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Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: November 06, 2007, 02:55:00 pm »THE POST 13510350
Is the tilemapper up and running?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 136
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG« on: November 06, 2007, 02:55:00 pm »THE POST 13510350 Is the tilemapper up and running? 137
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG« on: November 06, 2007, 02:06:00 pm »THE POST 13510286 No, I have to wait 'til the weekend before I can start coding this anyways. 138
Other Calc-Related Projects and Ideas / Wrath of god/zeus« on: November 06, 2007, 01:35:00 pm »
Yeah, that would probably be a better name. Thanks for changing that.
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Other Calc-Related Projects and Ideas / Wrath of god/zeus« on: November 06, 2007, 12:38:00 pm »
A little controversial for a name, don't you think.
What is the main storyline of this? 140
Art / title screen for Super Speler« on: November 04, 2007, 03:00:00 pm »
Wow, you did that with Implicit?
*Halifax 141
Art / more random art!« on: November 04, 2007, 02:02:00 pm »
Yeah, I know what you mean. It isn't 10 minutes though for me. More like 10 seconds. I select a vertex and it takes about 10 seconds to register, and display it as yellow.
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Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG« on: November 04, 2007, 11:22:00 am »THE POST 13506438 That actually looks pretty good! At Liazon, yes ldis are faster than using one ldir to match them. 145
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG« on: November 04, 2007, 09:20:00 am »THE POST 13506242 I have a special APP made vputs if you need it. (Made by jon) 146
TI Z80 / sprite map maker« on: November 04, 2007, 07:28:00 am »
You realize you can always time these things yourself.
I don't think anyone would really know, off the hand. 147
Art / more random art!« on: November 04, 2007, 07:25:00 am »
Hmm alright, yeah thanks for clearing that definition of meshes up for me.
Anyways I have to get a better computer, because as soon as I start trying to UV map my meshes(~500 triangles) it starts going as slow as molasses. 148
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG« on: November 04, 2007, 07:22:00 am »THE POST 13506077 Yes, Liazon I agree with an Application. I was just simply stating. 149
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG« on: November 03, 2007, 07:59:00 pm »THE POST 13505289 Well yeah, how else could Wolfenstein run without it. 150
TI Z80 / Artistic 2.0« on: November 03, 2007, 07:56:00 pm »
Just curious, how does Artistic handle plugins? Does it just get the program name, verify it is there, and make a call in the program. Or does it actually copy the plugin into the main program?
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