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Messages - Halifax

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166
Art / more random art!
« on: October 26, 2007, 07:02:00 pm »
Haha, awesome! My post is in the screenshot! :w00t:woot.gif

By the way how many polygons is that gun?

*Halifax

167
TI 68K / Ultima V: General Discussion
« on: October 26, 2007, 12:19:00 pm »

 THE POST 13492151
Yeah, I couldn't fine the other one. :/confused.gif


168
TI Z80 / MapEd
« on: October 26, 2007, 12:18:00 pm »
Of course. ;)wink.gif

On only about 100 elements it only takes ~1 second.

169
TI Z80 / MapEd
« on: October 26, 2007, 05:27:00 am »
Well DJ_Omnimaga I implemented one of the features you requested. Unlimited map sizes:

This screenshot also shows hotkey usage.

user posted image

In this screenshot it shows the byte size, and timings of the compression and decompression

user posted image

170
Art / more random art!
« on: October 26, 2007, 05:07:00 am »
I recommend Irrlicht. The easiness is there if you want to use it, but you can also get down and dirty with it. It also includes a full API that is easy to use.

171
TI Z80 / another RPG
« on: October 26, 2007, 04:55:00 am »
Well really, Iambian's intention as far as I know was to merge with xLIB, but since tr1p1ea hasn't been around he hasn't really gotten a chance.

It would be very beneficial if Celtic was inserted into xLIB because then you wouldn't need 2 APP pages taken up. o.oblink.gif

@tifreak: Yeah, I agree, strings are good for hit detection, but horrible for editing.

e.g. Strings don't even include simple functions such as
[value]->length(Str1)
that lists do have, etc.

172
TI 68K / Ultima V: General Discussion
« on: October 26, 2007, 04:52:00 am »

 THE POST 13491595
HAPPY BIRTHDAY RANMAN!! :w00t:woot.gif


173
TI Z80 / MapEd
« on: October 26, 2007, 04:50:00 am »
QuoteBegin-DJ Omnimaga+25 Oct, 2007, 23:15-->
QUOTE (DJ Omnimaga @ 25 Oct, 2007, 23:15)
i didnt meant this to offend halifax, i was just pointing out. iirc there is vuurobin, tifreak's and this one, but i am saying because they almost all started at once and I wasn't sure about which others were in the works :Ptongue.gif I prbly thought there was more because I saw at least 10 threads about map editors, but maybe it was threads started by the same person either to get help or because he was making another version) I didn't meant to bash any of them, plus it's cool that Omnimaga has its own :Dbiggrin.gif . I think as feature you should add multiple size map support, built in ascii character selection, if you add dual layer support then allow user to save combination of the chars so its easiter to retrieve them afterward  

 Noo, it didn't offend me. I was just asking.  :)smile.gif

But yes, today I finally implemented hotkeys! I just need to transfer it over to my computer, and take some screenshots.

ListCompress: 100%

I, also, started, and finished my list compressor and decompressor today! I figured it would be good to compress RPG save data that is held in lists. So now you can hold even more.

Currently it has limitations due to the way it compresses. All numbers in the lists are required to be non-negative integers that do not exceed 999.

Benchmark: List with 999 elements with numbers 1-999
* Compress: ~9 seconds
* Decompress: ~11 seconds
* Starting size: 9003 bytes
* Ending size: 3009 bytes

So basically in only 9 seconds you can get a 67% compression ratio! :w00t:woot.gif

I will be uploading this also, after I take the screenshots.

174
TI Z80 / MapEd
« on: October 25, 2007, 01:51:00 pm »
Why how many ASCII editors are there? As of now, I only know of 1 other ASCII editor.

Anyways I would like this to be a fully featured, and fast ASCII editor. Any features that anyone can think of? I will be posting a new screenshot of this later on.

175
TI Z80 / MapEd
« on: October 24, 2007, 03:36:00 pm »
Yeah actually this is just the start of the toolset that I am making for RPGSK 2. After that, I will begin on my own BASIC RPG with RPGSK 2, and my tools.

176
TI Z80 / MapEd
« on: October 24, 2007, 12:07:00 pm »
Alright, here is a screenshot:

user posted image

Basically this shows off the current features:

* Switching between characters with F1 and F5
* Scrolling vertically by 1
* Scrolling vertically by paging
* UI

That 0 there is just a debugging variable currently.

