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Messages - Scipi

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586
Site Feedback and Questions / Re: Proposed smileys
« on: December 12, 2012, 06:51:56 pm »
Quote from: DJ_O link=topic=-1178.msg274886#msg274886 date=1355341189
http://z9.invisionfree.com/omnimaga/index.php?act=legends&CODE=emoticons&s=

And what we had until April 2006
http://z7.invisionfree.com/omnimaga/index.php?act=legends&CODE=emoticons&s=

O_o you guys must've been violent back then :P

Some of those emoticons scare me xD

Spoiler For Case and point:

587
Site Feedback and Questions / Re: Proposed smileys
« on: December 12, 2012, 03:35:20 pm »
Could we also (since it's used every so often) use as :3 or :meow: ?

588
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 11, 2012, 04:59:11 pm »
What format will the map data be in?

589
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 11, 2012, 08:40:50 am »
Quote
Also, have we discussed having a seamless overworld (pokemon) or a map based one (Final Fantasy IV/VI)?

Well, so far as the story is working out we will want to convey the idea that this world is quite massive. So a map based overworld would work better for giving that sense of scale as opposed to a seamless one where the "view" of the world is close up to the character and ground and doesn't easily convey landmasses.

590
General Calculator Help / Re: Kryolpto password
« on: December 11, 2012, 02:43:07 am »
You should be able to move the backed up groups onto your computer via the link cable. That would solve your backup problem, allowing you to resend the OS and recover your backed up files afterward.

591
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 11, 2012, 02:19:01 am »
Quote
Makes sense, although I'm surprised it crashes rather than behave like the missingno glitch. Although, I guess event tiles (like load map triggers) could be written to have inlined code, and hence a corrupted one could be VERY messy.

The missingno glitch just causes graphical artifacts due to a corrupted stat page. Viewing any normal pokemon stat page will actually fix the problem. With the tiles themselves, I would imagine it would be to an uncaught index out of bounds exception. It would essentially end up reading nonsense data for sprites, animations, events, transition points, NPC's, etc for that area beyond the map. That could cause quite a few nasty effects, and ultimately, a crash :P

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How exactly is FF6 different aside from having entirely separate areas? Or, is that what you were referring to?

In FF VI your movement was non-tile based. Your movement and position was pixel based and was referred to a tiled based map. Much like LoZ is.

592
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 11, 2012, 12:52:40 am »
I like the idea of having random characters, neither good or evil. It shows that the world is broader than the two sides. There's always some guy in the corner who doesn't care either way.
* HOMER-16 plans on having his character as a hireable mercenary :D And if he isn't hired by the player, he is hired by the enemy forces :P

593
Introduce Yourself! / Re: Hey everyone!
« on: December 10, 2012, 09:50:50 pm »
Welcome to Omni! :D

Some more honourary peanuts for you~ !peanuts

[-]>[-]<
>+++++++++[<+++++++++>-]<++++++.
>++++[<++++>-]<--.
>+++[<+++>-]<--.
>+++[<--->-]<.
>+++[<+++>-]<+++.
--.
>+++[<--->-]<+.
>++++++++[<-------->-]<-----.
>+++++++++[<+++++++++>-]<+++.
>++[<-->-]<-.
>+++++++++[<--------->-]<++.
>+++++++++[<+++++++++>-]<--.
--.
+.
>++[<-->-]<-.
++++.
>+++[<--->-]<---.
>++[<++>-]<++.
>++[<-->-]<--.
>++++++++[<-------->-]<.

>+++++++++++[<++++++++>-]<--.
>>>>++++++++++[<<<++++++++++>++++++++++>++++++++++>-]<<<+.
>++++++++++++++.
>>+++[<+++++++>-]<.
>>++++[<++++++++>-]<.
>>>>>>>++++++++++[<++++++++++>-]<[<<<<<+>+>+>+>+>-]<<<<<++++++++++.
>+++++.
>-.
>+.
>>++[<+++++++++++++>-]<.
>>++++[<++++++++>-]<.
>>++++++[<+++++++>-]<+.
>>+++++++[<+++++++>-]<.
>>++[<++++++>-]<+.
>>++[<+++++>-]<.

594
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 10, 2012, 07:48:14 pm »
Actually, if you do like pokemon even more, you don't need edge-of-map detection. Just make sure there are enough tiles beyond walkable areas that the user never sees past them, and trigger tiles load in the other maps.

That's exactly what pokemon does. In fact, if you hack the game to see past the areas you aren't supposed to see, the game will actually crash in the original R/B/Y games.

I think pokemon like movement would go well. Else, if it's not too demanding a FFVI like approach could also work well.

595
I'll be either an extra with a speaking part or a villain ( :D or >:D )

Most likely. We will probably want to save the major roles for omni members.

596
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 09, 2012, 10:08:39 pm »
3697: You track down your first sign

653. You use your hacked nSpire to brute force AP Calc test questions.

(It's on the 29th page) :P

597
Humour and Jokes / Re: Youtube hall of shame
« on: December 09, 2012, 02:11:52 am »
From The Most Relaxing Song Ever:

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4 months ago
this got significantly harder to fap to at the 2:07 mark
Reply ·7

From the Portal Prelude vid:

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This comment has received too many negative votes
CLICKMEYOULOSER  2 days ago
FAKE AND GAY

This video is in 480p and 360p. Too HD.

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ketulu  4 days ago
I made a mastermind game on my TI 83... and a dirt house on minecraft


This comment has received too many negative votes
megamanx87  4 days ago
you masterbated?
in reply to ketulu

Holy crap, I actually saw all of those comments O_o

I lol'd at the Most Relaxing Sing Ever one xD

598
Miscellaneous / Re: Random YouTube Videos
« on: December 09, 2012, 01:25:16 am »
Easily one of the funniest videos I have ever had the pleasure of watching


599
With TRPG, you can also get away with slower routines, since it's not always being animated. It can take some time with the ai and other aspects and still look good. (*thinks of FFV where this was the case and it was still a great battle engine) :D

600
Yeah, the appeal of turn based, is that it's less demanding processing wise.

Arpg, we'd need to have ai running as everything else is running as well. We might not be able to have a complex ai either if it's too demanding.

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