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Miscellaneous / Re: What is needed in a 2D RPG Engine
« on: November 17, 2011, 04:09:44 pm »
I think that could be handled in the game engine, it already includes an event engine. Though I do need something for text!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1366
Miscellaneous / Re: What is needed in a 2D RPG Engine« on: November 17, 2011, 04:09:44 pm »
I think that could be handled in the game engine, it already includes an event engine. Though I do need something for text!
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Miscellaneous / Re: What is needed in a 2D RPG Engine« on: November 17, 2011, 03:55:18 pm »
Sounds good. I think I might even make a small scripting language to help with things like that and load it from a text file
Shouldn't be too hard to do, I already have things in the character/Movement engine to do things like that. 1368
Miscellaneous / What is needed in a 2D RPG Engine« on: November 17, 2011, 03:50:27 pm »
I'm turning a portion of Daemons into a 2D RPG Engine to help others create their own RPG's with it. I was wondering what should I include in the Engine. So far I have:
Game Engine - Minute stuff, Window, view, system data, etc Movement Engine Battle Engine Inventory Engine NPC/Character Engine Event Engine Edit: Cutscene Engine Text Engine What else is needed/should be included? Thanks 1369
Ndless / Re: Ndless 3 Demo Gif (animated)« on: November 17, 2011, 08:09:01 am »
Extended, amazing. This time around I think I'll start developing for the Nspire myself since I already know C++.
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Miscellaneous / Re: What was your first Omnimaga post?« on: November 16, 2011, 10:31:15 am »
Introduce yourself, Humor and Jokes, etc
I just go to the last post in "Show last posts of this member" and look at the number for their first post and that's how many they have total w/o spam unless you have over 1000 posts since it doesn't seem to show up. 1371
Miscellaneous / Re: What was your first Omnimaga post?« on: November 16, 2011, 10:10:47 am »Quote Hi I just joined. The site looks impressive! My first post Just wondering, we should state how many posts we have in total, it actually shows it in "Show last posts of this member" I have 714 total (not including spam though). 1372
News / Re: PETA sends cease & desist letter to Omnimaga for lobster mistreatment« on: November 16, 2011, 10:08:05 am »
Wow, PETA is becoming more like PITA.
But... Wow. Certainly no one there has ever played Mario. :S Else they'd understand the entire concept of the game. 1373
Computer Projects and Ideas / Re: Daemons« on: November 15, 2011, 02:28:04 pm »
Perhaps. My overall goal is to make a dark looking game. Something along the lines of FF VI almost.
Edit: If anyone has downloaded the file, are you able to run the exe ok? 1374
Computer Projects and Ideas / Re: Daemons« on: November 15, 2011, 02:25:38 pm »
Yes, I agree. By the time this is finished I hope to have completely changed the entire look of the game. (And hopefully make it professional looking)
I'll try my hand at the water soon though. 1375
Computer Projects and Ideas / Re: Daemons« on: November 15, 2011, 02:06:17 pm »
Ok, I've finally gotten to a point to do this but, here is the first demo of Daemons!
http://sourceforge.net/projects/daemons-rpg/files/Daemons.7z/download It's not much at this point, just the movement engine. But hopefully I can make the battle engine to go along with it soon enough. I also made a source forge for the project. http://sourceforge.net/projects/daemons-rpg/ 1376
TI Z80 / Re: Map Editor (Grammer)« on: November 15, 2011, 01:36:05 pm »
What you could also do is make the column able to scroll up or down to show the remaining tiles.
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TI Z80 / Re: Map Editor (Grammer)« on: November 15, 2011, 01:29:25 pm »
A little suggestion but, you could perhaps make a column on the left or right that shows all the tiles. Sort've like what I have with TileCat.
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Grammer / Re: Grammer Q&A« on: November 15, 2011, 12:58:40 pm »
I just took a look through the documentation and how do I get the user input of a string or a number?
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Grammer / Re: Grammer Q&A« on: November 15, 2011, 12:48:50 pm »
Ok, so how would I access the information?
would B + 1 get me the 2nd byte? Also, how would I add more data to the end? Edit: Ninja'd 1380
Grammer / Re: Grammer Q&A« on: November 15, 2011, 12:38:25 pm »
Ok, I guess my biggest question is how do I make an array that I can access?
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