Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Halifax

Pages: 1 ... 8 9 [10] 11 12 ... 90
136
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: November 06, 2007, 02:55:00 pm »

 THE POST 13510350
Is the tilemapper up and running?  


137
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: November 06, 2007, 02:06:00 pm »

 THE POST 13510286
No, I have to wait 'til the weekend before I can start coding this anyways. :(sad.gif


138
Other Calc-Related Projects and Ideas / Wrath of god/zeus
« on: November 06, 2007, 01:35:00 pm »
Yeah, that would probably be a better name. Thanks for changing that.

139
Other Calc-Related Projects and Ideas / Wrath of god/zeus
« on: November 06, 2007, 12:38:00 pm »
A little controversial for a name, don't you think. ;)wink.gif

What is the main storyline of this?

140
Art / title screen for Super Speler
« on: November 04, 2007, 03:00:00 pm »
Wow, you did that with Implicit?

*Halifax

141
Art / more random art!
« on: November 04, 2007, 02:02:00 pm »
Yeah, I know what you mean. It isn't 10 minutes though for me. More like 10 seconds. I select a vertex and it takes about 10 seconds to register, and display it as yellow.

142
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: November 04, 2007, 11:22:00 am »

 THE POST 13506438
That actually looks pretty good!

At Liazon, yes ldis are faster than using one ldir to match them.  


143
Art / more random art!
« on: November 04, 2007, 11:20:00 am »
*Halifax

144
Art / more random art!
« on: November 04, 2007, 10:16:00 am »
*Halifax

145
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: November 04, 2007, 09:20:00 am »

 THE POST 13506242
I have a special APP made vputs if you need it. (Made by jon)  


146
TI Z80 / sprite map maker
« on: November 04, 2007, 07:28:00 am »
You realize you can always time these things yourself. ;)wink.gif
I don't think anyone would really know, off the hand.

147
Art / more random art!
« on: November 04, 2007, 07:25:00 am »
Hmm alright, yeah thanks for clearing that definition of meshes up for me.

Anyways I have to get a better computer, because as soon as I start trying to UV map my meshes(~500 triangles) it starts going as slow as molasses.

148
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: November 04, 2007, 07:22:00 am »

 THE POST 13506077
Yes, Liazon I agree with an Application. I was just simply stating.  


149
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: November 03, 2007, 07:59:00 pm »

 THE POST 13505289
Well yeah, how else could Wolfenstein run without it. :Ptongue.gif


150
TI Z80 / Artistic 2.0
« on: November 03, 2007, 07:56:00 pm »
Just curious, how does Artistic handle plugins? Does it just get the program name, verify it is there, and make a call in the program. Or does it actually copy the plugin into the main program?

Pages: 1 ... 8 9 [10] 11 12 ... 90