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Messages - Scipi

Pages: 1 ... 102 103 [104] 105 106 ... 139
1546
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: August 30, 2011, 03:38:15 pm »
Man, I wanted 2000 :'( LOL

2003: you have a car that drives itself

2004: You've corrected the numbering at least once :P

1547
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: August 30, 2011, 03:32:29 pm »
1995: You are eagerly awaiting the UberGFX

1996: You want to have a calc collection that rivals DJ_O's and Kerm's collections put together

1997: You want the 83+ emu on your DS now after hearing about it from this thread

1998: You "spitball" signs to reach a specific sign

1999: You've turned your nSpire non CAS into a CAS

2000: You love getting major signs. :D

1548
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: August 29, 2011, 01:41:50 pm »
1964: You laugh because that means 1962 and 1963 are correct.

1965: You wish people wouldn't mess with the count.

1549
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: August 29, 2011, 01:27:45 pm »
1962: Messing up the numbering has no effect on you :P

1550
Miscellaneous / Re: Hurricane Irene
« on: August 29, 2011, 11:32:39 am »
I think the reason it got so much coverage was because that high up the coast never gets Hurricanes. Also it was predicted to be a category 3 around the Delmarva area. (Delmarva = Delaware, Maryland, Virginia for those that don't know) But it dropped to a category 1 after it hit North Carolina.

Where I live it knocked down a lot of trees and we were without power from 2:45 AM that night to this morning around 8:00 AM.

1551
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: August 25, 2011, 07:34:01 pm »
1946: The Game is your favorite game

1947: You lost the game on signs 1942, 1945, 1946, and 1947. :P

1552
Miscellaneous / Re: NYAN NYAN remixed
« on: August 25, 2011, 08:39:21 am »
My ears started bleeding on that one  :P

My all time favorite :)


1553
TI-Nspire / [Lua] Assault
« on: August 24, 2011, 11:23:17 pm »
Assault is a strategy-card game I am working on as my first Lua game. (Actually one of my first games period) :w00t:

It's basically a combination between card games, chess, and shogi.

So far I only have the main menu and the card selection screen coded. I still have to code the placement of your cards as well as the game itself.

But here's some screenshots. :D





And here's the source code so far

http://pastebin.com/mfxBq7Aq

-The basic gameplay of this game is there are three kinds of cards, your attack cards, your walls, and your base.
-You use your attack cards to punch through enemy lines, breach the enemy walls and destroy their base. If your base is destroyed, you lose.
-You gain money by defeating enemies and you can purchase more attack cards or walls.
-Cards are placed on a grid and attack cards can move one space in any of eight directions. Walls and bases are static.

Any ideas for this game?

If you wish to help with making this, please feel free to ask. Any help is greatly appreciated.  ;D

1554
Miscellaneous / Re: What State/Province/Country do you live in?
« on: August 23, 2011, 09:58:00 pm »
I live in northern Maryland in the US

1555
Lua / Re: Lua Q&A
« on: August 23, 2011, 09:40:42 pm »
Is there a way in lua to create an object and create multiple instances of it? I've read that there's no class feature so I'm wondering if there's a way to do this.

1556
Miscellaneous / Re: 5.9 earthquake in Virginia
« on: August 23, 2011, 06:22:20 pm »
A call just came for us that there's a 1/10 chance an aftershock "similar in strength" may occur by 2 pm tomorrow. :/

I hope we hit that 9/10 chance it doesn't. :D

1557
Miscellaneous / Re: 5.9 earthquake in Virginia
« on: August 23, 2011, 04:25:25 pm »
I felt it. At first I thought it was something at the military base I live close to. (APG does a lot of artillery testing and so forth)

1558
Lua / Re: Lua Q&A
« on: August 23, 2011, 12:13:44 pm »
Thanks Levak. I changed it to
Code: [Select]
function on.backspaceKey()
    if string.len(msg) > 0 then
        msg = string.sub(msg, 1, string.len(msg)-1)
    end
    platform.window:invalidate()
end

function on.clearKey()
    msg = ""
    platform.window:invalidate()
end

And it works perfectly. :D

1559
Lua / Re: Lua Q&A
« on: August 23, 2011, 11:37:02 am »
Thanks, it seems as though deleteKey doesn't work. enterKey did though. :D

Is there a way to just delete the last character in a string?

1560
Lua / Re: Lua Q&A
« on: August 23, 2011, 11:26:17 am »
Didn't work. It's as though it's not calling the function in the first place.

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