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Topics - Scipi
46
« on: July 27, 2011, 10:43:47 am »
I need some spriters to help make tiles and characters for Daemons. Sprites are 64x64 for tiles and 64x128 for characters.
Anyone who helps will receive recognition for their work.
Thank you.
47
« on: July 22, 2011, 01:46:20 pm »
I'm getting an error with some of my C++ code for Daemons (It's the last in a long list of errors preventing screenshots) and I have no idea how to fix it. The error is: Game.Game::App does not have class type. Here's the code for the creation of App class Game { public:
sf::RenderWindow App(); vector <sf::Sprite> SpriteFiles;
void Setup(); void MainMenu(); void GetEvents();
void LevelUp(string, int*);//Daemon name, pointer to Daemon stats array
Game(); ~Game(); private: bool FilesExist; stringstream PictureName; char ImageNum; vector <sf::Image> ImageFiles; };
And here's one example of it's usage void Map::Display() { Game.App.Clear();
for (int y=PosY; y<ScreenHeight; y++) { for (int x=PosX; x<ScreenWidth; x++) { if (y >= 0 && x >= 0) { if (MapData[x + (y * MapWidth)] == -1) continue;
Game.SpriteFiles[MapData[x + (y * MapWidth)]].SetPosition(x * 64, y * 64);
Game.App.Draw(Game.SpriteFiles[MapData[x + (y * MapWidth)]]); } }
} Game.App.Display(); return; }
Any ideas on how to get App to work? It has a class type (An sf::RenderWindow) which is a drawable window.
48
« on: July 20, 2011, 10:20:41 am »
I've been learning Axe yesterday while I was on a car trip and I decided to practice by making a small sprite editor. It works fine except that it won't draw and it's reading incorrectly. I think the problem is with the list I use but I'm not sure. .SPRITE
[FF818181818181FF0000000000000000]->Pic1 [3C7EFFFFFFFF7EC30000000000000000]->Pic2 DiagnosticOff 0->{L4} Fill(L4, 63) 0->X->Y Repeat geyKey(15) For(A, 0, 7) For(B, 0, 7) {L4+A*8+B} If Ans Rect(A*8, B*8, 8, 8) End End End {L4+X+Y*8} If Ans Pt-On(X, Y, Pic2) Else Pt-On(X, Y, Pic1) End If getKey(2) If X!=0 X-8->X End End If getKey(3) If X!=56 X+8->X End End If getKey(4) If Y!=0 Y-8->Y End End If getKey(1) If Y!=56 Y+8->Y End End If getKey(54) {L4+X+Y*8} If Ans 0->{L4+X+Y*8} Else 1->{L4+X+Y*8} End End DispGraphClrDraw End
You guys can probably find >9000 optimizations but what is happening is that, it displays the cursor fine. The cursor works. But when you press 2nd nothing happens. And it doesn't read correctly overall. Also, do I need to use r for {L4+X+Y*8}? As in {L4+X+Y*8} rThanks Btw, Axe really is great!
49
« on: July 09, 2011, 12:02:22 pm »
For anyone that is interested, what is your Xbox Live Gamertag, or PS3/Wii/etc equivalent? My Gamertag is: EE s1ay3r44 Message me if you want to add me.
50
« on: July 09, 2011, 11:51:55 am »
I found recently that my computer has RCA ports and so I got the bright idea to try to connect me Xbox to them to easily play my games with headphones since I can use my speakers. What I'm wondering is, how can I take those inputs, and output them to the screen and speakers in order to play my games? I've looked on Google but nothing helped me. Thanks.
51
« on: July 08, 2011, 09:26:57 pm »
I'm 99% done with the sprites but there is one part on two of the frames where he's leaning back that I can't make look good. If you see the others you'll see he's wearing armor plating but I don't know how to make it look good on those two frames. Can anyone help with this? Thanks!
