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Messages - Scipi

Pages: 1 ... 92 93 [94] 95 96 ... 139
1396
Computer Programming / Re: Invalid array subscript
« on: November 09, 2011, 01:27:15 pm »
avenida and rua are ints.

avenidas and ruas are the arrays.

Edit: I compiled a corrected version and it works. ;D So what is this code doing, exactly?

1397
News / Re: Deep Thought becomes manager
« on: November 08, 2011, 09:35:15 pm »
Congrats Deep Thought!

1398
Computer Programming / Re: best way to learn C++?
« on: November 08, 2011, 02:21:34 pm »
What part about pointers or functions are you having trouble with? Perhaps we could explain more in depth?

1399
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: November 08, 2011, 10:37:32 am »
2317: You realize buttsfredkin has 666 posts AND 66 respect *.*

1400
News / Re: Ndless 3 is born... (photo + video)
« on: November 06, 2011, 11:33:55 am »
He made it so we are able to run third party C/ASM programs on the Nspire. (XD)

I can't wait for a full color GBC emulator :D

1401
Computer Usage and Setup Help / Re: CodeBlocks IDE is not working...
« on: November 06, 2011, 09:22:49 am »
It compiled and ran. Try executing the binary and see if it gives you that error. It might be your compiler(?)

It the binary gives you the same result try another compiler like MinGW.

1402
Computer Programming / Re: best way to learn C++?
« on: November 05, 2011, 12:35:26 pm »
Whatever you use, don't forget to ask questions here if you need help on something. :D (Answering C++ questions makes me feel useful here, lol) :P

1403
Computer Programming / Re: best way to learn C++?
« on: November 05, 2011, 10:33:02 am »
Just a forewarning, DirectX and OpenGL are highly complex libraries. You may want to start out with something like Ogre3D or the like to learn the basics of 3D Graphics.

1404
Computer Programming / Re: best way to learn C++?
« on: November 04, 2011, 10:22:00 pm »
cplusplus is probably the best tutorial out there. For an IDE I use code::blocks with MinGW included in the install. :D

1405
Anime and Manga / Re: Naruto
« on: November 03, 2011, 10:16:39 pm »
Just read the newest chapter. I can't wait to see what happens when they begin fighting.

(I can't believe how far behind the manga released in the US is compared to the manga released weekly in Japan)

1406
Computer Projects and Ideas / Re: Tile-Cat Map Editor
« on: November 03, 2011, 02:14:42 pm »
Ok, I have completely rewritten the source code to actually make it possible to add features (The old code was a mess!) :P

Important changes:

Files now save as ints! Meaning you have to load 4 bytes for every tile

This allows for much larger tilesets that are not limited to 255 tiles. (I may write a small C++ library to give a save ad load function)

You also now have evnts and NPC as available maps.

This build is overall much faster I believe as well.

Coming soon:

The ability to open new windows for other tilemaps within the program.
More optimizations as to the number of tiles drawn at one time (right now each tile is drawn each frame)
Export to calculator format (is there a program that can do this to a binary file or a text file?)

I have attached a zip containing the source as well as the old and new builds. (Hopefully the file is small enough) :S

Edit: It's not. I'll just upload it to dropbox (Though I wish I could see how many people download it)  <_<

http://dl.dropbox.com/u/10573921/Tile%20Map%20Editor.zip

1407
News / Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« on: November 01, 2011, 07:18:28 pm »
Wow, nice. I've seen his on other sites before. :D

1408
[DE] Off-Topic / Re: Rhabarberbarbera!
« on: November 01, 2011, 01:01:33 pm »
Can we get an English translation by any chance? :P What do these words mean? XD

1409
Computer Projects and Ideas / Re: Daemons
« on: November 01, 2011, 11:20:48 am »
That right now is because of the tile set I use. If I can find a proper pixel artist or make a better set I can fix that.

1410
Computer Projects and Ideas / Re: Daemons
« on: November 01, 2011, 11:18:17 am »
So I've gotten transitions working now. So the movement engine is more or less fully complete. There is just one thing left to fix which is just how many tiles to draw around the character. (I don't want to draw EACH tile every frame lest we have Huge maps) And I'm close to fixing that one.

After that I'm going to do an update to TileCat. (Probably finish my rewrite as well). I have an idea to make each map contain the start coords for where the character must spawn. Or I could make it so it has another map type that contains coords for the player and NPC's to spawn.

I'll also have to update for events such as signs, NPC's, battle's, and such. Once that is done, I can release a demo of  small city or what have you.
:D

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