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Messages - Scipi
Pages: 1 ... 130 131 [132] 133 134 ... 139
1966
« on: December 02, 2010, 08:27:07 pm »
I'm writing a small program in TI-BASIC to calculate derivatives, The way I have it so far is that when the final element inputed is to the 1st power, the result is written as x^0. Example: 5x^4+3x^1 would result in 20x^3+3x^0.
I'm trying to cut out that last bit but I keep getting an invalid dim error.
Here's the code I wrote to parse put that bit.
:sub(Str2,length(Str2)-2,length(Str2)->X :if x="^0" :sub(Str2,1,length(Str2)-2)->Str2
1967
« on: December 02, 2010, 08:12:03 pm »
1008. You want to kill DT... lol jk jk 1009. You wrote "The Game" in the chat and got rickrolled.
1968
« on: December 02, 2010, 04:46:52 pm »
I liked the way the magic worked where you had to hit the enemy with enough attacks to unlock certain spells in a battle. Though mostly I liked how you chose weather or not to heal using magic/items automatically after each battle
1969
« on: December 02, 2010, 04:43:10 pm »
1006. You pretty much knew this would happen.
1970
« on: December 02, 2010, 12:21:35 am »
It would be interesting to see this. I can't wait. *Homer hopes that some Chrono Cross concepts are also included
1971
« on: December 01, 2010, 10:33:27 pm »
979. You try to convince people of the epicness of calc development.
1972
« on: December 01, 2010, 03:03:27 pm »
956. You borrowed your teachers link cable to connect your calc to the computer.
957. You backed up your calc, installed Axe, and put in various programs during half your math class.
958. You are slowly convincing your math teacher to use Wabbit instead of Virtual TI. And to use Axe instead of TI-Basic.
1973
« on: November 30, 2010, 11:20:41 pm »
It's good. I think some of the detail with the violin(?) is obscured a bit. But this could make for a good boss fight or something to that effect.
For regular battles I think the mood should be more inspiring to the player. This one gives off a feeling of determination. (perfect for a boss fight)
1974
« on: November 30, 2010, 04:05:01 pm »
No problem Did it work for you? It is a long code, so I may have typed it in incorrectly...
It works. But I have an idea. What about an unstoppable Rick Roll?
1975
« on: November 30, 2010, 03:37:09 pm »
Thank you for that code xeda. Now Imma going to spam this everywhere at school!
1976
« on: November 30, 2010, 03:19:01 pm »
Mhmm now that you mention it, maybe that Sort command won't detect keys held down? I'm not sure anymore.
The ON key is actually an interrupt, so most likely it's not that the sort( command can't have interrupts interrupt it for some reason. Not sure, though. I do know the on key is an interrupt.
A program can't interrupt while a command is running, it needs to wait until it completes (like until it finishes sorting). RandM( also works. Though I think this only applies to math commands. Things like pause I think you can interrupt.
1977
« on: November 30, 2010, 03:10:51 pm »
You also double-posted under 6 hours, lol
Oops. And is it a Caramelldansen?
Yes it's a VG Cat Caramelldansen.
1978
« on: November 30, 2010, 12:02:49 am »
Ok nevermind it's working now. Thank you Qwerty.
1979
« on: November 29, 2010, 11:38:44 pm »
How do I make my avi animated? I uploaded an animated gif but as you can see it didn't work.
1980
« on: November 29, 2010, 10:36:33 pm »
Hey calcfreak89, welcome here!
I'm glad you are also working on this project. I can't wait to see what you guys will come up with.
Also, HOMER-16 you can still use my music as long as you give me credits (as stated in the PM). Some might just not fit well, but hopefully maybe you'll find songs that fit at the right place. Just keep in mind Quest for the Legendary Axe is re-used at other places as well (such as the Axe Parser tribute and Eee Zor intro videos) so it may not sound as original.
I like the game ideas so far.
Thank you. Not to worry, listening to the songs I'm positive that they fit the theme of the game. At least in some part. Oh and to MRide, also the game itself has a dark undertone. So that could be the mood for most of the music for this game.
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