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Messages - Scipi
Pages: 1 ... 105 106 [107] 108 109 ... 139
1591
« on: August 15, 2011, 06:52:32 pm »
I think you should take the C++/C#/Java/Etc way of things and have a modifier if the function doesn't return anything. Also, I thought methods and functions were the same thing more or less and were used interchangeably.
But I think it would add confusion if there was a separate command for void functions than regular functions.
Perhaps:
null func1() [[ {{Code here}} ]]
And I don't think void functions are just subroutines. I've used them for taking objects passed to them via address and modify them directly. Like displaying images to a Window and whatnot. Though idk, would sub make them lighter and faster than just a different data type for a function?
1592
« on: August 15, 2011, 06:42:56 pm »
Sounds to me it could be more of a library for an existing language. Or will these Objects already have all these child functions built in?
1593
« on: August 15, 2011, 12:15:50 pm »
I have the Chibi image for my character and the blink frame
1594
« on: August 15, 2011, 10:09:19 am »
Also, global variables could have a symbol, like $[var] and could be defined with <> int [regvar]<globalvar> * HOMER-16 wonders if there could be a command that allows the programmer to include other .NET languages within the code Hmm. Like: {{Zenon code here}}
|<C#> /* C# code here */ |
{{More Zenon code here}}
1595
« on: August 15, 2011, 01:12:40 am »
I think single line comments using "//" would be nice. I know I usually just use that for all my commenting.
You seem to use a lot of brackets, what if things like arguments were separated by brackets instead of commas, say:
MyFunc([arg1][arg2][arg3])
{{or}}
int [var1][var2][var3];
{{or even}}
int array1[5] = [[1][2][3][4][5]];
{{[] == null}}
1596
« on: August 14, 2011, 09:20:09 am »
I'm right now caught between 3DS Max or Blender. Blender is free and powerful, but I like the UI in 3DS Max better. :S
1597
« on: August 12, 2011, 01:03:41 am »
Interesting. Will it support C++ as well?
1598
« on: August 11, 2011, 09:49:25 pm »
I agree with Ashbad, I had to "unlearn" many of my habits with TI-BASIC just to learn Ruby, and later C++. Parameters, for one. (I think it was the same for DJ_O as well)
I would suggest Ruby at first, then move up to C++, Java, C#, etc once you have a good grasp of programming fundamentals.
1599
« on: August 11, 2011, 01:47:46 pm »
Wow, looks great so far.
1600
« on: August 11, 2011, 12:09:10 pm »
Could you make a C++ userbar like the one in my sig only better?
Color: Grey
Words: C++ Developer
Could you also have the background have some random C++ code like #include <iostream>/using namespace std;/int main {}/etc
1601
« on: August 10, 2011, 09:56:21 pm »
Yeah, if I ever need a vacation I'd probably go somewhere up north. I like the climate there better than here by far. I'd probably try to get an internship with RavenSoft in Wisconsin. (I have a contact into the company to boot)
1602
« on: August 10, 2011, 09:44:29 am »
Mine is the Homer Simpson who wrote Illiad and The Odyssey. And 16 is my favorite number so yeah.
1603
« on: August 09, 2011, 11:22:10 pm »
ReCode was as fast as Axe. If not, possibly slightly faster (from what I saw)
If Grammer is based off of ReCode, then yes. As fast as Axe.
1604
« on: August 09, 2011, 08:30:21 pm »
Thanks for the humorous analogies guys, they really made my day.
1605
« on: August 09, 2011, 04:03:13 pm »
Or, just go straight for C/C++ with SDL or OpenGL. It's really the industry choice (C++, not SDL ) since it's extremely cross-platform, as well as being far more powerful than other languages.
Yeah I forgot to mention 3DS Max/Blender and the like will lead to 3D Game programming using C++ and OpenGL (hopefully I found a ton of great books to help) Summer ends in September. And college will be every other day for me plus HW/Job if I get one.
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