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Messages - Halifax

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1021
Other Calc-Related Projects and Ideas / Progress
« on: November 16, 2006, 03:38:00 pm »
Yeah variable managment and being organized is hard I try to do it sometimes by keeping some throw away vars that can be used for anything but it is still pretty hard when dealing with big big games

1022
Other Calc-Related Projects and Ideas / FF:ROS
« on: November 16, 2006, 12:49:00 pm »
mdjenkins I live in Allentown like 1 hour away from Philadelphia

now back to the topic

this game is pretty sweet but I can't wait to see the screenie just keep up the good work

1023
Art / xLib Help!
« on: November 16, 2006, 12:30:00 pm »
GetCalc( is a very simple command

Sending Calc:
Needs to be in either a For( statement or Pause to recieve the information so if you want fast transfering your going to need to be able to snycronize the calc to recieve the info and a little note is that the calc is being forced to send the info by the other calc if it can

Recieveing Calc:
Needs command GetCalc(variable
variable cannot be a program or other stuff. Basically it can only be a list,matrix,equation,string or other variables of that nature if you know what I mean

*note: If you want this game to be able to be used by a TI-84 you need to do GetCalc(-54125+1,variable otherwise it will just natively go to the I/O port so if you do GetCalc(variable then the game will be playable by 83's with 83's and 84's with 83's. If you use GetCalc(-54125+1,variable then the game will be playable to 84's with 84's if you do GetCalc(0,variable then the game will be playable by 83's with 84's and 83's with 83's because 0 specifies using only the I/O port

if you do:
GetCalc(port,variable where prot is a variable that is changed accordingly by settings in the game or something then the game will be playable by 83's with 83's and 83's with 84's and 84's with 84's so all calculators can play with each other no matter what and I think that is what you would want to do instead of maknig 2 seperate versions right ;)wink.gif

1024
Other Calculators / My take on TI community
« on: November 16, 2006, 12:20:00 pm »
I am sorry I am not trying to flame this person because I sure he may be new or something I just wanted to give and example of the ignorance of some people towards BASIC

Scuttle is a fast, fun, and efficient BASIC game in which you race around the screen avoiding the enemy and collecting points. Scuttle was my first *real* BASIC game. Soon I'll make an ASM version to fix the problem BASIC has of slowing down after a while, so be on the lookout for that! Enjoy.

He says it is an efficient BASIC game, but then he says of the problem BASIC has of slowing down after a while. Now I am sure that if you look at this game and see how non-complex it is that we can make a general conclusion. This programmer has used Goto in an unefficient way in his BASIC program and I can confidently say this without looking at the source because there is no reason this program should be slowing down at all no matter how long you play it.

1025
Official Contest / Pixel art contest #6: WINNER
« on: November 16, 2006, 12:09:00 pm »
Yes but it is so hard to make inovative 8x8 and 16x16 sprites at least it is for me and it doesn't leave for much creation

1026
Other Calculators / I DID IT! 100K!
« on: November 16, 2006, 12:06:00 pm »
sweeeeet man congrats

1027
TI Z80 / The Game
« on: November 14, 2006, 03:22:00 pm »
This game is seeming pretty sweet for a pure basic game if you get that stuff done that wil be amazing keep up the great work Super_Speler

1028
Other Calc-Related Projects and Ideas / Legend Of Zelda: Link's Awakening
« on: November 14, 2006, 01:56:00 pm »
Oh the was a demo o.oblink.gif crap my world has died  :(sad.gif:banghead:banghead.gif

1029
Art / xLib Help!
« on: November 14, 2006, 01:28:00 pm »
I am really seeing no need to have the update x and y stored to n and o because resotring is just wasting some valuable clock cycles also your running the loop with the map and sprite repeatedly being displayed when there is no need if they are not updated so I would redo this loop to only redisplay the map and sprite if the sprite is moved which you should be able to figure out but if not just say so and I will post some code

1030
Art / xLib Help!
« on: November 13, 2006, 03:56:00 pm »
I forget the source code for that demo if you could post it maybe we could explain it to you

1031
TI Z80 / Galactic:New Age
« on: November 13, 2006, 03:13:00 pm »
Pheonix source code is very hard I have looked at it and I had to pull my batteries

1032
Other Calculators / My take on TI community
« on: November 13, 2006, 03:11:00 pm »
Yeah a pentium processor is out of the question really. Also the thing is I want it so z80 programmers don't really have to learn a new language like the PS3 got realesed and it uses OpenGL ES and Cg shader language which almost every pc programmer has used so they can make their games without learning anything but the architecture and coding style

1033
TI Z80 / Galactic:New Age
« on: November 12, 2006, 02:48:00 pm »
Yeah that is one thing I wanted to say is sorry to the people that thought I was going to finish Galactic:Scout's Honor but there was no motivation for it from me. Also yes thank you I am starting with this project because it is easy and will help me with ROE:LT and Profound Darkness. Also xlibman I could teach you my knowledge in an understandable way if you want me too because it was very hard for me to learn from the tutorials,and still is, too

1034
TI Z80 / Galactic:New Age
« on: November 12, 2006, 02:37:00 pm »
As stated by the subtitle this Galactic is going back to the basics which are the shooter against shooter like my first BASIC version which can be found on ticalc.org.I have gotten a little bit done like some possible AI combinations and movement and AI movement.

Things I still need to make:
Greyscale Title screen(need help)
Greyscale Menu(need help)
Different weapons
Better AI
AI shooting
GUI
Other things I forgot about as I am writing this

Anyways here is the source which is very uncommented in parts and very not put together or organized cause it was just meant for me but I decided to realese it so...
http://www.freewebs.com/omnimaga/galactic.z80
And here is the actual source code compiled into an 8xp

Pudh left and right to move and push up to shoot(the bullet stays there after you shoot it, that is a bug I need to fix)
http://www.freewebs.com/omnimaga/galactic.8xp

1035
Other Calculators / My take on TI community
« on: November 12, 2006, 12:51:00 pm »
First off I wasn't being harsh to 68k I think I stated in my article that I was talking about them because I personally do think they are great but it is a different development environment from z80 also Radical_Pi I don't know if you have or not but tr1p1ea is making a greyscale super mario game and it is fast with greyscale better than Desolate also it has AI that follows you like Kirby!!! and everything is greyscale, ask tr1p1ea for the link it blew me away

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