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Messages - Scipi

Pages: 1 ... 10 11 [12] 13 14 ... 139
166
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: August 31, 2013, 11:01:50 pm »
5545: Whenever your parents grounded you, you had numerous backups and fail-safes to get around them just to get to Omni.

(Semi-true story, I always had hidden items that allowed me to get past their restrictions. No games? Secret gameboy. No internet? Secretly fixed wireless on laptop. No keyboard? On-screen keyboard) >:D

So many ways to get past them all without getting caught. :P

167
Humour and Jokes / Re: Weird/funny pictures thread
« on: August 28, 2013, 09:32:11 pm »
I'm messing around in Omegle, and this just happened. I died. xD


168
Computer Programming / Re: Graphics in Visual C++ 2012
« on: August 28, 2013, 07:57:06 pm »
Graphics using just C++ and OS API's is downright hellish. Personally, I use SFML for all my graphics, audio, networking, and input handling. It's pretty capable, comparable to SDL.

http://www.sfml-dev.org/

Here's some code to get you started:

http://pastebin.com/UyWeRy4W

Edit: It may do well to offer a bit of actual explanation of what is going on in the code. Basically, all we are doing is setting up a window, creating a view for that window, as well as a clock for smooth movement and a drawable object.

Then we enter the main loop which reads events, then inputs, then acts on those inputs. Afterwards, we clear the screen, draw everything, then update. that's basically everything going on in your basic graphics program, read, process, output. Or in this case, events, inputs, update, draw.

Edit 2: It should also be noted that Visual C++ 2012, is just C++ compiled using MSVC 2012. It's no different than C++ compiled with, say, GCC, save for little C++0x and no C++14 support and some MSVC features added to it.

169
Miscellaneous / Re: Random YouTube Videos
« on: August 28, 2013, 05:50:12 pm »

Pretty cool collection. DISCLAIMER : I am not responsible if you lose THE GAME watching this video. :P

Edit : Why does it always say my YT links are invalid. <_<

Edit 2 : Fixed. Stupid HTTPS.

Edit 3 : Nope. :banghead:

You did watch/v?4QkzlCT2VjA instead of watch?v=4QkzlCT2VjA ;)

You can also just do [youtube]4QkzlCT2VjA[/youtube]

Edit: I should have voted for that guy with the boot on his head ._.

170
Miscellaneous / Re: Random YouTube Videos
« on: August 27, 2013, 12:19:45 pm »
The videos leading me to find those are also interesting :P





I'm experimenting with that last one.

171
Miscellaneous / Re: Random YouTube Videos
« on: August 27, 2013, 12:35:09 am »
A facebook post from Juju eventually led me to stumble across this video.


172
Miscellaneous / Re: Random YouTube Videos
« on: August 26, 2013, 02:57:39 pm »

173
Humour and Jokes / Re: So I heard you liked cheating...
« on: August 25, 2013, 06:54:52 pm »
The question now is will it blend work?

174
Computer Programming / Starting a video tutorial series
« on: August 24, 2013, 01:17:30 am »
I put this in Computer Programming since I thought it was the most generic section.

Anyways, I'm doing a series of Youtube videos to show, not only game programming in C++, but also game design in general. Planning out the game, modeling the code using UML, writing a small storyboard, etc. Right now I'm doing a small sample with a tile map editor to work out any flaws in my videos and to serve as an introduction. So far I have 5 episodes made.

Please tell me what you think and what I can do to improve.







175
Miscellaneous / Re: Random YouTube Videos
« on: August 23, 2013, 08:12:37 am »
YEah I remember that TAS, it was awesome.

I wish we had more calc TAS though. :P Also talking about Mario, this is awesome:



I have that one Favorited on my Youtube account :P

176
Introduce Yourself! / Re: Hello - AvianIsTheTerm
« on: August 20, 2013, 01:47:27 am »
Well, welcome to Omni then~

Hopefully you will find more reasons to do more than lurk now you have an account ;)

Anyways, honorary specially packaged peanuts for you!

!peanuts

177
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: August 19, 2013, 01:00:18 pm »
5522: You have a either a working or semi working BF interpreter written in Lua somewhere.

178
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: August 18, 2013, 07:51:48 pm »
#define SIGN_PATH "data/signs/"
#include<SFML/graphics.hpp>

class sign : public sf::Drawable{
public:
    sign();
    ~sign();
private:
    sf::Texture t;
    sf::Sprite s;
    virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
};

sign::sign(){
    t = sf::Texture();
    s = sf::Sprite()
    t.loadFromFile(SIGN_PATH "#5518");
    s.setTexture(t);
}
sign::~sign(){
}
void sign::draw(sf::RenderTarget& target, sf::RenderStates states){
    target.draw(s);
}

int main(){
    sf::RenderWindow app(sf::VideoMode(800, 600), "Reason");
    sign omni;
    while(app.isOpened)
        app.draw(omni);
    return 0;
}//Slightly reduced code. Incomplete

179
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: August 18, 2013, 02:06:21 am »
5514:

Code: [Select]
(defn palindrome? [my-num]
  (= my-num (apply str (reverse my-num))))

(palindrome? pimath)

;user=>True

180
Gaming Discussion / Re: Humble Bundle
« on: August 15, 2013, 02:25:37 pm »
I saw this yesterday and was shocked with the EA games.

Also check out their weekly sale before it ends. Defcon, Darwinia/Multiwinia, and Uplink also come with their source code ;)

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