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Messages - Halifax

Pages: 1 ... 12 13 [14] 15 16 ... 90
196
Other / NDS development
« on: October 14, 2007, 12:58:00 pm »
MadSkillz: Great, contact me when you want to get into NDS development as I have been seriously looking into this lately, and I think I have found a way to get devkitPro to work on my system. I just turn off the antivirus software :Ptongue.gif

197
Miscellaneous / Hello, I'm new!
« on: October 13, 2007, 08:31:00 am »
Yeah, 20 MHz was planned for the Silver Edition 84+, but TI threw out the plans.

Also that isn't the only reason you can do more things with the GB. The main thing is that tilemapping, sprite handling, and palette handling are hardware driven, not software driven.

198
Other / NDS development
« on: October 12, 2007, 06:19:00 pm »
DJ_Omnimaga: I did not mean to double post. And I was simply pointing out that maybe that was the problem. It has happened to me many times. A 0 error 0 warning compile doesn't always equal a stable build.

199
Miscellaneous / Hello, I'm new!
« on: October 12, 2007, 06:18:00 pm »
Well first you should specify the GB you are talking about, but that is untrue. It may use a different version of z80, but it most definitely doesn't contain an ARM processor. The instruction set isn't totally different, although it is slightly.

Either way I think it is only the Nintendo DS, Gameboy SP, and maybe Advance that uses an ARM processor.

P.S. ARM processors totally pwn z80 processors

200
Other / NDS development
« on: October 12, 2007, 04:06:00 pm »
Possibly, you are compiling the program wrong.

201
TI-BASIC / New Tricks For Pure Basic Coders.
« on: October 12, 2007, 10:00:00 am »
Yeah, I understand, cool. I didn't know that. :)smile.gif

202
TI-BASIC / New Tricks For Pure Basic Coders.
« on: October 12, 2007, 09:40:00 am »
Really? It has been tested?

203
TI-BASIC / New Tricks For Pure Basic Coders.
« on: October 12, 2007, 09:15:00 am »
*bump*

I don't know if this has been said before in another topic but...

c1-->
CODE
ec1
10->X
100->X
200->X
c2
ec2

optimizes to

c1
-->
CODE
ec1
E2->X
E3->X
2E3->X
c2
ec2

Just a play scientific notation. It works just as fast, if not faster than the former.

I don't know about math operations on scientific notation numbers, but I would expect it to be the same. Either way this is a great way to save bytes.

204
TI Z80 / EvilFate
« on: October 11, 2007, 05:25:00 pm »
*Halifax

205
Other / NDS development
« on: October 11, 2007, 05:24:00 pm »
Liazon: Yeah, that is what I like about NDS, and GBA. I wish the TI calc was like that, lol, j/k

206
TI Z80 / Metroid II: The Last Chozo Expansion Set
« on: October 11, 2007, 05:23:00 pm »
Uhmm, wow, that screeny is awesome!

207
News / #Omnimaga IRC channel is back
« on: October 11, 2007, 05:21:00 pm »
Ah wow this sucks. I don't think insults will help get the channel back though. Either way it is up to DJ_Omnimaga.

Although I do agree that I don't want to see the channel go either.

208
Other / NDS development
« on: October 11, 2007, 08:46:00 am »
Gamemaker supports NDS development?

209
Other / NDS development
« on: October 10, 2007, 02:19:00 pm »
Ah okay, and yes I have tried devkitPro too, and my anti-virus software hates it as well.

210
Other / NDS development
« on: October 10, 2007, 01:57:00 pm »
haha lol, if I ever want to do professional development with NDS I would consider getting the NDS development license

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