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Messages - Goplat

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91
TI-Nspire / Re: nFighter - The Fourth Lua Game for Nspire
« on: April 23, 2011, 01:30:36 am »
The Nspire emu can be found at http://ourl.ca/93605 . You need a copy of Boot2 though, which we can't distribute ourselves. It's included in OS 3.0.1, though.
That version of boot2 will not work in the current released version of nspire_emu. You need boot2 1.4 (present in OSes 1.4 to 2.1)

92
News / Re: New TI-Nspire OS coming out in May 2011?
« on: April 22, 2011, 08:42:49 pm »
At least now we know why they haven't released the CX's yet...
If the problem is with the boot2 updater as we've hypothesized, then it wouldn't affect the CX (CXes would already have boot2 3.0, so the updater would not run).

93
Miscellaneous / Re: Latin thread
« on: April 22, 2011, 02:02:06 am »
Note to others: don't use Google Translate for Latin; it's horrendous.
Machine translation in general is fraught with error. I sometimes use Google Translate to read posts on TI-Bank (French -> English) and have seen some pretty ridiculous translations, e.g.:

Original post: La CX n'est pas livré avec son couvercle
Translation: The CX is bundled with its lid

I can forgive the "cover"/"lid" thing, maybe "couvercle" can mean either of those, but... "n'est pas" -> "is"? Really?

94
News / Re: Warning about OS 3.0.1 destroying calcs
« on: April 21, 2011, 11:27:19 am »
I have installed the official release of OS 3.0. But I did battery pull more than 5 times while I was testing Lua programming.
Did you make it run out of memory or something? If you just make a plain old infinite loop, you can exit by holding down the On key for a couple seconds.

95
Miscellaneous / Re: Latin 1
« on: April 21, 2011, 03:44:51 am »
I never took Latin, but it's just as well since if I did I probably would have forgotten it just like the other languages I took in those days. I didn't get an appreciation for languages until recently, and I can't exactly be taking language classes now as a CS graduate student. Occasio exivit :(

96
News / Re: OS 3.0 breaks compatibility
« on: April 20, 2011, 02:31:56 pm »
I suspect the problem is a race condition between the boot2 updater and the filesystem. There could potentially be filesystem access going on concurrently with a boot2 update and as far as I know there is no synchronization to prevent one from screwing up the other.

Edit: haven't been able to confirm this. The only two tasks accessing flash are the main task and a FlashFX background task. The boot2 updater is run from the main task, which has a higher priority than the FlashFX task. So even when inserting large delays into the boot2 updater, the FlashFX task doesn't do anything until long after the update is finished.

97
News / Re: TI-Boy SE Beta pre-release
« on: April 18, 2011, 03:34:42 pm »
Redownload TI-Boy, inside should be a file called tiboy.bin, which should remain in the same directory as the make and rabbitsign.
It IS in the folder. I dont get why it doesnt work D:
It looks like if your ROM is in a different directory from TI-Boy, then when you do drag and drop, makeapp.exe will be run from the ROM's directory rather than from its own.

Either move the ROM to the TI-Boy directory or use the command line and it should work.

98
News / Re: OS 3.0 breaks compatibility
« on: April 17, 2011, 03:38:24 pm »
I'm not going to be surprised if TI blocks the ability to use Lua tns files that are partially unencrypted... It seems like they're trying to do everything to stop us, even if it involves disadvantages to the customers (such as not being able to downgrade).
Note that if you send a document to OS 3.0.1, re-save it there, and send it back, it'll be fully encrypted and will work on any future OS ;)

99
Nice explanation, Hot_Dog. It does a good job of how multi-page apps work. For those of you who need to write such big apps, I have two solutions:
1. If your apps can easily be seperated into multiple parts, split them into seperate pages. Then, stick a subroutine in your RAM that accepts a page and a jump vector, and switches to that page.
Isn't it also possible for an app to have its own B_CALLs?

100
Trapped for the TI-Nspire and TI-89 / Re: Block Dude in Lua
« on: April 16, 2011, 10:20:37 pm »
Hum... I wonder if its possible to save the level data to like 1.2 - 1.whatever
You can store to variables of the current problem with var.store(name, value) (note: it seems this only works if the variable already exists) and recall them with var.recall(name) (returns nil if the variable doesn't exist).

101
Lua / Re: Can you code in Lua?
« on: April 16, 2011, 02:20:11 pm »
i asked some months ago to the technical support of TI about the posibility of an SDK for the Nspire, they answer me that the SDK was possible in models like ti-89 titanium because this calculators was using flashROM, but the nspire don´t use this, the lua posibility to programing will be usefull, but ASM programing couldn't be posible
Wtf... TI lies so much. The Nspire clearly has Flash ROM!
NAND Flash isn't generally called "ROM", because it can't be mapped into memory where you can execute code from it directly. It's more like a hard disk, in that you have to read the contents into RAM. (Not that that in any way prevents an SDK from being possible, of course)

102
Trapped for the TI-Nspire and TI-89 / Re: Block Dude in Lua
« on: April 16, 2011, 04:30:16 am »
I didn't know the 83+ game was a port of a DOS game, though. I was sure it was the original. O.O

It was based on "Block-man 1" by Soleau Software. Levels 1-10 of Block Dude are pretty much identical to levels A-J of Block-man (levels 11+ are new).

103
Lua / Re: Lua compatibility accross Nspire OSes
« on: April 16, 2011, 03:28:05 am »
Ok, what about 2.0.1 and 2.1? What I am also curious about is if the interpreter is actually present in the OS. Maybe the file format won't be read, but the language is there?
No, it's not present.

I also wonder if Lua programs for the Nspire will be compatible with the TI-Nspire CX?
I would assume so, since they even work in the computer software.

104
Trapped for the TI-Nspire and TI-89 / Re: Block Dude in Lua
« on: April 16, 2011, 01:12:02 am »
this is being heavily based on my previous Block Dude in C
So, this is a TI-Nspire Lua port of a TI-Nspire C game which was a port of a TI-83+ game which was a port of a DOS game? :p

105
Lua / Re: Lua2TI
« on: April 14, 2011, 09:48:20 pm »
Don't forget &

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