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Yes that is very cool, and I agree with you on many points.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 302
MadSkillz: The team logos are done, and yes it is a current roster. Also I can't do player pics until I get the teams figured out.
Also to anyone who wants to attempt to do pixel art for this project. As a test I will need a 16(width)*24(height) 4 level grayscale image of a basketball player standing. It needs the usual of a basketball player. Shorts, jersey, sneakers, legs, etc. TheStorm: Yeah I just use MS Paint. 304
News / GBA lib and RPG Starter kit added« on: September 07, 2007, 03:34:00 pm »
Krid: Lol, yeah ASCII maps are pretty sexy.
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TI Z80 / The Lord of the Rings for 83+« on: September 07, 2007, 03:33:00 pm »
Hmmm I don't know. How about super energy?
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Other Calc-Related Projects and Ideas / ACT IV« on: September 07, 2007, 12:36:00 pm »
Yes it is as easy, but it isn't when it comes to the 64KB limit, and space limitations of the 89T. Plus yes, there are a lot of "tricks of the trade" things that should be learned prior to a first big project like this, which I recommend doing through small manageable projects.
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Pokémon Purple / [PP] Progress, Starting in '07« on: September 07, 2007, 12:28:00 pm »THE POST 13403061 Yeah, bounding maps usually caused problems for me too. ![]() ![]() Oh well, update us when you get it working out fine! 310
TI Z80 / MLC - For the TI-83+« on: September 07, 2007, 12:27:00 pm »
*Halifax 311
News / Gba library v1.0 for TI-83+/TI-84+« on: September 07, 2007, 12:25:00 pm »
Haha. Yeah I hope you do too!
DJ_Omnimaga: Thanks for clearing that up for me. ![]() ![]() 312
Other Calc-Related Projects and Ideas / ACT IV« on: September 07, 2007, 12:23:00 pm »
darkfire: If this is your first project, and your first C project. I really wouldn't recommend beginning with C programming. BASIC is the way to go, if you match the above.
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TI Z80 / Castlevania« on: September 07, 2007, 12:14:00 pm »
I agree. This game looks sicknasT with a capital T.
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Yup calc84maniac is right. If you want rotations in C then you have to software implement them, unlike shifts which are built into the language. I don't know a processor that doesn't support shifts and rotations so I really don't know why it wasn't added to the C language.
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