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Introduce Yourself! / Re: Hi!
« on: July 09, 2011, 12:10:18 pm »
But I haven't 50 posts...
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 182
Introduce Yourself! / Re: Hi!« on: July 09, 2011, 11:04:24 am »Kind of... I'd like to see what Axe projects you have planned. Since I know Axe, I'm working on my first game: DoodleJump! But I can't upload it now because I haven't enough posts 184
Introduce Yourself! / Hi!« on: July 08, 2011, 03:43:23 pm »
Hi everyone!
I'm GreenFreak, I'm from Germany (and my english is not very good^^) and I own a TI-84Plus and a TI-83. I wrote a few simple programms in basic, after that I used xLib, too. But since I got to know Axe, I don't use anything else anymore And so I came to Omnimaga! Did I forget something? 185
Axe / Re: Collision detection (without "pxl-test(" )« on: July 08, 2011, 03:19:21 pm »
But you don't mind, if I didn't use your code in my code?
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The Axe Parser Project / Re: Axe Parser« on: July 08, 2011, 03:12:03 pm »
I hope, you'll explain that in the Axe-documentation, Quigibo Because I'm still confused a bit^^ 187
The Axe Parser Project / Re: Axe Parser« on: July 08, 2011, 02:31:34 pm »
ookaaay...
That sounds really useful But I don't understand the code Code: [Select] @gravity = lambda {|cur_level|(cur_level%5==0)?(1):(2)} / air_density EDIT: your EDIT helped me to understand it better! thanks 188
The Axe Parser Project / Re: Axe Parser« on: July 08, 2011, 07:08:49 am »
I don't understand that...
When should I use lambdas? 189
Axe / Re: Zeros(36)->{L1}« on: July 04, 2011, 08:24:01 am »
ok.. that makes sense
ok it works, but I now have to fix that in my whole code :-/ Thank you for finding the issue 190
Axe / Re: Zeros(36)->{L1}« on: July 03, 2011, 03:35:12 pm »
I noticed that, if I leave out the ^r in the code above, everything works properly... But I don't know why...
I'm sorry, but I can't edit posts with my mobile. 191
Axe / Re: Zeros(36)->{L1}« on: July 03, 2011, 02:46:54 pm »
no no...
The sprite is okay... but not how it moves... I found one problem while trying to find the problem... I think, I could post the code, of the menu, which don't work properly... Wait a moment.. Code: [Select] removed It's just the menu... It's the actual state... And i must go now.. see you tomorrow.. Thanks for your help! 192
Axe / Re: Zeros(36)->{L1}« on: July 03, 2011, 02:37:26 pm »Anyway... yeah.. I'm using one flipH( ... Could that be the problem?! I think it's the comparision or the "and".. because everything was working fine before... 193
Axe / Re: Zeros(36)->{L1}« on: July 03, 2011, 02:26:17 pm »
I don't know how to create a screenie...
It doesn't freeze, but it does strange things (the main sprite) 194
Axe / Re: Zeros(36)->{L1}« on: July 03, 2011, 01:31:00 pm »
I added in my game everywhere the ^r..
but I did a mistake and I don't know where.. My problem is, that I don't want to publish the code Is there something, that I could have done wrong? (except forgetting one ^r) I need your help again 195
Axe / Re: Zeros(36)->{L1}« on: July 03, 2011, 12:48:09 pm »EDIT: ok! thanks everyone! EDIT2: sorry... one last question should I store everything as 16-bit, because it's faster? |
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