This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Halifax
Pages: 1 ... 86 87 [88] 89 90
1306
« on: August 06, 2006, 04:10:00 am »
That's a great idea but then you can only transfer ten compressed levels, but that helped me because the list form of that which is {100200300,400500600,700800900} and that is 41 bytes and you can transfer many compressed levels like that.
1307
« on: August 05, 2006, 02:53:00 pm »
No like say there was a matrix [4,2,5,7] [2,4,76,5] [10,1,5,6] [24,2,6,1] 155 Bytes
Then compressed into a list it is
{4257,24,1,5,1,156,1,261,761024} 90 Bytes
1 is a token to double numbers which a listed at the end
1308
« on: August 05, 2006, 02:44:00 pm »
Wow im rele in need of some Matrix,list, and string compressors. Because seriously I have this game that would be a lot easier to play if I could put a loading screen in and have all the things decompressed.
1309
« on: August 04, 2006, 09:24:00 am »
Ok I was thinking yesterday how in the TI-84+ you can do something like GetCalc(A,1 to specifi wat port to use like the 1 means USB and 0 means I/O port. So you could like hook up 4 84's and 2 83's and you could keep adding 84's but like you could make something like AOL where it passing the message through all the calculators with an ID code for which calculator it should display it on and the message will keep going until it reaches that ID calculator. So you could have like 10 people talking to each other instead of just 2
1310
« on: August 04, 2006, 09:17:00 am »
Yea i cant get it done by then cause camp was a total burn they confiscated my calculator for the whole three weeks and also you push up to shoot but only one of your guns works because the other one is broken
1311
« on: July 15, 2006, 06:48:00 pm »
Yea i know it isnt OOP thats why I said like and it wont be an on-calc compiler this will be a compiler written in C for the computer.
1312
« on: July 15, 2006, 06:42:00 pm »
Name: Denzel Morris Omnimaga sn:Killerplayer Over 13: Yeah 13.8 Email: [email protected]Yes I will try my best to follow the judge's obligations. I want to judge because I have always wanted to be one and I like to see what other people are doing. I have all the time in the world even during school trust me.
1313
« on: July 15, 2006, 06:34:00 pm »
No that's the thing since C is like an OOP(Object Oriented Programming) Language it is easier to program than Z80 Assembly. So basically what would you rather learn Assembly or C. THis program will compile your C code into hex opcodes then an 8xp file that will be compatible with TI-Connect. So you write the C then the compiler takes care of the rest. I was also thinking of an IDE but I cant program that.
1314
« on: July 15, 2006, 06:30:00 pm »
Here is the code that I was wondering if it could be optimized and it would be much appriciated if this was done before 1 today because after this ima be gone for three weeks.Also another problem is I cant find the right place to put the AI. Cause before the While 1 it only runs when palyer moves. After Repeat it runs so much that getkey doesnt register. At the end it dont move until user moves. Key: prgmGROUT3E= Enemy grayscale prgmGROUT3G=Person grayscale prgmGAI=Enemy AI(sorta) ->=store QUOTE | prgmGENGINE: real(0,1:->S:->T 44->I:-34->M:44->J:-26->P real(1,I,36,1,8,7,0,0,0,0,1 While 1 prgmGROUT3G:prgmGROUT3E real(1,I,36,1,8,7,0,0,0,0,1 prgmGROUT3G:prgmGROUT3E prgmGROUT3G:prgmGROUT3E Repeat K getkey->K prgmGROUT3G:prgmGROUT3E End If (K>=24 and K<=26):Then prgmGROUT3G real(1,I,36,1,8,8,2,0,3,0,1 End prgmGAI prgmGROUT3G I-8(K=24)+8(K=26->I If K=25:Then For(N,1,4 Pt-On(I,M End Pt-Off(I,M -34->M End End
prgmGAI: real(1,J,19,1,8,7,1,0,0,0,1 prgmGROUT3G:prgmGROUT3E randInt(1,3->O prgmGROUT3G:prgmGROUT3E real(1,J,19,1,8,7,11,0,0,0,1 J-8(O=1)+8(O=2)->J real(1,J,19,1,8,7,1,0,0,0,1 prgmGROUT3G:prgmGROUT3E If O=3:Then prgmGROUT3G:prgmGROUT3E For(N,1,4 Pt-On(J,P End prgmGROUT3G:prgmGROUT3E Pt-Off(J,P End |
Please help o.o
1315
« on: July 15, 2006, 02:56:00 pm »
Ok this is basically a project that I want to be like TIGCC but for the 83 series family. I know C code but I need another person that knows C and someone that knows TI 83+ Assembly because I need to know the Assembly commands that the C commands will compile too. If you are willing to help please respond.
1316
« on: July 15, 2006, 11:51:00 am »
Xlibman you said that someday the TI community will die out. I think that it is close to impossible that it will die out as long as cool programs keep coming along. Cause for example at my school my friend started programming BASIC and he sent it to me and I was like holy s*** and I studied it(I learned BASIC by studying not tutorials except for Grayscale) and started programming my own games and the other day I showed a 5th grader one of my games and he was like D*** and he wanted to learn BASIC programmer so I gave him some links and now he's programming. So basically I'm saying that there is an endless chain that will never stop. It usually starts with people programming there calc for a test then moves on to games. There is one variable that would stop the TI community and that is if I better calc not made by TI came out(highly impossible). Hail TI community
1317
« on: July 15, 2006, 11:23:00 am »
I need to know which title screen you think would be better. There is a red, yellow, green, and blue title screen but here is the red.
1318
« on: July 15, 2006, 10:16:00 am »
GALACTIC CONTEST(had to put it in caps so people would notice)
If you can guess the boss of this game then you will win a prize. THe prize is that you will recieve a copy of all the games I make from now until a die a week before it is realesed on omnimaga,ticalc.org, or even my site or to my friends. You can only ask yes or no questions that I will answer and a hint is that the boss is a famous space fighter.
1319
« on: July 15, 2006, 10:11:00 am »
Yea i was thinking about that but I didnt want to do it o well anyways I only have one more image.
EDIT: This is the number sprite sheet
1320
« on: July 15, 2006, 09:59:00 am »
Xlibman: Your map editior was pretty good after the 24 hours it took me to understand it lol.
Pages: 1 ... 86 87 [88] 89 90
|