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Messages - Halifax

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1246
Other Calc-Related Projects and Ideas / .1 Second decompressor
« on: August 21, 2006, 03:20:00 pm »
No it does make sense but I'm saying you don't put it in a program you send the strings as if rhey are the matrices. You send no matrices or programs with matrices to the calculator then use the program to get the matrix you want then use it and then discard it by deleting it leaving 600 or so bytes not taken up by what the matrix would have taken up

1247
Other Calc-Related Projects and Ideas / .1 Second decompressor
« on: August 21, 2006, 03:10:00 pm »
ic wrong words sorry, but anyways can you explain that thing again cause it still doesnt make sense

EDIT: Nvm I get it but thats the point you don't put the string into a program you have that as a thing the user has to send then you use that to get it into a matrix for the alloted time needed then discard the matrix and you will still have it in string format. Because you can send 5 1000 byte stings and that will be 20 12x8 matrices

1248
Other Calc-Related Projects and Ideas / .1 Second decompressor
« on: August 21, 2006, 03:07:00 pm »
No I don't understand what you are saying.
QUOTE
This may not be a compressor routine wise

I know it's not a compressor

1249
Other Calc-Related Projects and Ideas / Image Updates
« on: August 21, 2006, 02:37:00 pm »
yea actually forget it because now it will only be a 5 second loading time.

1250
Pokémon Purple / PokePurple, progress
« on: August 21, 2006, 02:35:00 pm »
cool I hope you get it done

1251
Other Calc-Related Projects and Ideas / Fighting engine types??
« on: August 21, 2006, 02:30:00 pm »
Yup free movement won so I'm going to make that the fighting engine.

1252
Other Calc-Related Projects and Ideas / .1 Second decompressor
« on: August 21, 2006, 02:28:00 pm »
Ok here is the code and syntax
c1-->
CODE
ec1
Ans->C
instring(Str1,"/",C->D
instring(Str1,"/",D+1->E
sub(Str1,D+1,E-2->Str2
String>Equ(Str2,Y1
Y1->[J]
c2
ec2
Str1 = "/[[1,1,1,1][2,2,2,2][3,3,3,3][4,4,4,4]]/"

You will have to read the code to understand the parameter cause I can't explain it that good online but just look at the code its very simple. This may not be a compressor routine wise but a 40x40 matrix is 14411 bytes but a list with the same matrix is 3332 bytes in a string!!!!!That means u could transfer four 40x40 matrices in a string and it will take less bytes than one matrix. So you can decompress that matrix in .1 seconds.

1253
Other Calc-Related Projects and Ideas / Fighting engine types??
« on: August 21, 2006, 08:44:00 am »
I don't know what type of engine I want so I was just wondering what you guys wanted.

1254
ASM / 8xi files 779 bytes?
« on: August 21, 2006, 08:38:00 am »
You can make the 779 picture into a 767 picture by recalling the pic then storing it to the same picture file. It usually makes the picture 779 if you send it from TI-Connect cause it happens to me all the time.

1255
Other Calc-Related Projects and Ideas / Pyro compressor routine
« on: August 21, 2006, 08:36:00 am »
QUOTE
yah I remember back in the days where CDI advertised his games in my project thread
1256
News / Metroid II: Evolution v 1.02
« on: August 21, 2006, 08:33:00 am »
Metriod was a great game and it was inevitable that it would get featured but it is wierd that ticalc.org didnt feature SMSD either or vice versa, but anyways congrats to CDI and xlibman cause that game was great.

1257
News / Metroid II: Evolution v 1.02
« on: August 20, 2006, 05:44:00 pm »
Metroid II: Evolution, created by Fred and Kevin, was recently featured on http://www.ticalc.org by Michael on August 20th.

user posted image

Metriod definetly deserved to be featured as one of the best BASIC games to hit online this summer. Great job Fred and Kevin on all your work!!!!

1258
Pokémon Purple / PokePurple, progress
« on: August 19, 2006, 04:02:00 am »
Dont give up tifreak i wanna play this game

1259
TI Z80 / TI Network
« on: August 19, 2006, 04:00:00 am »
Yea it would be like a dualcore calculator which is awesome cause then you could multitask and make games almost as fast as ASM idk ima test it out

1260
Other Calc-Related Projects and Ideas / Image Updates
« on: August 19, 2006, 03:57:00 am »
Yes for every 10 stages(1 map) there will be a 45 sec loading time but you won't be allowed out of a map before beating a boss. But I will also be making one with uncompressed maps and a loading time of 5 secs.

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