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Messages - Halifax

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271
Art / converting sprites from gbc to ti?
« on: September 15, 2007, 02:32:00 pm »
You can either get a ROM, and rip the sprites, or exhaust google as it seems you already have. Search for Game Sprite Archives, I am sure they have some Dragon warrior sprites.

I will try and search for you.

EDIT: 2 seconds later and I find...

http://www.gsarchives.net/index2.php?category=all&system=nes&game=dragon_warrior
http://www.gsarchives.net/index2.php?category=all&system=nes&game=dragon_warrior_4

I think you should try and redefine you searches on google. It was pretty easy to find all those sprites.

272
Art / converting sprites from gbc to ti?
« on: September 15, 2007, 02:11:00 pm »
I would just load the sprite sheet up into GIMP, XnView, or Paint, and then save it as a monochrome bitmap, or something to that effect.

273
Other Calculators / Top 20 Most Influential TI 83+ series games
« on: September 15, 2007, 02:10:00 pm »
art_of_camelot: You can't satisfy everybody, and this is an old topic anyways.

274
General Calculator Help / Study cards
« on: September 15, 2007, 04:54:00 am »
You don't have to pay for the editor now, but it is buggy to say the least. I used it for about 5 minutes yesterday and already got frustrated. Bitmaps can't be moved around, and text never does what it is supposed to do. It is kind of a lost cause to try and use it.

275
TI 68K / NBA 68K
« on: September 13, 2007, 01:59:00 pm »
I am still using gs. The crowd and sidelines will be gs, and the rim will too. I don't know if the court will be though, we will see once we get some player sprites onto it.

276
TI 68K / NBA 68K
« on: September 13, 2007, 08:26:00 am »
MadSkillz: Wow your a real help! Thanks man. You can have as much time as you want to finish them. I just need them before I release the game, but I can put placeholders in for now. I think I'm going to start up on NBA 68K programming this weekend, and then finish up the court.

277
Art / more random art!
« on: September 12, 2007, 11:24:00 am »
Wow necro you are really really good at 3D. I want to get back into 3D with Blender once I get a better computer.

278
News / Jon releases Bejewelled for TI-83+ Ion
« on: September 10, 2007, 12:18:00 pm »
No, bejeweled is most definitely not in Jim_e's profile. Jon's was the first uploaded!

The things credited to Jim_e on ticalc.org;

LCD Fix
Dline
Super Grey
Grey Demo SE - DBZ Clip
James's Minesweeper
Key input routine that uses IY
Real Sound 1.0
Sound Routine Plus
Wabbitsign

279
TI Z80 / Castlevania
« on: September 10, 2007, 12:13:00 pm »
Hmm yeah, you could go the way of the 68K games, and have external files. That is a great idea.

280
TI 68K / NBA 68K
« on: September 10, 2007, 12:10:00 pm »
I agree, Although I don't know that could just be the anti-aliasing that I did.

Compare for yourself ;)wink.gif .

Court(All anti-aliasing taken out):
user posted image

281
TI 68K / NBA 68K
« on: September 10, 2007, 09:22:00 am »
Haha yeah, I think it will look fine. All the dimensions up there are correct for the height. The width can be variable since it will be scrolling though. I guess I could put together a screenshot of that after I finish it.

282
TI 68K / NBA 68K
« on: September 09, 2007, 01:56:00 pm »
Alright here is the full court with a center circle. Now the only thing that I have to add is a 3 point line, 2 more markings, a crowd, and then just some little details.

user posted image

EDIT: Oh yeah and then I have to add a 3 second violation arc, and the rim.

283
Art / Gangsta sprites
« on: September 09, 2007, 12:38:00 pm »
Heh, thanks guys.

284
TI 68K / NBA 68K
« on: September 09, 2007, 11:10:00 am »
If I do get a cease-and-desist, then I think I will cancel NBA 68K, because that would force me to change all names, logos, player pics, and things like that. The game just wouldn't be fun anymore if I had to do that. :(sad.gif

285
Art / Gangsta sprites
« on: September 09, 2007, 11:05:00 am »
Lol, yeah I didn't make those sprites yet. Eh I have though about making a "GTA" like game, but I don't think anytime soon.

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