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ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: August 19, 2011, 09:56:51 pm »
Ok, I hope this helps.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1576
ROM Hacking and Console Homebrew / Re: Omni Emblem« on: August 19, 2011, 09:56:51 pm »
Ok, I hope this helps.
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ROM Hacking and Console Homebrew / Re: Omni Emblem« on: August 19, 2011, 06:38:34 pm »
No problem Geekboy, I was making an epic animation for my character anyways so I'll just arrange the frames into the proper format. ^_^
Is there a link to the particular sheet for a Druid? 1578
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: August 19, 2011, 05:17:46 pm »
1912: You'll strangle Quigibo if he doesn't make one.
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: August 19, 2011, 04:25:45 pm »1909: You port Axe Parser to PC. 1910: You REALLY want an Axe Port to PC 1581
TI Z80 / Re: On-the-fly screenshots (homescreen only)« on: August 19, 2011, 01:54:40 pm »
Looks cool, why's it called Homer?
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News / Re: OmnomIRC moved to new server« on: August 18, 2011, 10:51:54 am »
Wow, I would have never expected him to blow up like that.
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Miscellaneous / Re: Userbars: Do you make any?« on: August 18, 2011, 09:38:25 am »
I made a C++ userbar in my sig if that's the one you were talking about.
Also, 400th post! 1585
Computer Projects and Ideas / Re: The dawn of a new OOPL« on: August 18, 2011, 09:36:14 am »
So what is the ETA of when the first iteration of this language going to be finished? Or is it still too early to tell?
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General Calculator Help / Re: Ti Nspire with 84+ keypad, 4 games 1 cant run of nout enough available memory..« on: August 17, 2011, 07:07:24 pm »
Tag and Zelda take up 32 KB themselves but, try archiving them and running them via DoorCS or archiving them all and unarchive the one you want to play.
It seems that, there's not enough RAM to run the games so you need to free up some RAM. 1587
Computer Projects and Ideas / Re: The dawn of a new OOPL« on: August 17, 2011, 03:55:54 pm »
Almost. Basically two or more loops that run at the same time using multithreading.
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Computer Projects and Ideas / Re: The dawn of a new OOPL« on: August 17, 2011, 02:14:15 pm »
I have an idea for a loop.
What about a loop, that can spawn other loops running in their own threads like: Code: [Select]
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Computer Projects and Ideas / Re: The dawn of a new OOPL« on: August 16, 2011, 07:22:01 pm »* HOMER-16 wonders if there could be a new kind of loop that could be useful to add. I can't wait to try this language. Hopefully it will catch on. 1590
Computer Projects and Ideas / Re: The dawn of a new OOPL« on: August 15, 2011, 09:12:06 pm »
Oh I see. I thought there would be a different way of defining a subroutine and a function other than data type so that threw me off a bit.
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