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Messages - Halifax

Pages: 1 ... 81 82 [83] 84 85 ... 90
1231
TI Z80 / 3D in Basic
« on: August 29, 2006, 06:59:00 pm »
I was thinking one day about making a 3d game in TI 83+ BASIC with Xlib, and I have some ideas on how to move the 3d objects but I don't have the equations, so I was wondering if someone could help me find a way to draw a cube and rotate it in all four ways.

1232
TI Z80 / Galactic
« on: August 29, 2006, 01:24:00 pm »
yea that's another thing that I hate about the the xlib getkey I think it is because it uses "getcsc" or however you spell it instead of "getkey"

1233
TI Z80 / Galactic
« on: August 29, 2006, 01:20:00 pm »
@kalan Yes it is faster but it can not be used with a While statement like
real(8
Ans->K
While K!=0
...so on...

1234
TI Z80 / Galactic
« on: August 28, 2006, 03:08:00 pm »
Bad news: My old engine got erased
Bad news: Spent the whole day making a new one
Bad news: Found the old engine on my comp after I made the new one
Good news: The new one is faster with the Xlib getkey not TI-OS

So later on I will post some screenies showing the difference in speed

1235
TI-BASIC / Argh. TI-84 Help
« on: August 27, 2006, 04:54:00 pm »
Dude this happens to me but I just plug the USB part into my calc first then into the PC. Then select the files to send to the calc. After this something will come up about a USB select and it will say no ti device found, but then you pull the USB part connected to ur calc out and put it back in then click refresh and then it should come up if not repeat until it does. This always works for me.

1236
TI Z80 / The Lord of the Rings for 83+
« on: August 26, 2006, 09:52:00 am »
Yea I want screens cause this game looks awesome. I'm looking forward to like 8 games that are in production by omnimaga its crazy, and this is one of them.

1237
TI Z80 / Galactic
« on: August 26, 2006, 09:50:00 am »
UPDATE:
-Currently I am really stuck on making my fighting engine
-I have optimized about like 65% of my programs
-Got a pause menu fully working

1238
Dude OMG I have exactly and I mean exactly the same classes as you and I'm going into 9th grade

1239
Other Calculators / next version of xlib features
« on: August 25, 2006, 06:45:00 am »
I want something where you can set an interupt say like real(15 or sumthin and then do grayscale like ASM with the interupt or is that not possible?? Cause that would be cool if BASIC could make games like Desolate

1240
TI Z80 / Croquet 83+
« on: August 24, 2006, 02:40:00 pm »
Nah that wasn't harsh I agree with you 100% it's way harder because pre-Xlib I used to make pure BASIC games then Xlib came out and I was like I'm not using that because it's not ASM but then one day I just gave in and now I'm addicted but I think this is gonna make me port Galactic to pure BASIC

1241
TI Z80 / Croquet 83+
« on: August 24, 2006, 02:12:00 pm »
Dude that looks pretty cool. That's very original but I would use Xlib to make more killer graphics unless you want to use pure basic but that game looks promising I would keep up the work.

1242
Other Calc-Related Projects and Ideas / Omnimaga - The RPG
« on: August 23, 2006, 01:46:00 pm »
OOOO OOOO pick me coach I want to get in the game

1243
Other Calc-Related Projects and Ideas / .1 Second decompressor
« on: August 22, 2006, 08:23:00 am »
Yea ur right thats why at this point you wouldn't use the rutine just like any other one like RLE if you don't have 3 run lengths or LZW if there are no words repeated

1244
Other Calc-Related Projects and Ideas / .1 Second decompressor
« on: August 21, 2006, 03:28:00 pm »
Yea sorry the title was unclear I didnt mean for that

1245
Other Calc-Related Projects and Ideas / .1 Second decompressor
« on: August 21, 2006, 03:23:00 pm »
I know but thats what this program is for so you don't have to do that and you can send 5 2000 byte strings(40 matrices) without the hassle of putting 40 matrices into programs

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