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Messages - Scipi

Pages: 1 ... 91 92 [93] 94 95 ... 139
1381
Other Calculators / Re: Anti-Axe/BASIC mentality/debates
« on: November 14, 2011, 03:01:54 pm »
Honestly, I do think they have some good points. However, just because a language is easy (and for many, including myself, it's not) doesn't mean worthless things come out of it. (Case and point, PortalX, Graviter) Actually, in my experience with games, high quality Axe games totally beat all but the highest quality ASM games. (Again, from my experience)

Each language has its uses. Axe is designed for speedy development of games. It was made for programmers to make as high quality games as ASM, in a fifth of the time. (However, as with every language, there is no such thing as a perfect design or programmer)

Something I find personally funny to the Axe/ASM debate, is that I actually find ASM easier than Axe! ;D

So I agree, each language is capable of great things. It's not about what you're given before hand or how you go about it (though the experience of it is important) It's about the product. It's the same in professional development as well. 1. Make it work, 2. Make it fast, 3. Make it small. if one and two are taken care of in one fell swoop, then all the better. :P And if that's not your style, then just make something even awesomer in ASM! But don't bash the Axe programmer because of it.

As a side note, but I wonder how OPIA will influence this. O.O

1382
Web Programming and Design / Re: My website: idkcode
« on: November 14, 2011, 02:26:35 pm »
I think you'll have to contact ESET, since your website is now blacklisted by them.

Ehh. Hardly matters to me since I'm moving the site anyways. :D

1383
Web Programming and Design / Re: My website: idkcode
« on: November 13, 2011, 07:12:30 pm »
Ah, that must've been triggered by all the spam bots it had. I pruned the entire forum so hopefully that goes away soon :)

1384
Web Programming and Design / Re: My website: idkcode
« on: November 13, 2011, 07:04:33 pm »
It was infested with spam bots but I removed the most recent ones, changed the captcha, and mass pruned the forums. Also, this, I hope, will be mainly computers with a calc tribute. :D

1385
Miscellaneous / Re: Cheesy Poofs
« on: November 13, 2011, 11:57:25 am »
I've never heard of Collectible Cheesy Poofs :S

1386
Miscellaneous / Re: What Would You do if You Lost Your Calc?
« on: November 13, 2011, 11:39:01 am »
I would probably go Psychotic and start hallucinating that my calc is still there.

1387
Miscellaneous / Re: Who do you know personally?
« on: November 12, 2011, 10:37:23 pm »
I know calcfreak89, but he's never been active on this site.

1388
Lua / Re: I need a lua partner!
« on: November 12, 2011, 10:20:38 pm »
I'd use a variable to keep track of where the fighter is on the screen, one for x, and one for y. Then when you draw you draw at gc:drawImage(spacefighter,x,y)

The arrow keys would increment and decrement the variables.

1389
Lua / Re: I need a lua partner!
« on: November 12, 2011, 08:30:07 pm »
javascript:void(0);?

Well, I'd help however I find myself with very little time. However we'd all be happy to help with any questions and problems you might encounter. :D

What part of your code are you having problems with? Can you post some source code?

1390
Web Programming and Design / My website: idkcode
« on: November 12, 2011, 06:28:24 pm »
I've shared a website with my friend and it's just been sitting there for the most part, but I decided to reboot the site and do some shameless advertising make it more successful this time.

http://www.idkcode.co.cc/forums/index.php

My biggest goal for this site is to draw in entry level programmers who want to make games, and give them tools and support needed to make those games.

So, what do you all think of the look and feel of the site thus far? Anything major that could be improved on?

[advertising] And if anyone wants to help out, with moderating and the like, then by all means register. :D [/advertising]

:P

1391
Computer Projects and Ideas / Re: Tile-Cat Map Editor
« on: November 11, 2011, 02:08:46 pm »
New updates :D

I added two important features.

A Fill function (Ctrl + F + Click)

and a Copy/Paste Function (Ctrl + C/V + Click)

The copy and fill function both require you to press the hotkey and click at the same time, then they wait for you to click someplace else to get the area to fill/copy.

The paste function is a bit glitchy so be careful. It sometimes makes the program crash and I do not know why yet.

1392
TI Z80 / Re: YAMGT
« on: November 11, 2011, 09:48:31 am »
It'd be cool if the bullets hit each other and deflected each other sort've like in Devil May Cry XD

1393
Other Calculators / Re: The 1st homemade Nspire full-dock connector
« on: November 11, 2011, 09:28:12 am »
:D

Nice! Perhaps even multiplayer games via ndless 3 once released?

1394
Portal X / Re: Portal Prelude
« on: November 10, 2011, 10:01:51 am »
I got through it in about a minute 30 sec. Pretty tricky of a solution I must say. :D I love how deceiving the level is.

1395
TI-Nspire / Re: [Lua] Tactical Wars CX
« on: November 09, 2011, 02:41:30 pm »
Amazing game Hoffa! I know that the code to show where the units are able to move to must have been a nightmare. (I once tried to remake a fire emblem game and I tried to understand that part. It's what killed the project before I even started) :P

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