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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 27, 2012, 12:37:01 am »
3884: You remember DJ_Omnimaga
3885: You notice when you have 1234 posts
3885: You notice when you have 1234 posts
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 526
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: December 27, 2012, 12:37:01 am »
3884: You remember DJ_Omnimaga
3885: You notice when you have 1234 posts 527
Miscellaneous / Re: Christmas - what did you GIVE?« on: December 26, 2012, 09:30:03 am »
I ended up making some good use of Steams "send as gift" feature. With it, I got my brother Universe Sandbox and my dad Command and Conquer 4
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: December 26, 2012, 06:34:34 am »
3875: We repeat stuffs in here. A Lot.
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Art / Re: General purpose art thread« on: December 24, 2012, 08:54:22 am »
Ooh, nice!
Also Keoni, 777 posts! 530
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion« on: December 23, 2012, 12:00:26 pm »
On the ad, it says: "Have you seen the TI-Nspire CX?"
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Other Calc-Related Projects and Ideas / Re: Re: OmniRPG - Storyline Discussion« on: December 23, 2012, 02:21:43 am »
It's one of those seals you see in japanese cultures. They can be quite powerful in their mythology.
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Other Calc-Related Projects and Ideas / Re: Re: OmniRPG - Storyline Discussion« on: December 22, 2012, 11:07:18 pm »
This is a possible beginning to the agreed storyline
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: December 22, 2012, 10:10:13 pm »
3871: You incorporate Sorunome's Game Losing into a storyline.
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Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion« on: December 22, 2012, 10:09:07 pm »
I started up on a little script:
Quote
To the other writers, I'd like to recommend this tool for writing without distractions http://they.misled.us/dark-room 535
Humour and Jokes / Re: Re: 9001 signs you're addicted to calcs and Omni« on: December 22, 2012, 08:23:23 pm »
3860: You know ruler failed horribly.
(It's 3859) 3861: Your excuse for numbering errors is due to tapatalk 536
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: December 22, 2012, 10:02:59 am »
3842: You've done at least three
3843: Each one was in a thread dedicated to one of your projects 3844: It made you sad and depressed to see your projects left alone and forgotten 3845: You said screw it and made more anyways 537
TI-Nspire / Re: nSpiKx - TI-nSpire emulator for Mac os x (Cocoa)« on: December 22, 2012, 09:21:28 am »
Hmm. I only saw this topic today, but here's what I'm getting so far.
SpiroH forked the original nSpire_emu and added a host of new features to it, but also made it closed sourced. This is the major point of controversy. Now, aside from all the bickering and passive aggressiveness to outright hostility, something people need to consider: some of the reasons why he wants to keep it closed sourced. I'm sure he's already stated his reasons (I couldn't find what thread this debate started in, however) but here's some (probably very likely) reasons. One, he wants to be the only one coding it. Which makes sense, he knows his code best, he wants the experience of developing the tool, and he'll be in control of everything going on. Another reason, is what if he wants to bring some of his code into a professional career? Some of his code (from what I gather) can be useful in other projects. If his work is closed source, he would be able to use his code to bolster his potential career. If the code was open sourced, it would be more difficult to do so, since it's not entirely his code anymore and it's part of the public domain. The point I'm getting at, is there are many factors leading into his decision, and we should be respectful of that, even if we disagree. Now onto the other stuff. Something I'm seeing is the attitude that his decision hurts the community when in fact, it doesn't. It doesn't help, but not helping doesn't mean hurting either. What is hurting however, is the fact that the issue is being thrown in SpiroH's face and the fact that you guys are basically ganging up on him. I mean, really. Disrespectful posts being uprated? And even his second release in this thread was downrated?! I'm sorry to say it, but that's just shameful in my eyes. Just because he has an opinion some don't agree with, doesn't mean we should act like children in a petty squabble. SpiroH is about to leave this community. How are you helping it by making him do that? Also, something to point out to what critor had mentioned earlier (not to call you out, critor. I just don't know how many people share this view. I'm not trying to attack you directly with this) Quote If SpiroH has the right, according to you, to use other's work in a non-mutual way Everything that is others work is still publicly available in their own releases. Everything closed source, is SpiroH's work. Let me make an analogy, I have in my hand a soda can. If I take a marker to it and update the design, that new design is based off of the old one, yes, however, the changes are my own and I control whether or not I share it. The original design is still available by simply finding a new soda can. Honestly, I can but it this bluntly, it's SpiroH's work, his choice. If you guys want an open sourced version, then make the effort on your own part, don't attack someone who put effort into his own version and chooses not to share it. 538
Introduce Yourself! / Re: Hello World!« on: December 20, 2012, 10:45:01 am »Looks pretty nice. I guess the effects won't be noticable untill you go insane and draw billions of them on screen at once I think it started lagging at about the tens of thousands, and that was because each zombie was drawn even while off screen 539
Introduce Yourself! / Re: Hello World!« on: December 20, 2012, 10:26:09 am »
Actually, never underestimate the rate at which collisions can be tested. Take this for example, a game I made last year in C++. (Sorry for my fail commentary)
Each bullet tests for collision with each zombie. It even does it in a more dubious way where each bullet will have several rects for where it's predicted to go the next frame (so as to avoid bullets "phasing" through enemies) and it still runs very smoothly, even with hundreds of bullets and zombies at once. 540
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: December 20, 2012, 09:46:10 am »3836: 8-bit Ponies. 3837: And Cats* |
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