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Messages - Scipi

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331
So this morning, I found that Disney closed LucasArts and in memorial, Raven decided to release the source code for two of their StarWars games.

Here's some more detailed articles:

http://arstechnica.com/gaming/2013/04/after-lucasarts-closure-jedi-outcast-and-jedi-academy-go-open-source/

http://www.kotaku.com.au/2013/04/in-tribute-to-lucasarts-raven-releases-the-source-code-for-jedi-knight-ii/

You can download them via sourceforge here:

Jedi Outcast

Jedi Academy

I've been looking through these and some of the comments here are hilarious :P

Quote
// Need to extern these. We can't #include qcommon.h because some fuckwit used LS_NONE to mean both a lightstyle and a sabermove.

// Do I Have A Leader?
// AM I A Leader?
// If Our Leader Is Dead, Clear Him Out
// If My Leader Isn't His Own Leader, Then, Use His Leader
// Eh. Can this get more confusing?

//we were getting ready to throw the thermal, drop it!
//so it just kind of drops it

// borg no longer exist
//   else if ( attacker && attacker->client && attacker->client->playerTeam == TEAM_BORG )
//   {//assimilated
//      statusTextIndex = Q_irand( IGT_RESISTANCEISFUTILE, IGT_NAMEIS8OF12 );
//   }

//They had the Borg as a test faction, it seems O.O


I know how my weekend's being spent :D

332
Miscellaneous / Re: Creating my own linguistic language
« on: April 04, 2013, 12:19:53 pm »
Chickendude, that could certainly work for shorthand lettering of the numbers. (And resembles what I was originally thinking of the look of numbers themselves)

This is very interesting!  I think it'd be cool if you included a couple of non-English vowel sounds, but it's awesome the way it is as well

I would certainly be open to adding non-English vowels, except I really don't know any :P If I knew how they sound, then I could create a symbol for them easily.

333
Miscellaneous / Re: What is your signature?
« on: April 03, 2013, 08:24:20 pm »
Quote
"Sing us a song, dapianoman, sing us a song tonight! Because we're in the mood for a melody, and you've got us feeling alll riiiight"

I remember writing a version of that in your intro thread :D

Sing us a song, you're dapianokid. Sing us a song tonight. Cuz we're all in the mood for a melody, and you've got us feeling alright~

334
Miscellaneous / Re: Creating my own linguistic language
« on: April 03, 2013, 07:57:55 pm »
I was having fun with the calligraphic pen in inkscape :P

335
Miscellaneous / Re: Creating my own linguistic language
« on: April 03, 2013, 07:48:06 pm »
Here's what I got. Symbols that connect values denote the operation. I think another parallel line on the right will denote parenthesis.

336
Miscellaneous / Re: Creating my own linguistic language
« on: April 03, 2013, 06:22:48 pm »
Also can I use your language in my game?

Sure. If you go with the actual symbols and everything, you may want to have text with them loaded as an image though since there can be so many combinations of symbols.

I'll be sure to fill in some more of the lexicon and get an actual numbering system down. It'll be base 16, it's just how to represent numbers that I need to figure out.

337
Miscellaneous / Re: Creating my own linguistic language
« on: April 03, 2013, 04:16:50 pm »
What language(s) (if any) is it influenced by?

I would say, at least in the writing, a mix of Greek/Latin style lettering and Japanese characters. I've always liked how compact japanese/chinese symbols seem to be, yet latin/greek alphabets are better able to handle different syllables with fewer symbols. As for the actual spoken part, none. I invented it based on the idea that this is an aggressive culture.

For the numbering notation, I was thinking a modified Mayan style.



Edit: It seems pretty powerful, except for decimal notation, and perhaps exponents.

338
Miscellaneous / Creating my own linguistic language
« on: April 03, 2013, 02:15:56 pm »
I've always been interested in inventing my own spoken/written language. Here lately I've actually been making some progress towards my first useable language that will be used for a hypothetical race/culture to be used in future games I make (The Kakrii race). The language is meant to be harsh sounding, thus it makes use of k/ch/sh/z sounds.

So far I have the written portion, basic grammar rules/syntax, and some words figured out.

Here is a guide for the written language:



Here's an example of a basic sentence:



The grammar tends to go as: [Question][Tense][Subject_1(Who/what is doing the action)][Subject_2(Who/what is receiving the action)][Action/Verb][Adjective]

This is still in progress, I don't know much about grammar rules.

Certain kinds of words always have a prefix of sorts.

Nouns always start with:

Ka - Physical
Ke - Conceptual
Ki - Nonexistent

Note: THis language does not distictuate between gender. All words are used gender neutral. What the language does do, however, is distictuate between if it exists, does not exists, or exists theoretically.

Verbs always start with:

Ch

Sh - Question

Kr - Adjective

Ra - Future tense
Ri - Past tense
Ro - Present tense (Used when you want to explicitly show present tense)

So far, that's about the extent of what I have. What I want to figure out next is the numbering system. I want it to be base 16, however I want a written form that's more efficient than the symbolic method we use as well as more compact and allows for mathematical concepts to be more intuitive. After that I just need to fill out the lexicon and grammar rules.

Words I have so far:

Kai - I/Me/Mine
Kao - You/Yours
Kas - Other

Check - Perform upon

Chakas - Speak

Kekaskak - Language

Kezech - Bonding (Best equivalent word would be marriage)
Chazech - Best equivalency would be "To love" (There is no word for Love since the race this language is developed for does not experience this emotion, but they do have something similar)

Chernas - Hello

So that's more or less what I have so far. Anyone have any suggestions for the numbering system? What do you guys think?

339
Miscellaneous / Re: What is your signature?
« on: April 02, 2013, 11:15:48 pm »
I removed Daemons from my sig (It will be switched to another RPG project in the distant future)

I have also moved my old sig to a spoiler and added a My Interests section.

340
Miscellaneous / Re: What is your avatar?
« on: April 02, 2013, 11:11:40 pm »
For Homer, expect anything having to do with catgirls or Taokaka/Torakaka ^u^

Pretty much

Homer sure loves Taokaka.

Hehe, I have an entire DA folder in dedication :P

I don't have a problem... Not at all

341
Miscellaneous / Re: What is your avatar?
« on: April 02, 2013, 10:42:53 pm »
My avatar is a Skitty cosplaying as Taokaka. :3

She's hungry though, anyone got a meatbun?

342
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: April 02, 2013, 09:37:04 pm »
4724: You make an exception of this thread, however.
4725: You read this entire thread via PRINT

343
Math and Science / Re: Project Euler - a programming challenge
« on: April 02, 2013, 01:40:47 am »
I used to do these, and had some pretty elegant solutions. Unfortunately, my source code for the projects I completed is lost. :/

344
Humour and Jokes / Re: You are a...
« on: March 31, 2013, 05:36:34 pm »
I just had to make this :D




345
Miscellaneous / Re: MikuMikuDanceAdventures
« on: March 28, 2013, 10:10:52 am »
1 year, 1 day bump.

Just a question, is this coming back or is it dead? I know you said it was on hold wile your computer got repaired, but that was a year ago :P

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