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Messages - Halifax
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286
« on: September 09, 2007, 12:27:00 am »
I was just playing around, and try to see where my spriting skills are before trying some NBA 68K player sprites. What do you think about these guys and cars? Base Car: Stripes: Hood design with spoiler: They all are supposed to have bullet proof vests on, with boots, baggy pants, and they are buff too. Gangsta with hat: Gangsta with bandana: Gangsta with arm in shooting position: Gangsta with arm down: Gangsta with bent arm(giving money):
287
« on: September 08, 2007, 08:15:00 pm »
Okay here is an attempt at a hand made court. Just a start[WIP]. So any comments?? Also haha last night I had a dream about getting a cease-and-desist from the NBA because NBA 68K used player likeliness without a license. o.o I hope that doesn't really happen lol.
288
« on: September 08, 2007, 06:13:00 pm »
Geez dude don't give me a heart attack. Yes I agree I don't particularly care for the Pistons one, but the Memphis one looks simply amazing, and the same for the Pacers one. Yeah I do like how the rockets one turned out. But thanks a lot man you are really helping out! You definitely have mad pixel art skills! :thumb: EDIT: I like the basketball for the Pistons though. Keep that. EDIT2: Can you also touch up Los Angeles Clippers, if that isn't too much work, please.
289
« on: September 08, 2007, 03:11:00 pm »
I didn't mean in the current version. I meant in the future version; yes that version is of course b/w.
290
« on: September 08, 2007, 02:39:00 pm »
I think I heard him mention greyscale, but umm...I don't know.
291
« on: September 08, 2007, 02:08:00 pm »
Wow that combat ball video is amazing! I want to play that game!
292
« on: September 07, 2007, 11:31:00 pm »
Vous pouvez me parler en fran
293
« on: September 07, 2007, 11:16:00 pm »
D
294
« on: September 07, 2007, 11:13:00 pm »
Still, AOC for V200 is awesome! w00t w00t!
295
« on: September 07, 2007, 06:07:00 pm »
Hmm yeah it generally happens a lot to me with WMM and Microsoft Word. Although they save backup files every 10 minutes for which I am thankful. Or else I would be pulling my hair out right now, but they still do crash usually.
296
« on: September 07, 2007, 06:07:00 pm »
Yeah, as I said, the decision will come after the beta.
Man how did artists back then make such great sprites for games like Street Fighter and stuff. They have shadowing, and all these other cool effects.
EDIT: One thing I noticed is that Midway took reference shots of guys in costumes doing all the moves for Mortal Kombat, and then they scaled the images down. That is a smart idea I think. I might try that.
297
« on: September 07, 2007, 06:05:00 pm »
You could do that, and I may do that, but that will be decided after I get a working beta done. Really I want to stay true to the nice movement system that they setup for NBA Jam.
And a quick note. The Game Gear does have a smaller resolution than the 89T, and it also ran on a z80.
298
« on: September 07, 2007, 06:02:00 pm »
I wouldn't exactly blame it on freeware. I think it is just the programmers. Windows Movie Maker does this too me a lot though.
299
« on: September 07, 2007, 05:56:00 pm »
It is a side-view, but it is different from Ice Hockey 68K because the players can run in 8 directions. Which means there are a lot of sprites. I might be able to get an example shot up.
300
« on: September 07, 2007, 05:49:00 pm »
I like the text in your image. It is very nice, and I overall like your image. Are you up to converting all the other team logos, because yes yours do look way better than anything converted. So are you up to converting all the other NBA logos?
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