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TI Z80 / Re: community-driven RPG
« on: August 13, 2011, 07:44:47 pm »
looks great shmibs!
and ill take that as my que to go learn axioms lol
and ill take that as my que to go learn axioms lol
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 706
TI Z80 / Re: community-driven RPG« on: August 13, 2011, 07:44:47 pm »
looks great shmibs!
and ill take that as my que to go learn axioms lol 707
Music Showcase / Re: The Warrior Says Goodbye« on: August 13, 2011, 04:59:07 pm »
i hatehow this song came to be its a really sad story and it sucks that it happened. besides that though this song is amazing and definetily among my favorites by you its gotten a permanent place on my ipod now
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TI Z80 / Re: community-driven RPG« on: August 13, 2011, 04:52:24 pm »Is this going to be in Axe or ASM?i believe we might be able to do both as long as all the asm parts are developed as axioms or can be injeccted into the code with asm() or something not to familiar with axe any more though so.... 709
TI Z80 / Re: community-driven RPG« on: August 12, 2011, 11:50:01 pm »
If you guys start hammering out the specs for the battle engine and such like in posts. and i can find someone else to help(as in im not the only coder >.<) we can get working on that probably using test sprites lol
* Geekboy1011 <3 stick figures
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TI Z80 / Re: community-driven RPG« on: August 11, 2011, 11:14:36 pm »
im willing to collaborate on this battle engine when the time comes. if we do it in asm that is
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TI Z80 / Re: community-driven RPG« on: August 11, 2011, 10:39:27 pm »
sounds good to me! i like the cook and the insane guy idea
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TI Z80 / Re: community-driven RPG« on: August 11, 2011, 10:16:38 pm »
i like that alot so im game for moving on. and it its a map based rpg we could to preanimated cutscenes easily enough but not movie types
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TI Z80 / Re: community-driven RPG« on: August 11, 2011, 10:10:16 pm »
chattahippie im just throwing out points and ideas atm were still in "planning" mode we may not have magical animatoins at all who knows
and that sounds like a sweet setup shmibs! 714
TI Z80 / Re: community-driven RPG« on: August 11, 2011, 09:55:34 pm »
I would say Mashup GOGOGO but magic+ every thing else i can say now will be hell to code in a battle engine. regardless thats my vote
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TI Z80 / Re: community-driven RPG« on: August 11, 2011, 09:46:31 pm »
yeah not an issue was just spewing ideas i actually like the drawn to life concept
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TI Z80 / Re: community-driven RPG« on: August 11, 2011, 09:40:08 pm »
Main Chara:
a internet newbie plot exploring the world of calculators and the forums threw out the centuries explore maxcoderz uti omnimaga cemetech ect ect 717
TI Z80 / Re: community-driven RPG« on: August 11, 2011, 09:27:58 pm »
i am thinking the battle engine might be better done in pure asm for speed reasons. just my 2 cents
other than that i agree with finali 718
TI Z80 / Re: community-driven RPG« on: August 11, 2011, 07:44:54 pm »
i would gladly help with this if need be. asm here though not good with axe at all.
that actually sounds like it might be fun to program xD 719
Computer Programming / Re: Tutorials for new comers who know little to nothing about programming?« on: August 10, 2011, 09:38:30 pm »
Well what language did you have in mind to learn?
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Miscellaneous / Re: Dreams« on: August 10, 2011, 02:33:11 pm »That's what Lucid Dreaming usually entails, I've only done it once or twice. Kind of hard to when I don't dream often. Not always actually the term lucid dreaming has nothing to do with dream control. it just has to do with being aware that you are dreaming. And why don't you remember your dreams often, bad sleep schedule or something? |
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