Also I need to implement my quick buttons where you can associate a character for buttons -9, and choose them much quicker than scrolling through them.

I need to implement the character picking menu also for those who like to actually see the characters

I need to implement horizontal scrolling and paging, and map displaying, etc.

I have one question though. How do you suggest I show the numbers for when you are scrolling horizontally? I would like it to be like the vertical scrolling numbers, but I don't know how to do it.

Any ideas?

@vuurobin: Could you tell me how to use it? As I said, I am just getting back into BASIC, and I forget how to optimize it. Also, to answer your question, this is for the 83(+)(SE), and 84+(SE).

177
TI Z80 / MapEd
« on: October 24, 2007, 11:18:00 am »
Well, low and behold, I have returned to BASIC! :psychedelic:happy0075.gif

Very bored in class today, I started on what is now MapEd. Currently, I am trying to get TI-Connect installed, so there are no screenshots currently.

My first question is, a nub question  <_<dry.gif , how do I optimize:

c1-->
CODE
ec1
If sum(K={92,82,72,93,83,73,94,84,74
c2
ec2

I remember there being a way, but I just can't remember it.

178
TI 68K / Ultima V: General Discussion
« on: October 23, 2007, 02:20:00 pm »

 THE POST 13487667
So basically this is Oblivion for the calc! o.oblink.gif


179
Gaming Discussion / For those planning to get an Xbox 360 Elite
« on: October 21, 2007, 02:29:00 pm »
From nintendo directly I think. And I thought it was 3K, but maybe it is just 3K for a license to release games commercially.

@spengo: Yeah I wouldn't install Vista unless you are planning to play only DX10 games. Silicon Graphics made benchmarks of programs utilizing DX9 and OpenGL on XP, and Vista. The programs running on Vista were almost always slower no matter what API. They said that this is due mainly to the Aero Window Manager.

180
Gaming Discussion / For those planning to get an Xbox 360 Elite
« on: October 20, 2007, 04:40:00 am »
QUOTE

From what I have heard, in the same one year span during programming for GoW and UT3, UT3 is far better in every aspect. Meaning everything is better than gears is gameplay/graphics wise.


That is good. I mean GoW was Epic Games first venture with the UE3, and was basically "practice", so I feel confident that this will be better in every aspect.

QuoteBegin
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QUOTE

Epic and sony really worked together to get the Unreal Engine really sparkling for the ps3


That is quite odd because about 1-2 years ago Epic was claiming that the Unreal Engine 3 was optimized more for 360 performance. I am glad they changed this though.

QuoteBegin
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QUOTE

GoW and UT3 look kind of the same gfx-wise if you ask me. Neither really have superior gfx to the other from what I've seen and they both have the same sort of style. There are space aliens and they both exhibit ridiculously buff men in oversized armor toting guns that are almost bigger than they are!



I like this style.


Well I mean you can't expect Epic to change every aspect of the game just because they released GoW. That would probably cause them to bring in new modelers.

QuoteBegin
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QUOTE

The latest version of Source looks a lot better imo and Cryengine2 looks amazingly better.


As well CryEngine2 should look better. They made it specifically with high-end PCs in mind.

Either way you can't really compare graphics of an engine, only the games that use them. Because really all those engines across the board support all the same features in some form or another, but they may not be used.

Also on another note Crysis 2 looks a little stagnant from all the videos I watch of it. The graphics are amazing, and probably the best out there, but the frame rate is just...weird...

I don't know how to explain it, but when I see the guy shooting in the forest that is filled with all those trees it just seems to slow down enough for you to notice that it isn't running smoothly, and even in the snowy areas.

This is all understandable though, seriously, because the LOD can't work in close corridors like that.

QuoteBegin
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QUOTE

I do believe in beta releases because this is exactly what they are FOR. So the developers can fix the stuff that bug people and the bugs in the game before official release.


No betas make it so that people get bugged out, and never want to play the game again, and then try to make other people conform to that opinion also.

I have seen it happen numerous times. (I am not saying you are doing that)

It just doesn't seem like the general public understands the meaning of BETA.


Also on a side note I would just like to say it really seems like that "give a year to sony, they will bounce back" is starting to take an effect. Microsoft is proving that they are the monster.

Not just by forcing Epic to not release maps that are free, but for not giving Harmonix the wireless protocol because they are a 3rd party developer. No wireless guitar controllers for the 360 I guess. :(sad.gif

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