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Messages - Halifax

Pages: 1 ... 13 14 [15] 16 17 ... 90
211
Other / NDS development
« on: October 10, 2007, 01:29:00 pm »
heh yeah, I got a little slice of time, lol

212
Other / NDS development
« on: October 10, 2007, 01:16:00 pm »
Does anyone here at Omnimaga have any experience with developing on the Nintendo DS? Even if it is just simple programming.

213
TI Z80 / Implicit: Graphic Engineer
« on: October 06, 2007, 08:39:00 pm »
Really, it looks like he did. Oh, I am sorry then.

214
TI Z80 / Implicit: Graphic Engineer
« on: October 06, 2007, 04:16:00 pm »
Hmmm, you think you could make updates in the latest posts, instead of editing the topic post please? That would help.

215
TI Z80 / Artistic 2.0
« on: October 02, 2007, 01:39:00 pm »
So is this the GIMP or Photoshop in this battle. ;)wink.gif lol

j/k

This is looking very nice though Harrierfalcon.

216
News / Kévin O. announces Metroid II: Evolution Enahnced
« on: October 02, 2007, 01:36:00 pm »
No I haven't beat Metroid II :(sad.gif

I wish I had. I have tried many times, but it is a hard game to beat, that is for sure.

Wow that new screenshot looks really fast! I like it! Keep up the great work DJ_Omnimaga.

217
TI Z80 / MPack
« on: October 01, 2007, 08:01:00 am »

*Halifax

218
TI 68K / NBA 68K
« on: October 01, 2007, 07:59:00 am »
Madskillz: Well he already won. :(sad.gif One more contest will be directed here though.

Also sorry DJ_Omnimaga, and Ranman for not seeing your posts.(It didn't show up as unread)

Here is the explanation:

Dimensions are based on perpendiculars and although the 4th dimension has not been discovered it can be easily attributed to other things. For example a 2 dimensional world has two axes that expand on forever to make a plane.

Now the 3rd dimension just adds a perpendicular axis to this 2nd dimension which means to get to the 1st dimension you would have to go through the 2nd.

So think of it this way the 4th dimension is perpendicular to the 3rd dimension. ;)wink.gif That is hard to think about, and impossible to draw since we can only see, write, and think in the 3rd dimension.

Onto the answer to my question about the safe. First know this:

4th dimension is to the 3rd dimension as the 3rd dimension is to the 2nd dimension

Now with that in mind. How would we take money out of a 2 dimensional person's safe. Well the safe could only look like this(with money "="):

+---+
+==+
+---+

So now how can you take the money out of that locked safe up there? Well just pull it out perpendicularly to the 2D guy's world, and he won't even notice it is gone! Locks and all. :)smile.gif

(END)

Ranman: To answer your question. We do not know what constitutes a 4D person, but it is thought that if a 4D person were to walk through this dimension we would only see spheres hanging in the air. Just as a 2D person would only see slices(lines) of a 3D person walking through its dimension.

219
Miscellaneous / The "Everyone should know this" attitude of people
« on: October 01, 2007, 07:49:00 am »
spengo: I don't think any of this was directed towards you, or anyone else on this forum for that matter?

220
TI-BASIC / tilemappers; what and how
« on: September 30, 2007, 03:22:00 pm »
Really I love this. Tilemaps are basically the introduction to how collision detection is handled even in the 3D games of today. There is always simplified data that corresponds tot he graphical data that people don't realize.

So basically what this means is when your character moves around the map, don't think of him as moving in the graphical world, but the collision detection world. This means that he can have a corresponding position in the collision detection world.

So take this for example. An 8x8 sprite in a 8x8 tilemapped world of:

1,1,1,1,1
1,0,0,0,1
1,0,0,0,1
1,1,1,1,1

He can move on the 0's, but not the 1's. So put the character at the position of (2,1) given as (right offset, down offset) and then say the player presses the right key. Then you check (3,1) before you move the player. (3,1) is a 0 so you can move the player.

That is basically how it works.

221
TI 68K / NBA 68K
« on: September 30, 2007, 03:17:00 pm »
Radical_Pi: Very nice, and can you explain how you came to this conclusion? You can choose to hand over your privilege over to someone else. (You will receive a beta though if you do obtain an 89 though before the time the beta is handed out)

222
Miscellaneous / The "Everyone should know this" attitude of people
« on: September 30, 2007, 11:57:00 am »
I agree with you DJ_Omnimaga. I don't think it happens as much at omnimaga.org, but gamedev.net is a different story.

I would also like to add to your list.

People who say you should know before you even thinking of getting into development, otherwise you should quit. This has never happened to me, but it seems to happen a lot over at gamedev.net

Also people who say "I am not going to do the work for you." only after you have asked one question, that doesn't even hint at wanting them to do the work for you.

223
TI 68K / NBA 68K
« on: September 29, 2007, 05:35:00 pm »
Alright back for another contest.

Answer the following question:

Assuming that 4D people are real. Could a 3D being lock up a safe ,with the craziest technology ever, and put chains around, and every thing else, with money inside. And then could a 4D person put its "hand" inside the safe without ever touching any of the security, or even the walls of the safe, and steal the money in the safe?

224
Other Calculators / Top 20 Most Influential TI 83+ series games
« on: September 28, 2007, 05:17:00 pm »
DJ_Omnimaga: I will change that then.

225
Other Calculators / Top 20 Most Influential TI 83+ series games
« on: September 28, 2007, 03:04:00 pm »
Haha well then maybe you should start your own topic. ;)wink.gif

That was not the intention at all with my list.

EDIT:

QUOTE

If someone really wants to make an awesome list, they should go by category, not by how it's coded! Because like DJ Omnimaga said, there are some awesome Basic games that totally own a lot of assembly games in everything except speed, and sometimes that's not all that much of a difference (or importance)


Have you actually even read my list???? There are quite a few BASIC programs in the top 10!

The title of this topic is the most influential TI 83+ games.

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