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Messages - Halifax

Pages: 1 ... 76 77 [78] 79 80 ... 90
1156
Other Calculators / Text Tools (includes TI-83+ BASIC Scrollbar)
« on: October 06, 2006, 12:47:00 pm »
Yea I like that scrollbar too

1157
Other Calc-Related Projects and Ideas / Black Eagle Shell
« on: October 06, 2006, 12:42:00 pm »
is it going to add anything new or is it going to be a MirageOS copy ??

1158
TI Z80 / TIBCC
« on: October 06, 2006, 12:40:00 pm »
yes it is 2D but you can use it with OpenGL and SDL stands for Simple DirectMedia Library and it provides for cross platform compiling and it also makes things way easier like opening windows and draw pictures and sprites and making OpenGL functions easier also instead of writing a 2000 line OpenGL program it can be more like 800 with SDL

1159
TI Z80 / Space Invaders?
« on: October 05, 2006, 02:28:00 pm »
Yea i know what you mean Super Speler I used to be like why do people use it and I would never download Xlib games until one day I decided to try it out and got hooked like a drug a very bad drug that makes you miss important topics in class among other things lol jk..jk but seriously you will get addicted to Xlib if you use it for a month

EDIT: Off topic but super speler I like ur avatar :)smile.gif

1160
TI-BASIC / The List Thread
« on: October 05, 2006, 02:23:00 pm »
yea it definetly is useful because I never knew of some of the things Super Speler has informed me of which is great

1161
TI Z80 / Space Invaders?
« on: October 05, 2006, 02:21:00 pm »
Im not sure it would be cool to make a Space Invaders game but Im not to keen on pure basic although I never fully developed my skills in pure basic programming but the last fully graphical pure game I made was Galactic which can be found on ticalc.org, it's rele slow but that was two years ago when I sucked at programming so idk ima remake and see how fast it is but pure basic is not the best for graphical programming definetly would suggest Xlib but yea space invaders would rock

1162
TI 68K / Magic: The Gathering
« on: October 05, 2006, 01:54:00 pm »
yea but couldnt people just program the cards in even if they don't have it although I love that idea but you should make some kinda way so like people who dont have it cant enter it in

1163
Other Calc-Related Projects and Ideas / a couple of rerelease/updates
« on: October 05, 2006, 01:51:00 pm »
is it in ASM or BASIC

1164
TI 68K / Magic: The Gathering
« on: October 05, 2006, 01:50:00 pm »
I don't know it's the same as playing a calc if u made it link play then **** yea I would play it well

1165
TI Z80 / TIBCC
« on: October 05, 2006, 01:48:00 pm »
yes ur right that's why I need a C algorithm to use it with SDL so people on Windows,and Mac can use it

1166
Other Calc-Related Projects and Ideas / a couple of rerelease/updates
« on: October 05, 2006, 10:30:00 am »
cool :)smile.gif does the homescreen program run fast??

1167
TI Z80 / TIBCC
« on: October 05, 2006, 10:23:00 am »
yea great idea basic to C
@bfr: Yes i was typing very fast and made some typos but another thing is it is very hard to mimick a large or even 4-part structure in TI-BASIC and it would be much easier to handle Big RPG games with structures and unions
@everyone else: Yes maybe I could code a TI-BASIC to C converter but it wouldn't be on-calc it would be written in C on the comp and u would have to type ur BASIC code in so I don't know if you want to do that

EDIT: If anyone has any Line drawing algorithms written in C then feel free to tell me

1168
TI Z80 / TIBCC
« on: October 04, 2006, 01:34:00 pm »
Ok so I got Iambians new realese of Celtic!!! wOOt.
note to Iambian: putting 0:Asm(prgmCel...  doesn't return the number of lines in the program it crashed my calc

Anyways so I'm making a C compiler to BASIC so that you type the C code into the TI BASIC editor and it's gonig to be in APP form with Basicbuilder because it's going to be huge. I'm going to try to keep it as true to C as possible with printf, scanf, int, char, among other things so that porting computer programs to TI-BASIC is very easy. I was just wondering if anyone would actually use this program??

Features:
int, char, for, while, do-while, typedef, structures, functions, pointers, preprocessor, dynamic memory allocation, parameter passing, global variables, local variables, overdrive base calling(a maybe), and other stuff I can't remember.
so you would be able to write the following example into the program editor then compile it with TIBCC into BASIC. I didnt include things like structures in the example but you would be able to do it

Example:
c1-->
CODE
ec1
Send(NULL),0 //This is Define
Get(prgmname) //This is for header files
void countb:

void main
{
 
1169
Art / Free Monochrome 8x8 Sprite sheet
« on: October 02, 2006, 04:38:00 am »
I never thought I would see that many 8x8 sprites in my life!!!
o.oblink.gif

1170
Art / Sprites: good and bad
« on: October 01, 2006, 12:47:00 pm »
I like those they do look like stick figures though lol

Killerplayer slaps him slaps himself cause he could never make that

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