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Messages - Halifax

Pages: 1 ... 70 71 [72] 73 74 ... 90
1066
Art / Pixel Art Tutorial #2: Preface Pt 2
« on: October 31, 2006, 03:22:00 pm »
Uhhhhhh I like the tutorial but I thought there was gonna be more dealing with making pixel art in this tutorial my bad

1067
TI Z80 / Profound Darkness
« on: October 30, 2006, 02:53:00 pm »
Yea and Yoshy is one of the people I asked and also about that ASM I didnt get that code to work still even though I changed everything you said it didnt run like your screenshot on my hardware(84+BE)

P.S. This isn't a RPG lol just pointing that out it is a platform game

1068
TI Z80 / Profound Darkness
« on: October 30, 2006, 01:32:00 pm »
Yeah actually right now this isn't going because with ASCII there are some things not possible like with Xlib and I can't find anyone willing to try and make the sprites that I need and I am not adqeute enough in pixel art to make them myself

1069
Site Feedback and Questions / Wtf?
« on: October 30, 2006, 09:30:00 am »
did Spellshaper hack the system. tisk tisk bad Spellshaper lol j/k

1070
Official Contest / TI-Basic Contest: Movie
« on: October 30, 2006, 09:29:00 am »
I am definetely going to make something for this contest and trust me the oepning scene will be cool(I have a great idea if it is fast enough in Xbasic)

1071
Other Calc-Related Projects and Ideas / Reign of Ejaran Main
« on: October 30, 2006, 09:24:00 am »
Yeah it's cool xlibman but one thing did you know your name is showing up as Spellshaper !! o.oblink.gif

Edit: OMG !! Mines is too

Edit(again):Also I got the walking engine working with under 330 bytes of code and now all I need to do is put in map scrolling and NPC detection and then I may post a short demo later on this week

1072
ASM / [z80 ASM] Setting up an assembly environement
« on: October 29, 2006, 07:05:00 am »
Yeah srry xlibman I just figure since it said argh TI-84 help that it could be asm and basic so I didn't make a new topic and thanks Liazon I will try but I just started ASM 2 days ago

1073
ASM / [z80 ASM] Setting up an assembly environement
« on: October 28, 2006, 07:07:00 pm »
I have been trying to edit this code and switch things around for about an hour now but I can't get it to work. I am testing it in MOS after I compile it and send it and I am trying to get that ball sprite move around the screen.There are tabs in my code the omnimaga posting thing just didnt keep some of them when I posted the code.

c1-->
CODE
ec1
.nolist
#include ion.inc
#include ti83plus.inc
#define x saferam1
#define y saferam1+1
.list


 
1074
News / TI-83+BASIC/extended TI-BASIC rain routine contest
« on: October 28, 2006, 05:37:00 pm »
Congratulations

Radical_Pi is officially the winner of this contest, because he is the only one to submit a program, and he will thus be able to either shutdown this contest or pick the topic for the next one. I will be posting his program later on in the night/day.

1075
TI Z80 / Zelda
« on: October 28, 2006, 12:12:00 pm »
I heard there was a game maker 3D and like a Quake 4 sorta demo was made with it

1076
ASM / [z80 ASM] Setting up an assembly environement
« on: October 28, 2006, 11:32:00 am »
Even when I changed the call's to bcall's and recompiled I still recieved an ERR:INVALID

EDIT: Nvm Liazon thanks I used your environment and it works perfectly now I can start writing ASM programs I'm so happy :)smile.gif:)smile.gif:)smile.gif

1077
News / TI-83+BASIC/extended TI-BASIC rain routine contest
« on: October 28, 2006, 09:26:00 am »
Ok it's cool so long as you submitted something

NOTE: I have not recieved your email if you have sent it with your program Super_speler

1078
News / TI-83+BASIC/extended TI-BASIC rain routine contest
« on: October 28, 2006, 08:59:00 am »
Wow that's pretty sweet over 100 I like that. Are you using the plot screen?

1079
News / TI-83+BASIC/extended TI-BASIC rain routine contest
« on: October 28, 2006, 08:41:00 am »
Yep I hope you can finish it. How many raindrops are on the screen at once so far?

1080
News / TI-83+BASIC/extended TI-BASIC rain routine contest
« on: October 28, 2006, 08:21:00 am »
Going from my time you have 9 hours left because it is 3:20 PM here ;)wink.gif

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