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Messages - Geekboy1011

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736
General Discussion / Re: Celtic / Gaelic Music
« on: July 28, 2011, 02:24:13 pm »
So link some i don't have much xD

737
General Discussion / Celtic / Gaelic Music
« on: July 28, 2011, 12:43:33 pm »
So anyone here other than me like this style of music?


738
TI Z80 / Re: Detonate
« on: July 28, 2011, 12:01:18 am »
Wow looks really neat and what happens if you blow the flag up X.x

739
TI Z80 / Re: TiX - A PiCross Clone for z80
« on: July 25, 2011, 11:57:45 pm »
hmm i might dunno yet.

and the reason i did the title screen first was to check to make sure the graphics routines and the text routines are all working properly. kill 2 birds with one stone ^_^

740
Music Showcase / Re: JC Attempts Piano
« on: July 22, 2011, 04:01:17 pm »
HNNNNNNNG this is why i want a piano and time to play it....

intro was beast the ending made me lol :P

very nice

741
TI Z80 / Re: TiX - A PiCross Clone for z80
« on: July 21, 2011, 10:12:55 pm »
Hey look we now have a crappy textmapper!




Oh and here is the crap code that makes it work.(minus the sprite routine and such)

Code: [Select]
TextOut:
 
;
; assumes a standards null termed string
;out puts text into the black buffer
; pointer to string to put out
;d = x
;e = y
 push de        ; save xy
  ld a,(bc)     ;ld a with first letter in the string
  inc bc        ; inc for next iteration
  or a
  jp z,_null
  cp $20         ; if
      ; less than 32 (aka null) then abort
  jp z,_space   ; if 32 add space
  sub $41        ; subtract 41 to properly reflect my table
  ld hl,LetterLut ; ld hl with table
  ld d,0
  ld e,a       ; add a to hl
  add hl,de    ;2 bytes per entry so we add it twice to compensate
  add hl,de    ;
  ld a,(hl) \ inc hl \ ld h,(hl) \ ld l,a ; load sprite pointer into hl
  ld a,(hl)    ; save letter width to scrap+3
  ld (scrap+3),a
  inc hl    ; in to actual letter data
 pop de     ;resotre x y
 push bc  ; save string pointer
  push de    ; save x y again
   push hl   ; save sprite pointer
   pop ix    ; into ix
    push ix  ; save sprite pointer
     ld a,d  ; load a with x val
     ld bc,appbackupscreen ; load bc with buffer
     call putsprite8xb     ; draw
   pop ix    ;restore sprite pointer
  pop de     ; restore x y
   push de   ; resave xy
    ld a,d   ; save x in a
    ld bc,plotsscreen   ; load bc bufer
    call putsprite8xb   ; draw
   pop de    ; restore x y
   ld a,(scrap+3) ; load a with sprite width
   add a,d   ; add sprite width to x
   ld d,a    ; save
  pop bc     ; restore string pointer
  jp textout ;
 _null:
 pop de      ;restore stack
 ret         ;return
 _space:
 pop de
  ld a,6
  add a,d
  ld a,d
 
  jp textout

742
Miscellaneous / Re: My Little Pony: Friendship is Magic
« on: July 20, 2011, 02:44:57 pm »
Thread locked to prevent fighting. and this topic has always proven to be...not..viable for a forum like this. dont want any more fighting to occur.

sorry

feel free to keep the poll though :P

743
Correlation / Re: Correlation Resumed At a Slower Pace
« on: July 20, 2011, 09:05:08 am »
How in gods name did i miss this topic......

any way good luck getting it working again. and yeah thank god for dissasembly. would hate to see word wrap scrapped because of that lol

744
Correlation / Re: #Omnimaga - The RPG
« on: July 20, 2011, 08:49:06 am »
BAMP i actually am, but its taking a back burner to Cadan. I still want to prove that you can make a Good Text based rpg on a calculator. Even if its just for shitz and giggles lol. ill probably pick this back up in a month or 2

745
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: July 20, 2011, 07:22:21 am »
let me know if you want that repallated and if you could find a link to the non critical attack as well that would be nice. not to sure whether i will have you convert them to frames or . But eventually I will need them all so

746
w00t
* Geekboy1011 goes to update h is colletion

747
TI Z80 / Re: TiX - A PiCross Clone for z80
« on: July 20, 2011, 01:02:55 am »
raa and now we have a title screen


Will get one more thing added to it eventually, but for now I like it.

now to go work on the actual engine xD

748
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: July 19, 2011, 06:43:10 pm »
is that the crit?

749
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: July 19, 2011, 04:44:09 pm »
hot dam. im going to say take a break for a bit they look awesome and im kinda busy for the next few days :/. but they do look awesome. ultimetily what i will need from you though is them each broken into frames. i forget the size of each frame though. ill explain better later on :P

750
TI Z80 / TiX - A PiCross Clone for z80
« on: July 18, 2011, 03:51:20 pm »
So back when Axe first came out i decided i would attempt to make a PiCross clone. well i failed horridly at axe and eventually managed to pick up asm so here we go



so far not to much is done i have most of my graphics routines done. and 2 of the underlying support routines done.

ToDo list (in no particular order):
 Features:
 - external levels
 - overlay mode
 - highscores
 Everything else:
 -rendering of levels
 -code to check for level completion
 -code to handle input
 -...why am i typing this huge list of things out





needless to say a lot still needs to be done but were getting some where!

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