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Messages - Scipi

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1366
Miscellaneous / Re: What is needed in a 2D RPG Engine
« on: November 17, 2011, 04:09:44 pm »
I think that could be handled in the game engine, it already includes an event engine. Though I do need something for text!

1367
Miscellaneous / Re: What is needed in a 2D RPG Engine
« on: November 17, 2011, 03:55:18 pm »
Sounds good. I think I might even make a small scripting language to help with things like that and load it from a text file :)

Shouldn't be too hard to do, I already have things in the character/Movement engine to do things like that. XD

1368
Miscellaneous / What is needed in a 2D RPG Engine
« on: November 17, 2011, 03:50:27 pm »
I'm turning a portion of Daemons into a 2D RPG Engine to help others create their own RPG's with it. I was wondering what should I include in the Engine. So far I have:

Game Engine - Minute stuff, Window, view, system data, etc
Movement Engine
Battle Engine
Inventory Engine
NPC/Character Engine
Event Engine

Edit:
Cutscene Engine
Text Engine

What else is needed/should be included?

Thanks :)

1369
Ndless / Re: Ndless 3 Demo Gif (animated)
« on: November 17, 2011, 08:09:01 am »
Extended, amazing. This time around I think I'll start developing for the Nspire myself since I already know C++. :)

1370
Miscellaneous / Re: What was your first Omnimaga post?
« on: November 16, 2011, 10:31:15 am »
Introduce yourself, Humor and Jokes, etc :)

I just go to the last post in "Show last posts of this member" and look at the number for their first post and that's how many they have total w/o spam unless you have over 1000 posts since it doesn't seem to show up.

1371
Miscellaneous / Re: What was your first Omnimaga post?
« on: November 16, 2011, 10:10:47 am »
Quote
Hi I just joined. The site looks impressive! 

Can someone email me the Nspire OS v 1.7? My email is [email protected]

Thx.

My first post XD

Just wondering, we should state how many posts we have in total, it actually shows it in "Show last posts of this member"

I have 714 total (not including spam though).

1372
Wow, PETA is becoming more like PITA. :P

But... Wow. Certainly no one there has ever played Mario. :S

Else they'd understand the entire concept of the game. :D

1373
Computer Projects and Ideas / Re: Daemons
« on: November 15, 2011, 02:28:04 pm »
Perhaps. My overall goal is to make a dark looking game. Something along the lines of FF VI almost.

Edit: If anyone has downloaded the file, are you able to run the exe ok?

1374
Computer Projects and Ideas / Re: Daemons
« on: November 15, 2011, 02:25:38 pm »
Yes, I agree. By the time this is finished I hope to have completely changed the entire look of the game. (And hopefully make it professional looking) :P

I'll try my hand at the water soon though.

1375
Computer Projects and Ideas / Re: Daemons
« on: November 15, 2011, 02:06:17 pm »
Ok, I've finally gotten to a point to do this but, here is the first demo of Daemons!

http://sourceforge.net/projects/daemons-rpg/files/Daemons.7z/download

It's not much at this point, just the movement engine. But hopefully I can make the battle engine to go along with it soon enough.

I also made a source forge for the project.

http://sourceforge.net/projects/daemons-rpg/

1376
TI Z80 / Re: Map Editor (Grammer)
« on: November 15, 2011, 01:36:05 pm »
What you could also do is make the column able to scroll up or down to show the remaining tiles. :D

1377
TI Z80 / Re: Map Editor (Grammer)
« on: November 15, 2011, 01:29:25 pm »
A little suggestion but, you could perhaps make a column on the left or right that shows all the tiles. Sort've like what I have with TileCat.

1378
Grammer / Re: Grammer Q&A
« on: November 15, 2011, 12:58:40 pm »
I just took a look through the documentation and how do I get the user input of a string or a number?

1379
Grammer / Re: Grammer Q&A
« on: November 15, 2011, 12:48:50 pm »
Ok, so how would I access the information?

would B + 1 get me the 2nd byte? Also, how would I add more data to the end?

Edit: Ninja'd :P

1380
Grammer / Re: Grammer Q&A
« on: November 15, 2011, 12:38:25 pm »
Ok, I guess my biggest question is how do I make an array that I can access?

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