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Messages - Halifax

Pages: 1 ... 74 75 [76] 77 78 ... 90
1126
Other Calculators / Cemetech Contest: 3D
« on: October 21, 2006, 07:56:00 am »
3D is very time consuming and difficult to make even at 3 fps in pure BASIC :(sad.gif

1127
General Calculator Help / Gahh where do I start
« on: October 19, 2006, 10:30:00 am »
Yea I think that the 68k series moved to C games because there was too big a gap between basic games and ASM games not like the z80 series where you can find some basic games that rival ASM games but yes I would recommend learning C because it seems like BASIC games are obsulete(however you spell that) on the 68k series

1128
TI Z80 / Profound Darkness
« on: October 19, 2006, 10:25:00 am »
Yes I will teach you the language when I'm done writing down all the rules and stuff and also I will be using my own font if it is fast enough but not with Omnicalc because I just despise that Application it is not even funny srry

1129
TI-BASIC / [TI-83+ BASIC] routine help
« on: October 17, 2006, 09:33:00 am »
@burr: I think Kalan's code is better and very fast(33 chars per second) also I am testing anywhere from 6-120 types of chars and 200 chars at a time so I think his is the best for me and also I did not quite understand Radical Pi's code

1130
Site Feedback and Questions / Official Kevin Appreciation Thread
« on: October 17, 2006, 09:23:00 am »
Yea I used to envy Kevin for 2 years and I would be like I wish I could meet this guy somehow. One day I stumbled across omnimaga where all my BASIC idols hung out xlibman, CDI_, tr1p1ea, rivereye and I was like wow. Then I became friends with Kevin over the next months and found out he was not some "I'm the best basic coder" stuck up idiot but he was a geniune friend that understood what people go through. On the BASIC note I definetly think Kevin is a legend.

1131
TI Z80 / Profound Darkness
« on: October 17, 2006, 09:17:00 am »
haha I don't know french

1132
TI Z80 / Profound Darkness
« on: October 16, 2006, 11:22:00 am »
it is a geniune language that I made in my spare time that follows a basis of Spanish and only has limited words but I will be making more words I may even make a tutorial on how to write it

1133
TI-BASIC / [TI-83+ BASIC] routine help
« on: October 16, 2006, 10:46:00 am »
thanks burr I like that code better and also kalan_vod there is nothing I dont understand about your code it is very fast and easy

1134
Computer Projects and Ideas / Free C++
« on: October 16, 2006, 10:44:00 am »
xlibman ur getting into DS programming??

1135
TI-BASIC / [TI-83+ BASIC] routine help
« on: October 15, 2006, 09:08:00 am »
kk thanks kalan_vod

1136
TI Z80 / Profound Darkness
« on: October 15, 2006, 09:07:00 am »
Same here I just can't find anybody that can do a 188x30 monster sprite

1137
TI Z80 / Profound Darkness
« on: October 15, 2006, 06:29:00 am »
This game will be an Xlib game but I don't have the sprites right now so I will be making it in ASCII till I get the sprites. I am trying to make a new breed in platform games with PD which will bring larger than life characters that have never been seen on a calc before. You will have to strategically kill these giants, but you will need a different strategy for each of them. This game even includes a native language that all the characters use

Storyline:
Carsian,as a young boy, lost his dearest friend and companion. Searching for a way to bring her back to life he finds out about the Land of Broken Souls. Carsian quickly takes his friend to this place when he stumbles across a temple filled with giant statues and then a deep voice is bestowed upon him.

Voice-"Iuran oc nsu huit edar immus"(Who art thou that disturb me?)
Carsian-"Immi un ku rantu ne cesita oj aist"(I am a peasant in need of help.)
V-"Immi un cucho"(I am listening)
C-"Immi jav cucharus huit rundatis juharun locbles ot liaun un rem ot juc nive"(I have heard that these ruins hold secrets to bringing the dead back to life.)
V-"Cot, ara immi dis memberus imti un  gula erson fu old locbles"(Yes, but I do not think you a mere mortal can handle these secrets.)
C-"Immi ajoc immus otery"(I will take my chances.)
V-"Wis ound on awl co idoles huit taino ni ritsa cesita'd od huju tuales tentati imle cesite er remonos. Remling wis idoles ajoc dis cuncer ksa ara hejus olouss disn fer thore edar'd. Rou imtu tar"(These lands are infested with idols that hold the spirits needed to perform this ritual and they need to be killed. Killing these idols will be no easy task because these giants will not like being disturbed. Are you ready?)
C-"Cot..."(Yes...)

1138
TI-BASIC / [TI-83+ BASIC] routine help
« on: October 15, 2006, 04:20:00 am »
I don't follow that cause I actualy need something like
If Str1="A" or "B" or "C" or "D" or "E" or "F" or ...:Then
code
End

1139
Computer Projects and Ideas / Yagi Hacker
« on: October 15, 2006, 04:18:00 am »
Isn't PS3 hard to program for I haven't even found any SDK's for PS3 or PS2 online

1140
TI Z80 / War of Mmruda: Discussion
« on: October 14, 2006, 03:57:00 pm »
runescape is cool I loved that game

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