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Messages - Scipi

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616
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 06, 2012, 10:03:55 pm »
i'm not good at details, so i'd need an assistant or just don't add me at all :P

It would be a team effort still, but the writers themselves will be in charge of making the story itself. This is so progress is made on the story and getting definitive results :P

617
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 06, 2012, 09:59:27 pm »
willrandship, I think we should nominate the official writers of the story, since Camelot made a good point here:

...
I don't see how concept art can be done yet as we don't even have a story nailed down, or a team developing the story/scenario yet.
...

Can we set up a poll and people who wish to be the official writers can apply? I think we should have 3 maybe 4 writers.

I think so far who would be interested (and great for the job) are:

Juju
Me
Pimath
and Sorunome

618
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 06, 2012, 09:25:41 pm »
- me
 - epic7
 - xeda
 - willrandship
 - homer-16
 - spencboy
who else?

Out of memory, Yeong and pimath.

I have a list in the readme file on git. The pull request has yet to be confirmed though

619
But it was the coolest battlesystem ever. Only thing I would change is adding the ability to move your people around, for more tactics.

Yeong also has an excellent idea in mind as well.

*  Pokes Yeong

Post it already :P

620
Check out this. I think it's a really cool feature.

You're giving me nostalgia attacks! xD

621
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 06, 2012, 07:20:04 pm »
creating new page: just search for a non-existing page and there'll be a create page link.

That's what I'm talking about, it seems very unintuitive for me :P

Anyways, it doesn't hurt to have two wiki's as long as they're both kept up to date. Could someone bring what I have here over? (In the same format, if possible)

https://github.com/willrandship/Omnimaga-RPG/wiki/Storyline

622
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 06, 2012, 07:13:58 pm »
The main thing it creating new pages seems unintuitive and I don't know the formatting options. The github one allows me to see the formatting stuff while editing the page.

623
Site Feedback and Questions / Re: OmnimagaTV Admin Vote
« on: December 06, 2012, 07:12:29 pm »
* HOMER-16 wonders how many people would vote for him if he applied :P

Probably not that many compared to who else is running :)

Considering the recent explosion of activity on OmniRPG, when we start to get a working product we can make videos documenting it and showing it off?

624
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 06, 2012, 07:09:19 pm »
I'm going to keep the github wiki updated at least. I don't know how to use MediaWiki :P

625
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 06, 2012, 07:01:59 pm »
* HOMER-16 likes the github wiki looks better :P

It also keeps the project together on a single site. Both code, and documentation.

That wiki just looks like a single page :P
We could always just make a wiki that looks more legit

He only linked it to the Storyline page :)
There's more pages than that.

626
Other Calc-Related Projects and Ideas / Re: OmniRPG - Sprites
« on: December 06, 2012, 06:48:25 pm »
I was originally thinking 32x32 or 24x24 for characters :P I think we should use 16x16 tiles, even though that means we won't have much to show on the screen at any given point. I made some rather nice tiles for an old game that were 16x16 that I might be able to share. I might also have to get around to writing a scrolling map engine >.>

I like the detail in 16x16 sprites, especially grayscale. It also makes the world seem so much bigger and you feel closer to the game :)

16x16 might allow for better detail than 8x8 :P

627
Other Calc-Related Projects and Ideas / Re: OmniRPG - Sprites
« on: December 06, 2012, 05:33:25 pm »
They are. I believe that they are words, I can modify the source though to only work in bytes (I *should* already have it implemented since I was planning on exporting AppVars with this program eventually)

If we have over 256 sprites, we can always have sprite pallets for different areas.

628
Other Calc-Related Projects and Ideas / Re: OmniRPG - Sprites
« on: December 06, 2012, 05:12:31 pm »
Cool, thanks. What format are the files saved in, by the way? I am assuming bytes doing rows first, then columns?

Yes, the format is <x, y, [data], [data], [data]... etc>

Edit: I'll need to check if I still save the data in chars, however instead of ints. Or should we use ints?

629
Other Calc-Related Projects and Ideas / Re: OmniRPG - Sprites
« on: December 06, 2012, 05:07:09 pm »
When we initially make maps, it might be easier to make them on comp so you can see everything going on at once and not be constrained by the calc screen itself. I'll be using my own Tilemapper for this purpose, since it generates map files in a simple format :P

Edit: I'll update my sig with my projects so people who want to use it, can find it

630
I personally like Yeong's idea he has going (It's unique)

I also think elements from Chrono Cross's battle system could work well. For those of you who've never seen it (most likely everyone) here's a vid:



Basically, all party members start off with 7 points. You have three melee attack options that cost 1, 2 or 3 points. more points, more power, less accuracy. If your attack lands, all other party members replenish that number of points up to 7. You also unlock that number of spell levels. To use a spell costs 7 points. If all your party members points get to 0 or below, the enemy automatically takes a turn and all points go back to 7.

(There's a little more detail than that with the point system, but those are the basics)

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