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Messages - Scipi

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1981
Nice! I particularly liked your piano-cello piece. Well for battle music it would have to have a sort of fast paced, inspiring mood. And we should have it a small loopable piece.

1982
TI Z80 / Re: R. P. G.(Doesn't stand for Role-Playing Game) RPG
« on: November 29, 2010, 09:33:45 pm »
OOOO I get it!
Spoiler For Spoiler:
Rocket Propelled Grenade


1983
TI Z80 / Re: R. P. G.(Doesn't stand for Role-Playing Game) RPG
« on: November 29, 2010, 09:27:59 pm »
Does the R stand for Robot?

1984
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: November 29, 2010, 09:24:53 pm »
953. You sang all of that out loud as you read it. (Just to annoy others) :P

1985
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: November 29, 2010, 07:23:30 pm »
945. You are going to post > 9000 signs at once to nail the 1000th sign.

946. You have them written in a .txt file to prevent being ninja'd.

1986
That would be great. You think you could make some battle music for us? We need some without resorting to remixing final fantasy music and the like.

1987
The Ninja Gaiden idea sounds cool. There should be one for calcs. :D

Sadly I tend to not have inspiration on command/request for music, though, so I doubt I would be able to help much. My inspiration comes all of a suddent then vanish. My last song was in May. :(

I have Ninja Gaiden on my computer through a NES emulator. That's where I got the idea. ;D

As for music. that's too bad. :'( Your music is amazing.

On a different note, here's the basic story to the game.

An asteroid hits in a forest. It's carrying a virus that infects the local wild life causing forced evolution on their offspring. You start the game in the early years of Daemons (I think it's a nice approach as Pokemon just plops you down in a world where they've always existed). You are an employee of Paradiso Corp. (Evil group)

You are given your first assignment and your starter Daemon. (In this game, you get this one mandatory and your choice of three comes later) You fail the mission and are ordered to kill the Daemon (Paradiso Corp only allows the strongest of Pokemon). You refuse and ultimately leave the company. Well you return home only to find that your fiancée has been taken by Paradiso. The rest of the game is devoted to finding and saving her.

I've got something special for the end and I don't want to ruin it. :P

The battle system will also be different. You know how you could only have one Pokemon out at a time? (save double battles) Well in this game it will be four-on-four. Three Daemons, and you, the trainer (Yes you can fight in this game). The Daemons surround and protect you. If the trainer is KO'd then they lose the match. Only the trainer can use items. Also you can have up to 9 Daemons in your party.

1988
"Daemons"...might this be a reference to those Philip Pullman books?

No, basically, instead of calling them "pokemon" they're called "Daemons" like Demons due to their supernatural abilities.
I was tempted to apply for Music or Graphics, but I already have many projects on hands :( Sorry. Anyways, good luck!

Ahh well, thanks for showing interest though. ;D

1989
Metriod is still on the books, (though I'm debating on whether or not to make is Ninja Gaiden). But first I need to either learn how use axe or how to write a c++ file to be compiled into asm or c file that can run on calc.

We have 50 atm though we may make more.

1990
Computer Projects and Ideas / Daemons
« on: November 28, 2010, 06:07:40 pm »
I am working on an RPG for the computer called Daemons.

The goal of the project is to basically, recreate Pokemon and give it a better storyline, improved battle engine, as well as a darker, and overall more mature, theme.

At the moment it is in it's infancy I am rewriting the entire thing from what we had (which was only movement and collision detection) and make it clearer and support loading from a save file. As well as making it easier to code.  

What I do have, however, is the storyline where you basically start out working for the evil organization and you defect from them.

Also, I have the battle system worked out where you, the trainer, will now fight. new features changed from Pokemon are:

-Trainer fights
-Up to three "Daemons" out with you at once
-Each Daemon has six slots for moves
-FF XIII-like ability point system for attacking and doing stuff (except you have full control of your team)
-Only the trainer uses items
-If the trainer is KO (or killed maybe) they automatically lose
-You can carry up to nine Daemons with you at once

Once I get the movement code written as well as the images for the maps drawn up I'll post some screenshots.

1991
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: November 28, 2010, 01:24:22 am »
922. You downloaded Darl181's 911_signs.txt

923. You've sent your teacher a virus via navnet

(I have done this >:D )

924. You've ever went to post your signs just to find someone else posted before you :P

1992
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: November 27, 2010, 05:02:32 pm »
902. You are planning something special for the 1000th sign.

903. You typed in Youtube "Omnimaga" and happened across the 9th anniversary video.

904. 5 seconds in you click "Like", Subscribe", and allow email notification.

905. You realize that you lose the game whenever you watch that vid.

1993
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: November 26, 2010, 12:01:51 am »
888. You write all your programs in any language on the calculator then port them to the computer.

1994
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: November 24, 2010, 12:14:00 am »
883. You can identify your calc with the program list alone.

1995
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: November 23, 2010, 03:03:25 pm »
* DJ Omnimaga hopes 879 did not happen for real to HOMER-16. X.x

It did. I found it though.

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