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Messages - Geekboy1011

Pages: 1 ... 59 60 [61] 62 63 ... 122
902
TI Z80 / Re: Twitch
« on: May 22, 2011, 10:52:55 pm »
DOUBLE POSTS ARE BEAST


why you ask cause in this particular case they come with game releases ;)

and look a readme!! cause we all know no one is going to actually open that text file :P
Code: (Readme!!) [Select]
=====================
=======TWITCH========
=====================
=Coded By:Tim Keller=
=====Geekboy1011=====
=====================


How to Play:
When the ! appears you hit the [2nd] key as fast as possible

Controls:
[2nd] to start game. Then 1-3 to select Difficulty
[Mode] To see the help Screen
[Del] To delete scores
[Y=] to quit from main menu


Change log:

                 ==v1==
first public release every thing should be done




Todo:

CalcNet GOGOGOGOGOGOGOGOGO!!!!!










Other Crap:
Thank you Omnimaga,Cemetech as with out ya there would be no one to play this GAME >:E


Runer112: For taking the time to put up with me as I spew crap and lies about my own code in a horrid attempt at debugging it

Iambian Zenith: For being the person to actually push me over the edge to start learning asm :P

Every One Else: Um Thanks? You all rule?[/quote]

Game can be Found here
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=672

903
TI Z80 / Re: Contest Entry - Kirby
« on: May 22, 2011, 01:55:38 pm »
very nice looks amazing

904
TI Z80 / Re: Twitch
« on: May 22, 2011, 01:18:24 pm »
Hmm i hope people do not follow these instructions 100% literally.....



wait who am I kidding it makes it more fun

905
TI Z80 / Re: Twitch
« on: May 22, 2011, 01:30:25 am »


Screenie Goodness yay!!

Every thing works! except the help Button which is probably going to give some really bad advice so :P
should probably add in a label that tells you how to exit though xD


Did not have a losing screen in that screenie so here it is!

906
TI Z80 / Re: Twitch
« on: May 21, 2011, 06:43:11 pm »
Lol i had that solved a while ago Deep :P if i did not you wouldn't see the animations you see in the screenie xD

907
TI Z80 / Re: Twitch
« on: May 21, 2011, 06:38:40 pm »
Ok now I am in the need of sprites, The main part of the engine is done and all its just adding in phases and a few other things...BUT I need sprites first so.
Can I get some 16x16pxl sprites for enemies and 1 16x16pxl sprite for the actual player?

If some one feels like spriting the original Kirby characters that would be awesome as well :P

ScreenShot: shows every thing I have done so far


908
TI Z80 / Re: Twitch
« on: May 20, 2011, 11:35:06 pm »
was testing it out and hit shift literally just as the code jumped to the who hit the key fastest part and i got a 1!! i took a screenie of it as well xD


Tis only a still though cause I was just testing code ;.;

909
TI Z80 / Re: Twitch
« on: May 20, 2011, 10:15:04 pm »
Lol scout i would not say that the source code is atrocious xD and asm just seems to come easy to me i will gladly send you the source if you want to see and poke fun at me :P




olook a screen that yells at you for twitching to much maybe that 17th cup of coffee was a bit to much godot eh :P </end videogames taking over my life>

also new highscore 11 my best is 1 though which was an accident :P

910
TI Z80 / Re: Twitch
« on: May 20, 2011, 10:05:37 pm »
KERBUMP


new screenie yay



Just shows the Phase screen and a short couple rounds of in game not done yet though more effects to add and stuff ^_^

911
TI Z80 / Re: My explosive contest entry
« on: May 17, 2011, 09:36:04 pm »
Ok this just looks amazing....the giant gun scares me though :P looks more like a mortar xD

912
TI Z80 / Re: Twitch
« on: May 16, 2011, 10:09:33 pm »
Yeah I managed to prod kerm enough for some help turns out the keypad resets it self each time you call it go figure it works now tough ^_^

Now to coding in the user keyinput speed detector thingie wahoo

913
TI Z80 / Re: Twitch
« on: May 16, 2011, 09:55:59 pm »
It intends to have an Ai I am toying with the idea of setting it up for GCN atm

914
TI Z80 / Re: Twitch
« on: May 16, 2011, 04:36:01 pm »
so far its still in coding phase and no game play has been coded

But we got some gfxs


915
TI Z80 / Re: Twitch
« on: May 16, 2011, 03:12:55 pm »
Code: [Select]
Error: Argument '(xen),$4E' (for 'ld') not understood. [zztemp.asm:132]
Error: Argument '(xu),48' (for 'ld') not understood. [zztemp.asm:133]
Error: Argument '(xen),b' (for 'ld') not understood. [zztemp.asm:141]
Error: Argument '(xu),b' (for 'ld') not understood. [zztemp.asm:151]

Code: [Select]
ld (xen),$4E ;load enimies xpos 78 /$4E
ld (xu),48


intro:
push bc        ;store b for the loop
ld a,(xen) 
ld b,a        ;dec a store back into xen
dec b
ld (xen),b             
ld ix,them   ;load sprite data into ix
ld bc,$1010
ld l,1
call ilargesprite


ld a,(xu)
ld b,a
inc b            ;inc xu
ld (xu),b
ld ix,you
ld bc,$1010
ld l,48
call ilargesprite
pop bc
djnz intro

Yeah some one mind pointing me in the right direction?

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