52
« on: July 04, 2011, 12:19:03 pm »
What are you a Fanboy or Fangirl of? I am a fanboy of Taokaka, Catgirls, and Singularity. I'm also a semi-fanboy in Halo lore. Also I posted this in Misc. Discussion because I would like this to be at least a semi-serious discussion.
53
« on: June 27, 2011, 09:52:28 pm »
http://pastebin.com/t5Ze66trWhen I run my program, it compiles fine but it crashes when I try to load from the file. It works fine if the file does not exist but if it does then it stops working. Any ideas as to what it could be?
54
« on: June 26, 2011, 12:41:05 am »
Ok, a genius is probably needed here. So I've come to the right place. I am trying to solve this problem. I figure if I can figure out the game theory behind this game then I can solve it. But I need help with some of the terms and such. What is Nim-Value? How is it used? How do you find it? Thanks!
55
« on: June 22, 2011, 08:50:39 pm »
TileCat is a computer based tile mapper. My inspiration for this project was a utility for Daemons but I've made it its own project. At the moment I have a usable release which supports creating tilemaps for visual, collision, and transitional data (or whatever you specify for each) It produces a file with a simple format ([MapWidth],[MapHeight],[data]) (Each tile is a single byte) Eventually I want it to export the data into an AppVar or a String for use in calculator games. I even want it to send it directly to the calculator from the program. Here's a screenshot: You can download here: http://dl.dropbox.com/u/10573921/Tile%20Map%20Editor.zipEdit: Here: http://sourceforge.net/projects/tilecat/Note the README is pretty bad but I suggest reading it nonetheless. Future updates: -Non-Visual modes will have background visual data updated in real time -Better README -Ctrl+N will start a new window in Collision or Transitional modes (right now you have to run the program and set it to those modes, in the next release it will start in visual mode by default) NOTE: Every Collision and Transitional map MUST have an accompanying visual map of the same name or the program might crash.
56
« on: June 20, 2011, 01:00:57 pm »
http://pastebin.com/eZmfPZMKI think the root reason is because I am using memblocks but when I try to "draw" using this, it creates a mirror image of what I draw and when I look at the map file it generates in a hex editor it's all weird and wrong. Here's what it draws when I make an "X" with the two brushes.
57
« on: March 09, 2011, 10:42:42 pm »
As you might have seen from the unfinished projects thread, I am working on a few things. I will announce them as we actually resume working on them since we're taking it one at a time.
At this time Calcfreak89 and I are working on a small RTS game for the computer. The game will be in two flavors, row based, like age of war, and RTS-like, Starcraft, C&C, etc.
The row based one might come over to the calc (it's fairly easy to implement) but don't count on the RTS one.
If any of you are wondering about Daemons, it is on hold until later in the year.
58
« on: March 08, 2011, 05:04:01 pm »
For some reason, my nSpire screen seems to be busted. It looks as though the contrast is set to low but I tried raising it and to no avail. It is a problem on both the Nspire and the emu. I cant even see the boot up sequence save for that part where it all goes dark for a few seconds. The only thing I did was set DoorsCS to start on startup but I don't know if that's the problem. The only other thing is that my cat may have stepped on the screen and broke it, but she's still a kitten and is not heavy enough to even remotely do that.
Any ideas on fixes?
59
« on: March 05, 2011, 11:22:22 am »
I've been nurturing this idea for a while but is it possible to load a file.8xp.tns file onto the nSpire, then have a program run that will have it load to the 84 emu? As long as the physical memory where the info is stored isn't in the keypad itself then it shouldn't be a problem. (Unless you were to switch the keypads while the program is running). I don't have a graph-link and I can't get a hold of one anywhere (unless I borrow one from my teacher which is a pain to say the least) so this would make loading programs to my 84 emu much easier.
60
« on: March 03, 2011, 05:07:05 pm »
Since the nSpire is able to handle 3d games like nDOOM easily, I was wondering if it would be possible to create a 3d graphing program. Also, with raycasting, could it even be turnable to view from different angles.
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