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Messages - Halifax
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196
« on: October 14, 2007, 12:58:00 pm »
MadSkillz: Great, contact me when you want to get into NDS development as I have been seriously looking into this lately, and I think I have found a way to get devkitPro to work on my system. I just turn off the antivirus software
197
« on: October 13, 2007, 08:31:00 am »
Yeah, 20 MHz was planned for the Silver Edition 84+, but TI threw out the plans.
Also that isn't the only reason you can do more things with the GB. The main thing is that tilemapping, sprite handling, and palette handling are hardware driven, not software driven.
198
« on: October 12, 2007, 06:19:00 pm »
DJ_Omnimaga: I did not mean to double post. And I was simply pointing out that maybe that was the problem. It has happened to me many times. A 0 error 0 warning compile doesn't always equal a stable build.
199
« on: October 12, 2007, 06:18:00 pm »
Well first you should specify the GB you are talking about, but that is untrue. It may use a different version of z80, but it most definitely doesn't contain an ARM processor. The instruction set isn't totally different, although it is slightly.
Either way I think it is only the Nintendo DS, Gameboy SP, and maybe Advance that uses an ARM processor.
P.S. ARM processors totally pwn z80 processors
200
« on: October 12, 2007, 04:06:00 pm »
Possibly, you are compiling the program wrong.
201
« on: October 12, 2007, 10:00:00 am »
Yeah, I understand, cool. I didn't know that.
202
« on: October 12, 2007, 09:40:00 am »
Really? It has been tested?
203
« on: October 12, 2007, 09:15:00 am »
*bump* I don't know if this has been said before in another topic but... c1--> CODE | ec1 10->X 100->X 200->X c2 |
ec2
optimizes to
c1 --> CODE | ec1 E2->X E3->X 2E3->X c2 |
ec2
Just a play scientific notation. It works just as fast, if not faster than the former.
I don't know about math operations on scientific notation numbers, but I would expect it to be the same. Either way this is a great way to save bytes.
204
« on: October 11, 2007, 05:25:00 pm »
*Halifax
205
« on: October 11, 2007, 05:24:00 pm »
Liazon: Yeah, that is what I like about NDS, and GBA. I wish the TI calc was like that, lol, j/k
206
« on: October 11, 2007, 05:23:00 pm »
Uhmm, wow, that screeny is awesome!
207
« on: October 11, 2007, 05:21:00 pm »
Ah wow this sucks. I don't think insults will help get the channel back though. Either way it is up to DJ_Omnimaga.
Although I do agree that I don't want to see the channel go either.
208
« on: October 11, 2007, 08:46:00 am »
Gamemaker supports NDS development?
209
« on: October 10, 2007, 02:19:00 pm »
Ah okay, and yes I have tried devkitPro too, and my anti-virus software hates it as well.
210
« on: October 10, 2007, 01:57:00 pm »
haha lol, if I ever want to do professional development with NDS I would consider getting the NDS development license
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