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Messages - Goplat
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256
« on: November 07, 2010, 12:13:08 am »
Whoah i would like to know how to type chineseon the tinspire, i so want to, and i tried to but it kept typing english
First, you have to choose it as the language (from the home menu, go to "5:Settings & Status" and "1:Change Language..."; it's the last two options) Press the flag button to toggle between Chinese input on and off. When it's enabled, a "δΈ" symbol appears in the upper-right. Type in the word you want phonetically (in Pinyin for Simplified Chinese, in Bopomofo for Traditional Chinese), then press the number for the correct character.
257
« on: November 06, 2010, 02:28:39 pm »
No, it's not a separate file.
258
« on: November 06, 2010, 12:36:54 pm »
So that doesn't happen with the 2.1 CAS because it doesn't have the TI-84+SE ROM and is a little smaller ?
Correct. For the curious: The main reason 2.1 is so much larger than 2.01 is that it has support for the Chinese language. (If you scroll all the way down on the languages list, the last two options are simplified (mainland) and traditional (Taiwan) Chinese, respectively.) Chinese has, in general, a different character for each word, so it requires a very large font (853 kB) in case someone wanted to use it in a document:
259
« on: November 05, 2010, 05:46:38 pm »
Let's put the blame where it belongs - this is not a bug in OS 2.1; this is a bug in the old version of BOOT2.
When BOOT2 1.1 has finished loading the OS, it calls the memset function, to clear the memory that was used to hold a copy of the TI-Nspire.cer file. But they mistakenly passed to memset the size of TI-Nspire.img instead. If TI-Nspire.img is greater than approximately 5800000 bytes, then memset ends up trying to write past the end of memory, so it crashes. OS 2.1 is the first OS large enough to make this bug visible.
260
« on: October 29, 2010, 06:19:30 pm »
I've played Castlevania 1 for the NES. I can get through the whole game easily except for one part - the final boss. Dracula's first form takes 16 hits and you take only 4, you need extremely precise timing to avoid or counter his attacks, and you only get one opportunity to attack him each time. I pretty much get hit half the time, so that gives me a probability of binomcdf(16,.5,3) = .010635376, just of surviving through his first form.
261
« on: October 20, 2010, 06:51:49 pm »
Minor update: fixed the "4-screen mirroring" used in Gauntlet and Rad Racer 2, added a readme.
262
« on: October 16, 2010, 04:02:02 pm »
SNES is probably feasible, other than the games that had additional processors inside the cartridge. I remember using an emulator called ZSNES on my 100MHz 486, probably roughly comparable to the Nspire in terms of CPU power. Had to turn the frameskip up but many games were still playable.
263
« on: October 13, 2010, 10:57:56 pm »
Like I said, the BLOD are the LCD itself failing. But the bluescale achieved by rapidly changing the contrast probably works on the fact that the monochrome black isn't actually black, but a dark purplish color. If you throw a little white (transparent) into it, then it would appear bluish.
If this was true, then ordinary grayscale programs would also appear blue on this model of calculator. What I suspect is actually happening here is that the LCD driver has a bug where rapid contrast changes are somehow causing it to feed excessive voltages into the LCD just like the infamous "test mode" (though not as bad as that)
264
« on: October 13, 2010, 12:45:56 am »
I've made some improvements to the graphics code, it's now more accurate and faster too. Sprites behind the background now work, and no more glitchy status bar in SMB1.
265
« on: October 04, 2010, 02:50:55 am »
Implemented some more mappers - a majority of games should at least run now.
266
« on: October 01, 2010, 09:59:41 pm »
hmm, thats strange, perhaps it has to do with the size of SMB3?
SMB3 uses mapper 4 (MMC3) which is not yet implemented.
267
« on: September 26, 2010, 09:40:20 pm »
only improve final fantasy? or does it do more?
Mapper 1 is now implemented, which is used by various games (including Final Fantasy 1 and 2, Metroid, and Zelda 1 and 2). Also, SMB1 is now playable although the status bar is glitchy. I also implemented some speed-related controls - press a number from 1 to 6 to set frameskip (default is 3), press * to fast forward. That implies this new version adds savestates, right?
No, there is no kind of saving yet.
268
« on: September 26, 2010, 09:25:56 pm »
Final Fantasy doesn't work
It does now! (Not that you would ever want to play it with no ability to save your game )
269
« on: September 25, 2010, 11:47:02 pm »
It worked when I tried it... Can you verify that the combined file is exactly 142,028 bytes? And how did it not work - did it just exit immediately, or reset, or hang? (if it hung, could you still exit with Q?)
270
« on: September 25, 2010, 11:34:12 pm »
err, do I need 1.7 ndless or 1.1? or 1.0
Either one should work.
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