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Messages - Scipi
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1636
« on: July 29, 2011, 08:52:23 am »
With the new tutorial section coming up, I felt this thread needed to be created for people to request tutorials on certain topics.
I myself would like to see a beginners Axe tutorial which shows you how to start coding in Axe as well as many of the basic features and how to use them correctly and eases the programmer into Axe.
Similarly, I would like to see a beginners' ASM tutorial that builds upon the readers' existing knowledge of Axe. This would give them a nice stepping stone rather than jumping in head first.
While it builds off of TI-BASIC, have you checked out Hot Dogs ASM Tutorials for the Absolute Beginner? http://www.omnimaga.org/index.php?board=95.0
1637
« on: July 29, 2011, 02:08:47 am »
With the new tutorial section coming up, I felt this thread needed to be created for people to request tutorials on certain topics.
Tutorials Requested:
-A beginners Axe tutorial which shows you how to start coding in Axe as well as many of the basic features and how to use them correctly and eases the programmer into Axe.
-A raycasting tutorial in Axe
-A 3d polygon engine in Axe
1638
« on: July 28, 2011, 04:42:53 pm »
Luckily, I have a contact in Raven Software where I want to eventually work. I also have a friend who's starting a Creative Concepts company. So I will have a job in programming or at least Game Design/Development overall. As for college I'm thinking Full Sail University.
1639
« on: July 28, 2011, 12:29:42 pm »
YEAH! Great to see you back DJ. I'm with all of the above members, just post how much you feel you need to post and slowly come back into things.
And if you fear another out break is coming on, don't be afraid to take some time off for yourself.
1640
« on: July 28, 2011, 12:21:24 pm »
Same here, though for programming most places want credentials or a diploma. Or at the very least experience.
1641
« on: July 28, 2011, 12:19:43 pm »
What is wrong with you all? No ones said Pet Rock yet! jk, jk Though it does do whatever you command it to as long as you tell it to "stay"
1642
« on: July 28, 2011, 12:14:38 pm »
Can you add a "no, but you want to be" option?
And is it possible to be hired as a programmer while in college?
1643
« on: July 28, 2011, 01:06:33 am »
Cats. I think I have a bit of an obsession.
1644
« on: July 27, 2011, 08:24:20 pm »
Yes, full color sprites for a computer game. I can manage with some sprites on my own, but there's a lot that I just don't have the skill to do.
1645
« on: July 27, 2011, 10:43:47 am »
I need some spriters to help make tiles and characters for Daemons. Sprites are 64x64 for tiles and 64x128 for characters.
Anyone who helps will receive recognition for their work.
Thank you.
1646
« on: July 27, 2011, 10:17:52 am »
I was on a 3-hour car trip back from vacation All I did was leave it running and talked to my brother about some game ideas.
1647
« on: July 26, 2011, 07:39:13 pm »
Ok, I now have some progress to show Next up to do is camera movement, the player's sprite + animation, then collision/transition detection.
1648
« on: July 26, 2011, 05:06:24 pm »
Would the checksum include itself? And the would the checksum's value = 74 + bytes of data?
1649
« on: July 25, 2011, 07:15:17 pm »
I've soldered before so I can do it. I believe that, nowadays, if I tried I could easily do it well because I can weld.
1650
« on: July 25, 2011, 06:51:59 pm »
I found out what was going wrong. I had to remove the () from sf::RenderWindow App();
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