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Messages - Geekboy1011

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766
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: July 02, 2011, 03:00:38 pm »
na for you thats perfect! that sheet is all i really need.

im saying for people who we do not have sprites for.like juju sircmpwn ect if you would not mind helping sprite them. that would be awesome!

767
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: July 02, 2011, 02:55:58 pm »
well as long as i can draft finali's spriting skills, and all the sprites are not droped just on me *SUBTLE HINT AT NEW PEOPLES* im ok with scripting every one. i just will not sprite 12 characters i do not have that kind of patience. at that point i will just be repallating people.

768
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: July 02, 2011, 02:39:09 pm »
dam there fucking epic. and please do we need sprites for the cast and quite a few already casted members who cant sprite as well so please feel free to do some up!!!!

only one i do not see are the unarmed dodgeing ones which i will make up for you based on the armed dodgeing ones so dont worry :P

769
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: July 02, 2011, 02:28:34 pm »
lol nice ash

any way im off for the next few days so post waht you can when i get back i hope to have the music bug fixed on that one video and a demo of finali's current sprite sheet. but we shall see depends on how my mother is over the weekend



770
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: July 02, 2011, 01:35:23 pm »
interesting just make sure you use no more than 16 colors for all of your sprites. else i will have to fix your sprites and make them look like crap :P

771
Miscellaneous / Re: abscence
« on: July 02, 2011, 12:45:49 pm »
Too bad :/ Why are parents always like this? It's like they think coding is dangerous ??? Why is she so angry at you?

its a long line of things i think most of which boil down to im sick and tired of how she treats me and she does not want to hear that. its not that she is against coding though...which is a first T.T

772
Miscellaneous / abscence
« on: July 02, 2011, 12:41:21 pm »
Mothers pissed at me she has already taken half of my electronics wont be shocked if my laptop is next to go now that my desktop is fried.

im also going away for a few days (till tuesday i believe) so if im not back then you know what happened.



if you want to talk send me a txt or an email just ask someone like sircmpwn or iambian for my number if you really want to talk


see you all when i can :/



773
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: July 02, 2011, 12:29:51 am »
im pretty sure its 32 megs as you only have  16 bit addresses to work with in a gameboy advanced game. that being said the song it self only takes 16kb the instrument data takes the rest so its not a bad trade off. and we can remove instruments...to get more free space if we need to xD

(so you really have until you run out of address space....where ever that is)

774
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: July 02, 2011, 12:25:13 am »
well my rom is now ~20 megs with audio and stuff. and i did it very improperly. and i can free some space up. for use by other things. I tacked the song onto the end of the rom this way i would not have to repoint all the other data >.> <.< but by doing that i can remove the old data and put new data there. so when this is done for real the old song table will be moved to a new location and then the old table becomes free space. if that makes sense

so all said and done it added ~4megs of data to the game. that is including midi samples though.

and na your not losing it. its just slowly becoming a shared project ;) your still the one with the ideas im just the one with the computer xD

also to fix the bpm issue i have to relise it before i import it into the fire emblem rom...as it adds 2 bytes onto each track to fix
which in consequence changes all the pointers you have to manually apply ;.; which for this song is 8 tracks so 8 pointers you need to change and then the header as well which is another 8 so 16 total

775
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: July 02, 2011, 12:10:25 am »
it does X.x
* Geekboy1011 opens the original to check

\0/
that it does...guess the tempo got wacked while recording it. oh well ill go fix it . wont be upping another vid though :P

776
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: July 02, 2011, 12:02:34 am »
double post are the best....specially when they have content worth the double post



umm this was that mid dj asked about earlier...still waiting a response from yeong if we can use it...but it was a nice base to start with to learn

this took me 5 hours to get right....but now that i have done it once i can do it again XD   ... and it does sound awesome.

777
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: July 01, 2011, 08:45:55 pm »
aight i will start converting what i have then for you ^_^

778
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: July 01, 2011, 07:43:56 pm »
no problem im reading threw blazers tutorial for lulz and figured i would follow the music one along as well its sounds like if done properly it will be alot of fun xD


EDIT: dam just took a look at the size of my FE Omni folder it just peaked over 200megs its at 214 megs currently X.x

779
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: July 01, 2011, 02:57:37 pm »
@dj noted ^_^


@finaliTI what sprites are missing so i can start making your script for your person? ill just put the standing animation frames in the missing slots for now :P


@justcause if we do custom music i believe we will be needing blazers instrument patch. shadowofchoas updated it to be a bit safer on the rom. just make sure every thing is safe when you apply them (original is in blazers ultimate tutorial this is the other one that im talking about)

http://www.feshrine.net/hacking/projects/soc-fe7instrumenthack.html

780
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: July 01, 2011, 02:31:30 pm »
who knows. for now im just working on my person. If people can make there sprites like finaliTI did and make custom attack frames IT WILL BE EPIC....supposing justcause can properly relocate all the data tables to the end of the rom...we are going to run low on space X.x

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