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Other Calculators / Text Tools (includes TI-83+ BASIC Scrollbar)
« on: October 06, 2006, 12:47:00 pm »
Yea I like that scrollbar too
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1156
Other Calculators / Text Tools (includes TI-83+ BASIC Scrollbar)« on: October 06, 2006, 12:47:00 pm »
Yea I like that scrollbar too
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Other Calc-Related Projects and Ideas / Black Eagle Shell« on: October 06, 2006, 12:42:00 pm »
is it going to add anything new or is it going to be a MirageOS copy ??
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yes it is 2D but you can use it with OpenGL and SDL stands for Simple DirectMedia Library and it provides for cross platform compiling and it also makes things way easier like opening windows and draw pictures and sprites and making OpenGL functions easier also instead of writing a 2000 line OpenGL program it can be more like 800 with SDL
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TI Z80 / Space Invaders?« on: October 05, 2006, 02:28:00 pm »
Yea i know what you mean Super Speler I used to be like why do people use it and I would never download Xlib games until one day I decided to try it out and got hooked like a drug a very bad drug that makes you miss important topics in class among other things lol jk..jk but seriously you will get addicted to Xlib if you use it for a month
EDIT: Off topic but super speler I like ur avatar 1160
TI-BASIC / The List Thread« on: October 05, 2006, 02:23:00 pm »
yea it definetly is useful because I never knew of some of the things Super Speler has informed me of which is great
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TI Z80 / Space Invaders?« on: October 05, 2006, 02:21:00 pm »
Im not sure it would be cool to make a Space Invaders game but Im not to keen on pure basic although I never fully developed my skills in pure basic programming but the last fully graphical pure game I made was Galactic which can be found on ticalc.org, it's rele slow but that was two years ago when I sucked at programming so idk ima remake and see how fast it is but pure basic is not the best for graphical programming definetly would suggest Xlib but yea space invaders would rock
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TI 68K / Magic: The Gathering« on: October 05, 2006, 01:54:00 pm »
yea but couldnt people just program the cards in even if they don't have it although I love that idea but you should make some kinda way so like people who dont have it cant enter it in
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Other Calc-Related Projects and Ideas / a couple of rerelease/updates« on: October 05, 2006, 01:51:00 pm »
is it in ASM or BASIC
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TI 68K / Magic: The Gathering« on: October 05, 2006, 01:50:00 pm »
I don't know it's the same as playing a calc if u made it link play then **** yea I would play it well
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Other Calc-Related Projects and Ideas / a couple of rerelease/updates« on: October 05, 2006, 10:30:00 am »
cool does the homescreen program run fast??
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yea great idea basic to C
@bfr: Yes i was typing very fast and made some typos but another thing is it is very hard to mimick a large or even 4-part structure in TI-BASIC and it would be much easier to handle Big RPG games with structures and unions @everyone else: Yes maybe I could code a TI-BASIC to C converter but it wouldn't be on-calc it would be written in C on the comp and u would have to type ur BASIC code in so I don't know if you want to do that EDIT: If anyone has any Line drawing algorithms written in C then feel free to tell me 1168
Ok so I got Iambians new realese of Celtic!!! wOOt.
note to Iambian: putting 0:Asm(prgmCel... doesn't return the number of lines in the program it crashed my calc Anyways so I'm making a C compiler to BASIC so that you type the C code into the TI BASIC editor and it's gonig to be in APP form with Basicbuilder because it's going to be huge. I'm going to try to keep it as true to C as possible with printf, scanf, int, char, among other things so that porting computer programs to TI-BASIC is very easy. I was just wondering if anyone would actually use this program?? Features: int, char, for, while, do-while, typedef, structures, functions, pointers, preprocessor, dynamic memory allocation, parameter passing, global variables, local variables, overdrive base calling(a maybe), and other stuff I can't remember. so you would be able to write the following example into the program editor then compile it with TIBCC into BASIC. I didnt include things like structures in the example but you would be able to do it Example: c1-->
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