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Messages - Scipi

Pages: 1 ... 105 106 [107] 108 109 ... 139
1591
Computer Projects and Ideas / Re: The dawn of a new OOPL
« on: August 15, 2011, 06:52:32 pm »
I think you should take the C++/C#/Java/Etc way of things and have a modifier if the function doesn't return anything. Also, I thought methods and functions were the same thing more or less and were used interchangeably.

But I think it would add confusion if there was a separate command for void functions than regular functions.

Perhaps:
Code: [Select]
null func1()
[[
{{Code here}}
]]

And I don't think void functions are just subroutines. I've used them for taking objects passed to them via address and modify them directly. Like displaying images to a Window and whatnot. Though idk, would sub make them lighter and faster than just a different data type for a function?

1592
Computer Projects and Ideas / Re: new Event based OOPL idea
« on: August 15, 2011, 06:42:56 pm »
Sounds to me it could be more of a library for an existing language. Or will these Objects already have all these child functions built in?

1593
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: August 15, 2011, 12:15:50 pm »
I have the Chibi image for my character



and the blink frame


1594
Computer Projects and Ideas / Re: The dawn of a new OOPL
« on: August 15, 2011, 10:09:19 am »
Also, global variables could have a symbol, like $[var] and could be defined with <>

int [regvar]<globalvar>
* HOMER-16 wonders if there could be a command that allows the programmer to include other .NET languages within the code

Hmm. Like:

Code: [Select]
{{Zenon code here}}

|<C#>
/*
C# code here
*/
|

{{More Zenon code here}}


1595
Computer Projects and Ideas / Re: The dawn of a new OOPL
« on: August 15, 2011, 01:12:40 am »
I think single line comments using "//" would be nice. I know I usually just use that for all my commenting.

You seem to use a lot of brackets, what if things like arguments were separated by brackets instead of commas, say:

Code: [Select]
MyFunc([arg1][arg2][arg3])

{{or}}

int [var1][var2][var3];

{{or even}}

int array1[5] = [[1][2][3][4][5]];

{{[] == null}}


1596
Miscellaneous / Re: Blender
« on: August 14, 2011, 09:20:09 am »
I'm right now caught between 3DS Max or Blender. Blender is free and powerful, but I like the UI in 3DS Max better. :S

1597
TI Z80 / Re: GlassOS
« on: August 12, 2011, 01:03:41 am »
Interesting. Will it support C++ as well?

1598
I agree with Ashbad, I had to "unlearn" many of my habits with TI-BASIC just to learn Ruby, and later C++. Parameters, for one. (I think it was the same for DJ_O as well)

I would suggest Ruby at first, then move up to C++, Java, C#, etc once you have a good grasp of programming fundamentals.

1599
Art / Re: UserBarz
« on: August 11, 2011, 01:47:46 pm »
Wow, looks great so far. :D

1600
Art / Re: UserBarz
« on: August 11, 2011, 12:09:10 pm »
Could you make a C++ userbar like the one in my sig only better?

Color: Grey

Words: C++ Developer

Could you also have the background have some random C++ code like #include <iostream>/using namespace std;/int main {}/etc

1601
Miscellaneous / Re: Too many things
« on: August 10, 2011, 09:56:21 pm »
Yeah, if I ever need a vacation I'd probably go somewhere up north. I like the climate there better than here by far. I'd probably try to get an internship with RavenSoft in Wisconsin. (I have a contact into the company to boot) XD

1602
Miscellaneous / Re: Where Did Your Name Come From?
« on: August 10, 2011, 09:44:29 am »
Mine is the Homer Simpson who wrote Illiad and The Odyssey. And 16 is my favorite number so yeah. :D

1603
Grammer / Re: Grammer
« on: August 09, 2011, 11:22:10 pm »
ReCode was as fast as Axe. If not, possibly slightly faster (from what I saw)

If Grammer is based off of ReCode, then yes. As fast as Axe.

1604
Miscellaneous / Re: Too many things
« on: August 09, 2011, 08:30:21 pm »
Thanks for the humorous analogies guys, they really made my day. :)

1605
Miscellaneous / Re: Too many things
« on: August 09, 2011, 04:03:13 pm »
Or, just go straight for C/C++ with SDL or OpenGL. It's really the industry choice (C++, not SDL :P) since it's extremely cross-platform, as well as being far more powerful than other languages.

Yeah I forgot to mention 3DS Max/Blender and the like will lead to 3D Game programming using C++ and OpenGL (hopefully I found a ton of great books to help)

Summer ends in September. And college will be every other day for me plus HW/Job if I get one.

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