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Messages - Scipi
Pages: 1 ... 38 39 [40] 41 42 ... 139
586
« on: December 12, 2012, 06:51:56 pm »
587
« on: December 12, 2012, 03:35:20 pm »
Could we also (since it's used every so often) use as or :meow: ?
588
« on: December 11, 2012, 04:59:11 pm »
What format will the map data be in?
589
« on: December 11, 2012, 08:40:50 am »
Also, have we discussed having a seamless overworld (pokemon) or a map based one (Final Fantasy IV/VI)? Well, so far as the story is working out we will want to convey the idea that this world is quite massive. So a map based overworld would work better for giving that sense of scale as opposed to a seamless one where the "view" of the world is close up to the character and ground and doesn't easily convey landmasses.
590
« on: December 11, 2012, 02:43:07 am »
You should be able to move the backed up groups onto your computer via the link cable. That would solve your backup problem, allowing you to resend the OS and recover your backed up files afterward.
591
« on: December 11, 2012, 02:19:01 am »
Makes sense, although I'm surprised it crashes rather than behave like the missingno glitch. Although, I guess event tiles (like load map triggers) could be written to have inlined code, and hence a corrupted one could be VERY messy. The missingno glitch just causes graphical artifacts due to a corrupted stat page. Viewing any normal pokemon stat page will actually fix the problem. With the tiles themselves, I would imagine it would be to an uncaught index out of bounds exception. It would essentially end up reading nonsense data for sprites, animations, events, transition points, NPC's, etc for that area beyond the map. That could cause quite a few nasty effects, and ultimately, a crash How exactly is FF6 different aside from having entirely separate areas? Or, is that what you were referring to? In FF VI your movement was non-tile based. Your movement and position was pixel based and was referred to a tiled based map. Much like LoZ is.
592
« on: December 11, 2012, 12:52:40 am »
I like the idea of having random characters, neither good or evil. It shows that the world is broader than the two sides. There's always some guy in the corner who doesn't care either way.
* HOMER-16 plans on having his character as a hireable mercenary And if he isn't hired by the player, he is hired by the enemy forces
593
« on: December 10, 2012, 09:50:50 pm »
Welcome to Omni! Some more honourary peanuts for you~ [-]>[-]< >+++++++++[<+++++++++>-]<++++++. >++++[<++++>-]<--. >+++[<+++>-]<--. >+++[<--->-]<. >+++[<+++>-]<+++. --. >+++[<--->-]<+. >++++++++[<-------->-]<-----. >+++++++++[<+++++++++>-]<+++. >++[<-->-]<-. >+++++++++[<--------->-]<++. >+++++++++[<+++++++++>-]<--. --. +. >++[<-->-]<-. ++++. >+++[<--->-]<---. >++[<++>-]<++. >++[<-->-]<--. >++++++++[<-------->-]<.
>+++++++++++[<++++++++>-]<--. >>>>++++++++++[<<<++++++++++>++++++++++>++++++++++>-]<<<+. >++++++++++++++. >>+++[<+++++++>-]<. >>++++[<++++++++>-]<. >>>>>>>++++++++++[<++++++++++>-]<[<<<<<+>+>+>+>+>-]<<<<<++++++++++. >+++++. >-. >+. >>++[<+++++++++++++>-]<. >>++++[<++++++++>-]<. >>++++++[<+++++++>-]<+. >>+++++++[<+++++++>-]<. >>++[<++++++>-]<+. >>++[<+++++>-]<.
594
« on: December 10, 2012, 07:48:14 pm »
Actually, if you do like pokemon even more, you don't need edge-of-map detection. Just make sure there are enough tiles beyond walkable areas that the user never sees past them, and trigger tiles load in the other maps.
That's exactly what pokemon does. In fact, if you hack the game to see past the areas you aren't supposed to see, the game will actually crash in the original R/B/Y games. I think pokemon like movement would go well. Else, if it's not too demanding a FFVI like approach could also work well.
595
« on: December 10, 2012, 12:46:39 pm »
I'll be either an extra with a speaking part or a villain ( or )
Most likely. We will probably want to save the major roles for omni members.
596
« on: December 09, 2012, 10:08:39 pm »
3697: You track down your first sign 653. You use your hacked nSpire to brute force AP Calc test questions.
(It's on the 29th page)
597
« on: December 09, 2012, 02:11:52 am »
From The Most Relaxing Song Ever:
4 months ago this got significantly harder to fap to at the 2:07 mark Reply ·7 From the Portal Prelude vid:
This comment has received too many negative votes CLICKMEYOULOSER 2 days ago FAKE AND GAY
This video is in 480p and 360p. Too HD.
ketulu 4 days ago I made a mastermind game on my TI 83... and a dirt house on minecraft
This comment has received too many negative votes megamanx87 4 days ago you masterbated? in reply to ketulu Holy crap, I actually saw all of those comments O_o I lol'd at the Most Relaxing Sing Ever one xD
598
« on: December 09, 2012, 01:25:16 am »
Easily one of the funniest videos I have ever had the pleasure of watching
599
« on: December 08, 2012, 02:35:12 pm »
With TRPG, you can also get away with slower routines, since it's not always being animated. It can take some time with the ai and other aspects and still look good. (*thinks of FFV where this was the case and it was still a great battle engine)
600
« on: December 08, 2012, 02:19:23 pm »
Yeah, the appeal of turn based, is that it's less demanding processing wise.
Arpg, we'd need to have ai running as everything else is running as well. We might not be able to have a complex ai either if it's too demanding.
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