 $1 $2 %_a } else { var %_a $nick($3,0) unset %_b while (%_a) { set %_b %_b $address($snick($3,%_a),2) | dec %_a } var %_a %_b | unset %_b modeall $3 $1 $2 %_a } }
alias modeall { var %_a $modespl var %_c $calc($0 - 3) while ( %_c > 0 ) { var %_d %_a if ( %_c < %_d ) { var %_d %_c } var %_b %_d | var %_g %_c while ( %_d != 0 ) { var %_e %_e $ [ $+ [ $calc(%_g + 3) ] ] dec %_d | dec %_g } var %_d %_b while ( %_d != 0 ) { var %_f [ [ %_f ] $+ [ $2 ] ] dec %_d } mode $1 $3 $+ %_f %_e unset %_e %_c = %_c - %_b } }
;Used in the menubar so I don't clutter that section up alias renderhashtabs { window -x @htabs set %z.htab.numtables $hget(0) aline @htabs Hash Table Count: %z.htab.numtables while (%z.htab.numtables) { set %z.htab.itemcount $hget(%z.htab.numtables,0).item aline @htabs Hash Table: $hget(%z.htab.numtables) aline @htabs ------------------------------------ while (%z.htab.itemcount) { aline @htabs $hget(%z.htab.numtables,%z.htab.itemcount).item : $hget(%z.htab.numtables,%z.htab.itemcount).data dec %z.htab.itemcount } aline @htabs ------------------------------------ dec %z.htab.numtables } aline @htabs Done generating tables aline @htabs ########################################## unset %z.htab* }
;/updatehashtable <hostmask> <nick> alias updatehashtable { ;Schema: address contains number of long entries ;^n^ contains nth entry consisting of up to 25 nicks, preceded by nick count. ;
set %z.htab.adni adrnick $+ $network hadd nickadr $+ $network $2 $1 if (!$gettok($hget(%z.htab.adni,$1),1,32)) { hadd %z.htab.adni $1 1 hadd %z.htab.adni ^1^ $+ $1 1 $2 } else { set %z.htab.count $gettok($hget(%z.htab.adni,$1),1,32) set %z.htab.verify 0 while (%z.htab.count) { if ($istok($hget(%z.htab.adni, ^ $+ %z.htab.count $+ ^ [ $+ [ $1 ] ]),$2,32) == $true) { set %z.htab.verify 1 } dec %z.htab.count } if (!%z.htab.verify) { set %z.htab.tempcnt $gettok($hget(%z.htab.adni,$1),1,32) if ($gettok($hget(%z.htab.adni,^ $+ %z.htab.tempcnt $+ ^ [ $+ [ $1 ] ]),1,32) > 25) { inc %z.htab.tempcnt set %z.htab.temp %z.htab.tempcnt $gettok($hget(%z.htab.adni),2-,32) hadd %z.htab.adni $1 %z.htab.temp } set %z.htab.temp ^ $+ %z.htab.tempcnt $+ ^ [ $+ [ $1 ] ] set %z.htab.temp2 $hget(%z.htab.adni,%z.htab.temp) hadd %z.htab.adni %z.htab.temp $calc($gettok(%z.htab.temp2,1,32)+1) $gettok(%z.htab.temp2,2-,32) $2 } } if ($3) { ;sets main with additional about nick on this change set %z.htab.temp $gettok($hget(%z.htab.adni,$1),1,32) $2- hadd %z.htab.adni $1 %z.htab.temp } unset %z.htab* }
alias clonecheck { hmake clones 16 set %z.cc.count $nick($chan,0) while (%z.cc.count) { set %z.cc.mask $hget(nickadr $+ $network,$nick($chan,%z.cc.count)) if (!$hget(clones,%z.cc.mask)) { hadd clones %z.cc.mask 1 $nick($chan,%z.cc.count) } else { set %z.cc.temp $calc($gettok($hget(clones,%z.cc.mask),1,32) + 1) $nick($chan,%z.cc.count) $gettok($hget(clones,%z.cc.mask),2-,32) hadd clones %z.cc.mask %z.cc.temp } dec %z.cc.count } set %z.cc.count $hget(clones,0).item if (!%z.cc.count) { halt } window -x @clones aline @clones Nick count: %z.cc.count aline @clones ------------------------------------ while (%z.cc.count) { if ($gettok($hget(clones,%z.cc.count).data,1,32) > 1) { set %z.cc.temp $hget(clones,%z.cc.count).data set %z.cc.tcnt $gettok(%z.cc.temp,1,32) set %z.cc.tnik $gettok(%z.cc.temp,2-,32) aline @clones %z.cc.tcnt clones ( $+ %z.cc.tnik $+ ) at $hget(clones,%z.cc.count).item } dec %z.cc.count } aline @clones ------------------------------------ unset %z.cc* hfree clones }
alias togglelagtimer { $iif($timer(conn $+ $cid) == $null, .timer $+ [ conn $+ [ $cid ] ] 0 30 scid [ [ $cid ] ] .notice $!me $me $!uptime(mirc) $!network $cid, .timer $+ conn $+ $cid off ) | $iif($1 != 1337,echo -a Timer on $network is now $iif($timer(conn $+ $cid) == $null,Off,On)) }
alias togglechantrack { ;$1 = chan name ;$iif($pos($hget(chansta $+ $network,$chan),i,0),echo $chan Not keeping track of nicks in $chan,.who $chan) if (!$hget(chansta $+ $network,$1)) { hadd chansta $+ $network $1 i } else { set %temp $hget(chansta $+ $network,$1) if ($pos(%temp,i,0)) { set %temp2 $remove(%temp,i) } else { set %temp2 %temp $+ i } if ($2) { echo -a Force setting of ignore channel script set %temp2 $remove(%temp,1) set %temp %temp2 ;forcing a set of the variable if second argument exists. set %temp2 %temp $+ i } hadd chansta $+ $network $1 %temp2 unset %temp %temp2 }
}
19:00:01 +Iambian | You should be able to replace this script with the old version without any additional changes. 19:00:42 +Iambian | All this does is create an additional hash table that keeps track of settings you've made with any given channel. At the | moment, there's only one. 19:01:34 +Iambian | With that, the only other changes made are in the on JOIN event, and the addition of an alias. 19:01:58 +Iambian | I've also removed the "raw 303" event if you were actually using that for anything. 19:02:23 +Iambian | If you still need it, just copy and paste all four of the short little lines
583
« on: October 14, 2011, 04:04:34 pm »
NECROPOST! X.x
yeah my hope for the editor is that it will have some ways to generate some patterns using some equations or filling a form. But coding such thing may be kinda hard. Good luck Iambian!
we were actually thinking about this on IRC a bit ago allowing you to imput polar equations and get a movement table built for it. we could probably rig up a command to allow bullets to use it as well but i think we had the intention for character mobility and such
584
« on: October 14, 2011, 02:55:27 pm »
build a bot that types stuff into a calculator!!!!
j/k hmm im clueless lol
585
« on: October 14, 2011, 02:30:30 pm »
wow had a omni related dream last night...kinda
i spent my entire dream trying to find iambian for some reason was interesting went threw a lot of states and did a lot of stupid stuff to get there. then i woke up before i even met him ;.;
so any one else ever have a dream strongly influenced by omnimaga and/or its members?
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