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The Axe Parser Project / Re: USBpad8x: USB keyboard axiom
« on: September 20, 2015, 02:42:12 pm »
Probably during the faire someone will use it to show off the display
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 61
The Axe Parser Project / Re: USBpad8x: USB keyboard axiom« on: September 20, 2015, 02:42:12 pm »
Probably during the faire someone will use it to show off the display
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TI-BASIC / Re: Collision Detection« on: September 19, 2015, 08:50:12 pm »
Sadly @meishe91 I lists are just as big as matrices strings how ever are much much smaller
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The Axe Parser Project / Re: USBpad8x: USB keyboard axiom« on: September 19, 2015, 04:01:33 pm »
Bump!~
Made a non axiom program version of this for the CSE. https://dl.dropboxusercontent.com/u/98196116/MakerFaire2015/Maker%20Faire%20Keyboard%20Calc.zip Enjoy! 64
TI-BASIC / Re: Collision Detection« on: September 17, 2015, 05:33:57 pm »
This is how you use code tags!
[code] Code goes here [/code] Makes it easier for all of us to read! Also I edited your post to have them for you! 65
TI Z80 / Re: Spot: The Video Game! TI-84+ development thread« on: September 09, 2015, 09:19:46 pm »
For wabbitemu if you want perfect grey like I mean better then on calculator then you want
Which is game grey 3 shades. For "as accurate as this inaccurate emulator can get" The freq slider is set to 60 the shades to 12. 67
Introduce Yourself! / Re: Hi« on: September 08, 2015, 09:41:04 pm »
Howdy! Welcome to the forum!
The other calc related projects is about pretty much anything that can/has to-do with calculators. So feel free to post your projects away. If it does not fit in that category there is a general PC programming sub forum as well 68
The Axe Parser Project / Re: Axe Sprite Hex Code Generator« on: August 10, 2015, 09:20:41 pm »
Hmm Off hand I am not sure. I would suggest making a new topic for that so people who are more knowledgeable will see it!
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The Axe Parser Project / Re: Axe Sprite Hex Code Generator« on: August 10, 2015, 07:50:30 pm »
Np any other questions feel free to ask!
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The Axe Parser Project / Re: Axe Sprite Hex Code Generator« on: August 10, 2015, 07:30:16 pm »
Well what I would do is take a 16x16 image I made in mspaint. Feed it into Source coder and it would spit out the hex for me
example the attached photo returns this in source coder Code: [Select] 18601860186018600000000000000000C007700C10181FF007C0000000000000
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The Axe Parser Project / Re: Axe Sprite Hex Code Generator« on: August 10, 2015, 07:19:29 pm »
For an on calculator converter I sadly have no suggestions. I do know that it exists though!
For a PC based solution I can recommend sourcecoder on cemetech Works great for editing basic/axe files as well as loading and converting images to all sorts of formats! 73
Other / Re: Making a sound mixer« on: August 10, 2015, 07:57:34 am »
That sounds fun I need to build an amp board for my pc at somepoint. But I will probably use digital pots and make it a USB HID controllable device So I do not have to fiddle with manual pots
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TI Z80 / Re: Unnamed RPG [TI-BASIC]« on: August 02, 2015, 03:36:45 pm »
If need be some assembly stubs could be made to load compressed data out of appvars or even lists. With that you would still show off the power of basic but leverage some of the space saving abilities/speed for it in assembly
That being said so far it looks awesome. Good luck with it! 75
News / Re: Promising Projects - 2015 Quarter 2.3« on: August 02, 2015, 12:26:45 pm »*snip* Hahhahhahhahhah...me to...I look forward to the release to >.> <.< Regardless awesome projects everyone Nice to see some activity that I did not even notice 0.o |
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