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Messages - Scipi
Pages: 1 ... 106 107 [108] 109 110 ... 139
1606
« on: August 09, 2011, 03:59:11 pm »
I am trying to make a choice but I am taking other opinions into account. I'm trying to figure out which of these options should I focus more on than the others and it's can be hard to make a final decision. A pure game developer Builderboy wants to be like that too. I suggest you go ahead and learn LÔVE Engine, to learn more about game making. I'll look into that. I should've put Lua in the poll as well along with C#, Z80, and Java.
1607
« on: August 09, 2011, 03:35:28 pm »
These are all the things I am currently doing over the Summer, thing is, I am overreaching myself so I am cutting down on things and focusing on others.
So what should I focus on learning/doing.
So some context:
I am starting college in Fall for Computer Information Systems and I am focusing on C++, C#, and Assembly.
I want to be a Game Developer/Designer/Programmer when I graduate
Also, this is important to me so please no bogus suggestions like "go outside" and the like. Thank you.
1608
« on: August 09, 2011, 02:30:19 pm »
I left the computer running overnight to finish the download. Totally worth it I think.
1609
« on: August 08, 2011, 10:11:21 pm »
I get 404 errors for the download links. I've been looking for nice, clean Binaural Beats for months now.
1610
« on: August 06, 2011, 10:16:59 pm »
That's what I'm so far doing. I've got to the point of making random drop downs from each set and making sure each set has at least one. Next up is to make the empty cells their own set and randomly connect them to existing sets.
1611
« on: August 05, 2011, 10:14:49 pm »
Well I could get blink frames if it makes things easier. They're included in the sprite pack I got this from.
1612
« on: August 05, 2011, 11:09:07 am »
Ah yeah, I didn't see that. You can fix the scissors�@You won
By making the char array able to hold 9 chars to make the string 0 terminated. char options[][9] = {"rocks", "paper", "scissors"}; //Possible options srand( time(NULL) ); //For random integer
/* Define variables needed */ int user_choice_index; char user_choice[9]; int cpu_choice_index; char cpu_choice[9];
Idk enough C to make it say if you won, lost or tied The Game properly though. (It keeps saying I lost, so I guess I lost [and you did too])
1613
« on: August 05, 2011, 10:40:14 am »
Change
cpu_choice = options[cpu_choice_index];
to
*cpu_choice = options[cpu_choice_index];
1614
« on: August 05, 2011, 12:18:10 am »
1854: You wish calcs supported as advanced languages as C++
1855: You wish Axe had a computer version (seriously, it would be awesome)
1856: You hope for a future where calculators become portable programming devices that can program in any language
1615
« on: August 04, 2011, 11:54:53 pm »
Ok, so I started and so far I have the code to make the first row http://pastebin.com/vH1VdNyDUp next would be to start making the next rows correct? I'm thinking to make the next rows I would effectively do a pointer switch between Old and New, so basically myfunc([address of Old], [address of New]) { (Pick a cell from a set in Old and copy it to New) (Remove Wall between them) For(i = 1; Width; i++) { if(!part of a set) { Random(0, 1) If (1) { (Copy cell from Old to New) (Remove Wall) } else { (Make new cell here) if(rand(0,1)) (copy cell from left and remove wall) } } }
myfunc(New, Old)//Notice I switched old and new so that in the func, New becomes Old and vice versa
Would that pretty much do it?
1616
« on: August 04, 2011, 10:42:22 pm »
calcdude, you are a god. I just went on a rant on how there's no simple, easy to grasp explanation on how to implement it. Much less easy to follow source code. (Everything's optimized beyond all comprehension) With this I can finally get this thing coded.
1617
« on: August 04, 2011, 09:43:04 pm »
I tried looking at you code, but I couldn't figure it out. I'm pretty bad at reading code sometimes. What was the general logic you used in that program to actually generate the maze? I looked at the site and I can't quite figure out how to implement it in a program.
1618
« on: August 04, 2011, 09:09:51 pm »
I am working on a small maze game and I am hitting a roadblock in generating a random maze. I'm trying to implement the depth first algorithm but I'm unsure how to even start. Can someone come up with some code or help me with the overall programming logic to generate the maze?
Thanks.
1619
« on: August 04, 2011, 12:28:58 pm »
* HOMER-16 wonders how it looks creepy. I guess you have to know the context behind the original character. Also I updated the picture and took out the white background and made it transparent.
1620
« on: August 04, 2011, 12:21:57 pm »
I finally got around to finishing the portrait of my character. Edit: I should probably remove the white background in the picture.
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