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Messages - Scipi
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631
« on: December 06, 2012, 04:24:59 pm »
Should we make the npc's look like the person they're based off of?
We could ask members who wish to have cameos submit a drawing of what they wish to look like
632
« on: December 06, 2012, 02:52:26 pm »
What happens if there's a tie? O_o
633
« on: December 06, 2012, 02:51:36 pm »
Ok, I am out because I can't program on that platform
There's more to it than just coding. I mean, I don't even know Axe and I'm working on story, systems, and map design
634
« on: December 06, 2012, 02:46:51 pm »
Lol, Yeong should be an omni member that was infected and turned evil. He then remains on The Bridge between TI and Casio and is the boss that the player must defeat there
* HOMER-16 thinks of Gilgamesh and Battle on the Big Bridge
635
« on: December 06, 2012, 01:11:38 pm »
I was thinking instead of the logo appearing and disappearing, it should appear, linger for a few second (maybe expand or shake), and then disappear, totaling 6 seconds instead of 3. That way someone won’t blink and miss it, and moreover they will remember what channel this is. I actually really like the intro as it is. It's very neat, concise, and has impact. And, for the most part, since they are on the youtube page anyways, it they should know what channel it is We could also have a watermark on the lower corner or something throughout the video so it's visible and difficult to steal (if we ever have that problem)
636
« on: December 06, 2012, 01:03:52 pm »
I could try my hand at spriting (I can occasionally make something)
Though I can definitely help make maps. (Particularly larger ones that go beyond the length of the screen, using TileCat)
637
« on: December 06, 2012, 12:42:01 pm »
I'd love to have a yeong-ish character guarding a bridge, though. That'd make a minor, if fun, reference.
That's the goal with some of these things. If we make the world kind of a cross section of omni and the community altogether, it would have a nice effect on players (and might even inspire some to join in on the fun) This sounded well on the IRC channel, but what if throughout the game the player is addressed as "guest"? And at the end, you "register" an account for omni? Edit: Also, turiqwalrus, 665 posts X.x Watch out guys, he's turning evil!
639
« on: December 06, 2012, 12:05:25 pm »
Can I be the guardian of the one of the bridge? Some ppl knows the "rumor" that was spreaded about me about an year ago....
That would be awesome
640
« on: December 06, 2012, 10:51:58 am »
hehe, what is it?
EDIT: here's a much smaller version (the original was about 3.8k pixels tall and 30 wide...) <img>
Hehe, the fun part is that you can zoom up and see all the details The dimensions are (256 x 114)x(256 x 16) So 29184 x 4096 in total
641
« on: December 06, 2012, 10:40:02 am »
It's the pre-alpha visuals of Rome 2 Total War. You can see the full panoramic here tww-data.s3.amazonaws.com/panorama/index.htmlBasically, I took all those little images and put them together into a singe large image
642
« on: December 06, 2012, 10:37:19 am »
I updated the wiki with some of the storyline proposals as well as information on the (currently agreed upon) universe (at least, as it would seem).
So far, at least from what was suggested on irc, the most popular option seems to be my idea with some aspects of Sorunome's (the disease as a gameplay mechanic as well as storyline element could be very interesting, and have great effect)
643
« on: December 06, 2012, 09:53:55 am »
I *think* the image is broken. It stopped download when I saw completly "ROME, pre alpha visuals"
Anyway, you've just f*cked my internet connection =(
It's not broken, just very, very large. When opened in Gimp it said it was 1.8 GB in total. The file itself is 128 MB. I should've probably mentioned that >.<
644
« on: December 05, 2012, 11:02:24 pm »
I like ARPG because I don't have to share my calc. No one touches my calc but me(and maybe my parents).
It would be single player anyways though, right? You wouldn't have to share regardless
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