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Messages - Halifax

Pages: 1 ... 77 78 [79] 80 81 ... 90
1171
Art / My animations
« on: September 24, 2006, 05:17:00 am »
Cool animatons I like the skating ones :)smile.gif

1172
Other Calculators / Asteroid FIeld 3D
« on: September 24, 2006, 05:13:00 am »
That's so crazy!! 1 day

1173
TI Z80 / Galactic
« on: September 23, 2006, 10:43:00 am »
I'm sorry to say but I'm shutting down Galactic and moving on to work on an RPG called Eve of the Afternoon. I have learned some things about myself though while creating Galactic. Anyways I'm shutting it down cause personally I think Galactic sucks and the motivation to output that code when I don't like it is not there.

EDIT: Can an admin please shutdown this forum topic

1174
Art / Sprites needed
« on: September 22, 2006, 04:13:00 pm »
I need some sprites for this game I'm guna make and if someone could help me that would be cool. They need to be 16x16 3lvl grays or b/w and I need them walking in all four directions. The guy should have long hair covering his face.

1175
Other Calculators / Asteroid FIeld 3D
« on: September 21, 2006, 12:08:00 pm »
dude omg u respond in like a millisecond yes but tr1p1ea never said he did it and there is no indication he did or did he say he did on mIRC

1176
Other Calculators / Asteroid FIeld 3D
« on: September 21, 2006, 12:05:00 pm »
or is this another one of those April fools type joke's because if it is then u freakin punk'd me really badly

1177
Web Programming and Design / Crooked Resistance Magazine
« on: September 21, 2006, 09:53:00 am »
I think someone should make a TI magazine that gets distrubted worldwide :)smile.gif

1178
TI Z80 / Vectors on the 83+
« on: September 21, 2006, 09:49:00 am »
No I think he means it used sprite in all directions

1179
TI Z80 / Vectors on the 83+
« on: September 20, 2006, 02:01:00 pm »
yea ok drangon_lance thanks and with xlib this would pwn but it would be relle hard if you think about because of how you need to handle all the sprites.

1180
Other Calculators / Asteroid FIeld 3D
« on: September 20, 2006, 01:58:00 pm »
Dude that is amazing that is totally pushing the limits of the TI-83+ I think that is like a VIP featured program already

1181
General Discussion / Drum Sets
« on: September 19, 2006, 12:23:00 pm »
Drumming rocks mayb we could have and internet band let me start it off

beep...beep beep...beep

lol j/k

1182
TI Z80 / Vectors on the 83+
« on: September 19, 2006, 12:20:00 pm »
Yea but umm Dragon_lance you know anything else that affects the car??

1183
TI Z80 / Vectors on the 83+
« on: September 19, 2006, 10:58:00 am »
Ok well here is a basic screenshot of how it will work and obviously the acceleration is not real lol cause that would be a mad slow car anyways if anyone else knows some things that effects cars please tell me but anyways if I were to make a gran turismo game I would look up the cars real numbers so it would be "The real driving simulator" for 83+ lol.

1184
TI Z80 / Vectors on the 83+
« on: September 19, 2006, 10:38:00 am »
I'm back again srry for the double post but I just looked up vector math on google and its like basically elementary algebra 2 so it would be very easy to make an engine with wind speed, turning speed, displacement, among other things with vectors so idk ima try it and then if it works ill put a screenshot up

1185
TI Z80 / Vectors on the 83+
« on: September 19, 2006, 10:20:00 am »
Personally I know nothing about vectors but would TI 83 BASIC be fast enough to do simple vector addition because if so then you could make some pretty neat racing games using vectors to handle different aspects of cars *cough* gran turismo 83+  *cough*

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