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Other / Ravensoft releases source code for Jedi Academy and Jedi Outcast
« on: April 04, 2013, 03:45:33 pm »
So this morning, I found that Disney closed LucasArts and in memorial, Raven decided to release the source code for two of their StarWars games.
Here's some more detailed articles:
http://arstechnica.com/gaming/2013/04/after-lucasarts-closure-jedi-outcast-and-jedi-academy-go-open-source/
http://www.kotaku.com.au/2013/04/in-tribute-to-lucasarts-raven-releases-the-source-code-for-jedi-knight-ii/
You can download them via sourceforge here:
Jedi Outcast
Jedi Academy
I've been looking through these and some of the comments here are hilarious
I know how my weekend's being spent
Here's some more detailed articles:
http://arstechnica.com/gaming/2013/04/after-lucasarts-closure-jedi-outcast-and-jedi-academy-go-open-source/
http://www.kotaku.com.au/2013/04/in-tribute-to-lucasarts-raven-releases-the-source-code-for-jedi-knight-ii/
You can download them via sourceforge here:
Jedi Outcast
Jedi Academy
I've been looking through these and some of the comments here are hilarious
Quote
// Need to extern these. We can't #include qcommon.h because some fuckwit used LS_NONE to mean both a lightstyle and a sabermove.
// Do I Have A Leader?
// AM I A Leader?
// If Our Leader Is Dead, Clear Him Out
// If My Leader Isn't His Own Leader, Then, Use His Leader
// Eh. Can this get more confusing?
//we were getting ready to throw the thermal, drop it!
//so it just kind of drops it
// borg no longer exist
// else if ( attacker && attacker->client && attacker->client->playerTeam == TEAM_BORG )
// {//assimilated
// statusTextIndex = Q_irand( IGT_RESISTANCEISFUTILE, IGT_NAMEIS8OF12 );
// }
//They had the Borg as a test faction, it seems
I know how my weekend's being spent