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Introduce Yourself! / Re: Hello Everyone
« on: November 15, 2012, 10:13:49 am »
Hello, welcome to Omni!
Here are your honorary peanuts
Here are your honorary peanuts
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 706
Introduce Yourself! / Re: Hello Everyone« on: November 15, 2012, 10:13:49 am »
Hello, welcome to Omni!
Here are your honorary peanuts 707
News / Re: 2012 Apocalypse TI-83+/TI-84+ Programming Contest« on: November 14, 2012, 09:07:38 pm »Suggestion for contest rules: You just gave me an awesome idea! The apocalypse happened because we didn't get a computer section and we destroyed the world! jk 708
Computer Projects and Ideas / Re: [Cemetech Contest #9]Graviter« on: November 14, 2012, 08:42:52 pm »
Possibly depending upon how it's coded. The sprite itself is just an image, but a class containing the sprite could have that quality.
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Computer Projects and Ideas / Re: [Cemetech Contest #9]Graviter« on: November 14, 2012, 07:56:34 pm »I can't wait to see what you come up with! I'm particularly excited for the use of Box2D - I've tried it in the past, but never made anything as major as this. It'll be cool to see how rotational physics contributes, not to mention all the other cool Box2D libraries! It will be a learning experience for me, I've never used Box2D before. It should be most useful, however Hopefully it can run at a quite good framerate as well. I wonder if the game will look better if some sort of motion blur simulation is added to the character and some particles? That kinda added a nice touch to the original (even if it was due to the calc) I'm thinking about creating the character sprite, purely out of particles. That way, it could simulate a mice motion blur effect without having to draw each frame by hand in gimp. I could also see what I could do with sfml's post processing effects. 710
News / Re: 2012 Apocalypse TI-83+/TI-84+ Programming Contest« on: November 14, 2012, 06:28:14 pm »I'm just wondering... can I make an entry and enter it in this and the Cemetech contest? I assume that would be ok as long as it conforms to both themes. So if you port and modify a apocalyptic themed game, you should be fine 711
Computer Projects and Ideas / Re: [Cemetech Contest #9]Graviter« on: November 14, 2012, 03:42:43 pm »Ah nice to see it posted here too. I was wondering if you and juju were planning to cross-post your project. Graviter was awesome so I would love to see a computer port. SPARK works very fast and efficiently. Even on a computer with a very low end graphics card, it can handle tens of thousands of particles with >100 FPS That said, I won't since too many will detract from the simpleness and effectiveness of the gameplay and graphics. 712
Computer Projects and Ideas / [Cemetech Contest #9]Graviter« on: November 14, 2012, 03:36:30 pm »
This is more or less a cross post from here.
My entry for Cemetech's 9th contest will be bringing Leafy's Graviter to Windows. With some gameplay changes, of course. This port of Graviter will make use of a Gravity Gun that can create points of gravity or antigravity. It will also feature a custom storyline. I plan on using: SFML for all media and most graphics SPARK for particle effects (Should make the game look very nice) Box2D for collision detection and physics It will be written in C++. 713
Introduce Yourself! / Re: Streetwalker is in dah house ! (just kidding)« on: November 14, 2012, 01:27:47 pm »
A newcomer asking for peanuts?! What kind of black magic sorcery is this?
lol jk Welcome to Omni! 714
News / Re: 2012 Apocalypse TI-83+/TI-84+ Programming Contest« on: November 13, 2012, 08:13:27 am »Well the reason that I decided not to include computer section is that cemetech contest 9 is starting soon. and the lack of funding. I'm pretty sure that ceme contest will have a computer section, so I decided not to bother with it. From Kerm's latest post on the Cemetech contest ideas thread Quote Categories: (1) z80 calculators (ASM, Axe, and BASIC judged and weighted together), (2) Casio calculators (fx9860g and Prizm, although we'd probably only get Prizm entries), and (3) computers. It does look like there will be a comp section. I was hoping there would be a computer section for this contest as I was going to compete in both 715
Miscellaneous / Re: French people, unite!« on: November 11, 2012, 02:07:21 pm »Quote "what do you make this list for ?" (iirc) Close, but you'd want to use the past tense, "what did" instead of "what do" (present tense). Not meaning to be a grammar Nazi or anything. 716
Miscellaneous / Re: Random YouTube Videos« on: November 11, 2012, 01:23:54 am »That gotta be the most random console commercial I ever seen (warning: NSFW) Epic. Win. O_o 717
Gaming Discussion / Re: Halo 4« on: November 07, 2012, 02:07:41 am »BY the way, some other people have told me as well that the campaing seemed much harder than in previous games. It seemed more difficult for me. I played Heroic settings and it felt like Legendary in previous games. 718
Gaming Discussion / Halo 4« on: November 06, 2012, 10:23:29 am »
So if you are like me, you greatly anticipated Halo 4, and if you are like me you stayed up all night last night when it released playing campaign/multiplayer/forge/whatever.
I'd like to know what you all think of Halo 4, was it good/bad/stunning/$#!%? Please share your opinion here I managed to play most of the campaign last night before I left for classes, but I here's what I think of the campaign in general Spoiler For Warning Spoilers: 719
Humour and Jokes / Re: juju_ a juju emulator« on: November 04, 2012, 12:33:03 am »Me neither. Am I even real?Who is the real juju?I don't know anymore No, you're just a robot we programmed with the juju_ emu and sent back in time. The techno geeks who made you were huge movie buffs and ancient Greece fans, hence why you have the Leonidas beard. Makes perfect sense if you don't think about it.. Edit: It should also be noted we included WFRNG in your programming, hence the random stuff 720
News / Re: 300000« on: November 04, 2012, 12:30:06 am »As of Yesterday (or maybe two days ago), Omnimaga now has the highest amount of posts of any existing calculator forum, even the yAronet 68K board. May the 300K milestone that was broken a few months ago not be the last. (like what happened to too many boards after a 100K post chunk milestone). Now that would be quite something. Hopefully we can hit that milestone soon without becoming spammy with our posts. |
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