961
Correlation / Re: Correlation: Due Date Extensions
« on: April 11, 2011, 04:30:45 pm »
Lol i can do that i can probably make a whole demo program pretty fast its so fun to use xD..and we don't like text rolls
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 961
Correlation / Re: Correlation: Due Date Extensions« on: April 11, 2011, 04:30:45 pm »
Lol i can do that i can probably make a whole demo program pretty fast its so fun to use xD..and we don't like text rolls
962
Correlation / Re: Correlation: Due Date Extensions« on: April 11, 2011, 03:32:40 pm »
Wait there is a deadline T.T or does this just mean something simple as a demo to show people how to use it is due then?
(I'm slow at coding xD) 963
Correlation / Re: #Omnimaga - The RPG« on: April 09, 2011, 09:28:12 pm »I the cherry realm sounds like fun. You love it now when your lost confused and cant even find the door again even though you wrote down every path you have taken and trace it perfectly backwards then you will begin to hate it 964
Correlation / Re: #Omnimaga - The RPG« on: April 09, 2011, 08:58:29 pm »
lol might have to use that as the person who shows you how to play xD
965
CaDan SHMUP / Re: Script system ideas« on: April 09, 2011, 07:55:13 pm »
Well for the slow down thats interesting and can be done as thats based on a piece of data in ram
as for fireballs i can already "kinda" do that with the current engine it would be hackish but its doable but a better system for special bullet types would be loved 966
CaDan SHMUP / Re: Script system ideas« on: April 09, 2011, 04:24:40 pm »
more ideas these are ones we have discused over irc a bit so just reiterating
1) External level support i mean we have that CaDanite thread down below ^_^ (once the scripting system is finalized and we have the set up for external scripts maybe ill make that as an asm project I want to learn asm now so might be a good idea) 2)Replays got to have replays and if the system is like it was this time that shouldn't be to hard to add 3) a easy way to add NoClip for practice/tasing / pure lazyness ^_^ more coming eventually xD 967
Correlation / Re: #Omnimaga - The RPG« on: April 09, 2011, 01:57:35 pm »
BUMP
so updates from the cemetech side of reality Quote from: Merthsoft I love IF games! I should be in it. I can be a grue. Shaungrue. description of how it plays out coding wise (kinda ) Quote from: geekboy well they way i look at it its really a bunch of short linear actions/scenes that are *mostly* independent of each other Nuff said Quote from: Nikky Omnimaga sucks. Always and forever. The current area list Quote from: geekboy So far the area list is: To elaborate on the cherry realm any one ever been stuck in a hyper cube maze before >:F Thats about it so far more planning in the works yay 968
Computer Projects and Ideas / Re: Yumé: The Eternal Dreams« on: April 09, 2011, 12:39:41 am »
Well you can always upload them to mediafire and link that here that seems to work out well for music as well saves some of our bandwidth
969
CaDan SHMUP / Re: Script system ideas« on: April 09, 2011, 12:25:09 am »
Well a few things graphical wise i would like implemented is masking for character images possibly as having the white box around them made things kinda icky looking mid game
Another thing is the ability to change bullets directions after they move not based on the players position granted i would expect this more for spell cards or something but a way to define bullet types would be real nice even if we lose some speed when using them of course as in the every thing just gets slower with more bullets on the field. to see what i mean http://www.asahi-net.or.jp/~cs8k-cyu/windows/rr_e.html <-- play a harder level in that danmaku it does the effect i'm talking about this would allow the devs to make more complex patterns and such with a saner chance of being able to survive them ^_^ 970
CaDan SHMUP / Re: Yet another shooter« on: April 08, 2011, 11:53:07 pm »
Yay I'm thinking a new thread might be in order though as If I'm not mistaken a bunch of things might be changing
971
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth« on: April 08, 2011, 11:48:43 pm »
awr sad to here but its sounds like its needed this is no small project ^_^ and with work being more than normal i can only imagine how much harder wraping your head around every thing must be T.T
972
Computer Projects and Ideas / Re: Yumé: The Eternal Dreams« on: April 08, 2011, 11:46:45 pm »
Very nice and it was DrDoak who made them binder is just the poster ^_^
973
Computer Projects and Ideas / Re: Brian's NDS Rom Manager - BNDSRM« on: April 08, 2011, 05:37:43 pm »
awesome ill have to give this a try sometime may make life easier for now though every thing is drag and drop and i have a 16GB card so space and trimming isn't an issue xD
974
News / Re: Incoming downtime!« on: April 08, 2011, 03:46:09 pm »
good to know thanks for the warning
975
CaDan SHMUP / Re: CaDan: CD« on: April 08, 2011, 12:48:07 pm »
Much to my Sadness and dismay this project is being put on : HOLD
Reasons: there are just to many bugs with the current build of CaDan more than Iambian and I originally thought and thew few that really need to be fixed are so deep rooted that even we have no idea whats wrong and it will take hours if not weeks to figure them out. Whats going to happen to every thing you all contributed to this project Well they might under go some revisions to support the new version of CaDan But they will be used as CaDan is getting a reboot which Iambian hopes to make it better than this version and make the scripting system have a wee bit nicer flow to it ^_^ Till we see more bullets fly in unrelenting streams we put this on the back burner PS: if i get bored and make some really cool single bullet patterns I might release then as a app with them or something individually just for the hell of it idk yet ^_^ PPS: If any one wants to try to tackle the bugs i'll clean my source files up and send them to you and you can nag me on irc and try to fix it be warned though its not a cake walk of a program to debug any thing in T.T |
|