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Messages - Scipi

Pages: 1 ... 110 111 [112] 113 114 ... 139
1666
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: July 21, 2011, 05:25:40 pm »
1826: You thought DJ was older

(Seriously O.O I imagined him to be ~25-28!) :P

1667
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: July 21, 2011, 09:33:16 am »
1807: You love the smell of Blue Lobsters in the mourning!

1808: You always strive to get at least two or three signs posted at a time. :P

1809: You made a third sign to your post. Just because. XD

1668
Axe / Re: Problem
« on: July 20, 2011, 11:57:20 pm »
Is the code zero based? I think the first row and column of the screen is 0 so it could be bypassing it entirely.

1669
The Axe Parser Project / Re: Features Wishlist
« on: July 20, 2011, 11:02:09 pm »
Something that should probably be implemented is an optional, fourth argument to the For( command

For([Var],[start],[end],([inc])

1670
Axe / Re: Need help with a bug
« on: July 20, 2011, 08:27:05 pm »
Thanks, I will update that now. I didn't know about the left to right operations or the Ans.

1671
Axe / Re: Need help with a bug
« on: July 20, 2011, 10:40:07 am »
yes, eventually I'll make an equation that parses through it, and makes the Hex for the sprite and save it to Str1 (course there's probably a MUCH better way to do it that I don't know about :P). But I want it to actually draw first. D:

1672
Axe / Need help with a bug
« on: July 20, 2011, 10:20:41 am »
I've been learning Axe yesterday while I was on a car trip and I decided to practice by making a small sprite editor. It works fine except that it won't draw and it's reading incorrectly. I think the problem is with the list I use but I'm not sure.

Code: [Select]
.SPRITE

[FF818181818181FF0000000000000000]->Pic1
[3C7EFFFFFFFF7EC30000000000000000]->Pic2
DiagnosticOff
0->{L4}
Fill(L4, 63)
0->X->Y
Repeat geyKey(15)
For(A, 0, 7)
For(B, 0, 7)
{L4+A*8+B}
If Ans
Rect(A*8, B*8, 8, 8)
End
End
End
{L4+X+Y*8}
If Ans
Pt-On(X, Y, Pic2)
Else
Pt-On(X, Y, Pic1)
End
If getKey(2)
If X!=0
X-8->X
End
End
If getKey(3)
If X!=56
X+8->X
End
End
If getKey(4)
If Y!=0
Y-8->Y
End
End
If getKey(1)
If Y!=56
Y+8->Y
End
End
If getKey(54)
{L4+X+Y*8}
If Ans
0->{L4+X+Y*8}
Else
1->{L4+X+Y*8}
End
End
DispGraphClrDraw
End

You guys can probably find >9000 optimizations but what is happening is that, it displays the cursor fine. The cursor works. But when you press 2nd nothing happens. And it doesn't read correctly overall. Also, do I need to use r for {L4+X+Y*8}? As in {L4+X+Y*8}r

Thanks :D

Btw, Axe really is great!  ;D

1673
Grammer / Re: Grammer
« on: July 20, 2011, 09:58:42 am »
I'd second int( or perhaps expr(.

lol looking through the catalog, you could make ►nom( do something. :P

1674
Gaming Discussion / Re: so... just cause 2
« on: July 19, 2011, 12:46:25 am »
Quote
you CANNOT even with cheating beat it in less than a day

*Fires up Cheat Engine

You sure about that? :P

1675
BatLib / Re: BASIC ReCode v2.00
« on: July 18, 2011, 03:05:28 pm »
I would like Grammer with Batlib, as long as there's still the option to still use ReCode. (ReCode in Grammer or vice versa?)

1676
Grammer / Re: Grammer
« on: July 18, 2011, 02:51:14 pm »
How did I miss this?

Dang I really need to start learning this as well :P

*HOMER-16 mumbles to himself, "So much stuff to learn nowadays"

1677
Thanks for this. I'm going to start learning Axe since I have a good grasp of pointers due to using them a lot in C++, and this tutorial really helps with learning the basic syntax. XD

1678
Computer Projects and Ideas / Re: Tile-Cat Map Editor
« on: July 17, 2011, 11:08:14 pm »
Ok, so I just got a few great ideas to make this program better for calc games.

1. Importing/Exporting to an AppVar.

2. Sending files through the Graphic Link Port. (Hopefully x.x)

This would make integrating the maps, that much simpler. :)

1679
Computer Projects and Ideas / Re: Tile-Cat Map Editor
« on: July 15, 2011, 11:07:53 am »
Yes, you can choose whatever to call it, including extensions. It reads it all the same. ;D

Edit: Fixed a major drawing bug.

http://dl.dropbox.com/u/10573921/Tile%20Map%20Editor.zip

1680
Computer Projects and Ideas / Re: Tile-Cat Map Editor
« on: July 15, 2011, 10:57:25 am »
New Update: I gave this project a name. I felt that, since now I'm driven to improve this project until it becomes one of the best, it should have an actual title.

Edit: A screenshot of the project


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