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Messages - Scipi

Pages: 1 ... 114 115 [116] 117 118 ... 139
1726
It's not targeted at games but due to wording issues, games are included.

1727
TI Z80 / Re: zIDE: Another On-Calc Assembly Environment
« on: July 03, 2011, 11:04:08 pm »
ooo Looking forward to this one. This might inspire me to start assembly programming. :D

1728
Miscellaneous / Re: Post Your Cave
« on: July 03, 2011, 08:34:06 pm »
It should have G+ support as well :P

1729
That has nothing about loss I'm afraid. I directly copied it (with adding the bold) From my interpretation if the copyright owner made $$$ off of it, it's still a felony. :S

1730
Because of how it's worded and this little snippet I found in the bill:

Quote
‘(B)(i) the total retail value of the performances, or the total economic value of such public performances to the infringer or to the copyright owner, would exceed $2,500;

It basically says that if the copyright owner or the infringer made more that $2500 off the performances it's a felony.

1731
News / Re: 10 Years Later: The End of an Era
« on: July 03, 2011, 07:51:45 pm »
Ten years. O.O

You've truly been an inspiration to everyone here. I hope you manage to stick around as long as possible. Happy anniversary man.

1732
Gaming Discussion / Re: What are Pokemon to you?
« on: July 03, 2011, 04:12:30 pm »
That's exactly what inspired my Daemons project. I want to basically recreate Pokemon and bring in originality again.
* HOMER-16 thinks he really needs to get working on that

Damn ADD. >:[

1733
Miscellaneous / Re: Post your desktop
« on: July 03, 2011, 04:07:08 pm »
This is my desktop currently



This is what I usually have it


1734
Axe / Re: 3D in Axe?
« on: July 03, 2011, 03:49:18 pm »
I wondered from this, if it was possible to have true 3D, the kind where you could look up and down. And I found these.

http://www.falloutsoftware.com/tutorials/gl/gl0.htm

http://gamecode.tripod.com/tut/tut03.htm

It actually doesn't seem that complicated to be able to look up and down, I mean, here's the code to make a point look 3D

Code: [Select]
// initialize point

POINT3D point = { 5, -3, 2 };

// find the right position on the screen in 2D coordinates
int x2d = HALFWIDTH + point.x * ViewingDistance / point.z;
int y2d = HALFHEIGHT + point.y * ViewingDistance / point.z;

// project the 3D point to the screen
Pixel(x2d, y2d);

And here's the equations to move the camera

Code: [Select]
x'=z*sin(yaw)+x*cos(yaw)
y'=y
z'=z*cos(yaw)-x*sin(yaw)
x"=x'
y"=y'*cos(pitch)-z'*sin(pitch)
z"=y'*sin(pitch)+z'*cos(pitch)

x"'=y"*sin(roll)+x"*cos(roll)
y"'=y"*cos(roll)-x"*sin(roll)
z"'=z"

Idk how you could do it with planes and textures but, at least with points, it doesn't seem too taxing. :P

I could be completely and utterly wrong though. :S

1735
Gaming Discussion / Re: What are Pokemon to you?
« on: July 03, 2011, 03:31:01 pm »
I voted food because I DISLIKE how they dragged out the Pokemon thing.
I still play Pokemon cards with my foster brother, and occasionally rewatch the first couple of seasons, but i feel they over did it.

Original Pokemon, friend.  New ones, food.


oh and...
"4: The only time double-posting is allowed (posting two messages in a row in the same topic) is either if there has been 6 hours since your last post, 3 hours if your thread has been bumped out of the New Posts page, 1 hour if it's a project update or immediately if you need to upload more than 10 file attachments at once. Otherwise, update the last post using the "EDIT" button. It will be marked as unread for all members (altough it won't bump the thread)."

thats bc pokemon usa bought out the pokemon tv series from 4kids after johto (a bit into hoenn) then ruined it

I'd have to agree, the TV series turned it into something bad. It's most likely what turned it into the "for little kids" vibe. :(

Actually I'd have to say they do that with nearly all anime, (Anyone read the Naruto mange then watch the anime, which is more graphic awesome) :P
[/rant]

Umm, back to the actual topic, Pokemon are basically family to me. I like to carry only the same six with me and train them. IRL I have some very deep memories of Pokemon, one of my first memories was getting a pack of Pokemon cards for Christmas in 1996 and getting a holographic Lapras. XD

Also Pokemon are little money making machines :P [/joking]

1736
Humour and Jokes / Re: The Peanut Gallery
« on: July 03, 2011, 03:17:58 pm »
p2, NICE! XD

@Hayleia, lol thx I didn't realize :P It's too late now but I posted anyways. :P

1737
Hey I have an Idea for an Axe game.

What about an Axe Parser Programming game like RubyWarrior is for Ruby.

http://dorkbyte.com/2010/12/ruby-warrior-learn-ruby-while-playing-games/

Given the main purpose of Axe it would seem fitting.

1738
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: July 03, 2011, 01:54:09 pm »
Here's what I have so far.

http://dl.dropbox.com/u/10573921/Druid.7z

I'm not done yet I still need to modify the hood alot.

1739
Computer Projects and Ideas / Re: EnvisionDev OS - SuSE Linux OS
« on: July 03, 2011, 01:24:22 pm »
I'm interested. I just need to wait a while because this is my brother's comp I am, in a sense, borrowing and he gave me specific instructions not to do anything drastic until I buy it off of him. It sucks because I really want Linux again. :(

1740
Computer Programming / Re: Ruby Discussion and Help
« on: July 02, 2011, 01:24:31 pm »
I'm going to try out RubyMine. I just installed Ruby and I can't wait to get back into Rubygame development now that I have some C++ experience with SFML. XD

I love the gem feature. It makes installing libraries easy for once. O.O

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