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Messages - Halifax

Pages: 1 ... 19 20 [21] 22 23 ... 90
301
TI Z80 / my RPG
« on: September 07, 2007, 05:47:00 pm »
Yes that is very cool, and I agree with you on many points.

302
TI 68K / NBA 68K
« on: September 07, 2007, 05:45:00 pm »
MadSkillz: The team logos are done, and yes it is a current roster. Also I can't do player pics until I get the teams figured out.

Also to anyone who wants to attempt to do pixel art for this project. As a test I will need a 16(width)*24(height) 4 level grayscale image of a basketball player standing. It needs the usual of a basketball player. Shorts, jersey, sneakers, legs, etc.

TheStorm: Yeah I just use MS Paint.

303
TI Z80 / my RPG
« on: September 07, 2007, 03:52:00 pm »
nitacku: Filterse such as what? Advanced ones like motion blurring and stuff? Oh yeah, and have you ever checked out Pyroedit?

304
News / GBA lib and RPG Starter kit added
« on: September 07, 2007, 03:34:00 pm »
Krid: Lol, yeah ASCII maps are pretty sexy. :Ptongue.gif

305
TI Z80 / The Lord of the Rings for 83+
« on: September 07, 2007, 03:33:00 pm »
Hmmm I don't know. How about super energy?

306
TI Z80 / my RPG
« on: September 07, 2007, 03:31:00 pm »
nitacku: Are you using the Win32 API in C to do this editor? Or is this for on-calc?

Delnar: Oh ok, well do you think you could possibly try one more time for me? :)smile.gif

307
Other Calc-Related Projects and Ideas / ACT IV
« on: September 07, 2007, 12:36:00 pm »
Yes it is as easy, but it isn't when it comes to the 64KB limit, and space limitations of the 89T. Plus yes, there are a lot of "tricks of the trade" things that should be learned prior to a first big project like this, which I recommend doing through small manageable projects.

308
TI Z80 / my RPG
« on: September 07, 2007, 12:31:00 pm »
Delnar: Are you good with grayscale 16*16 sprites?

309
Pokémon Purple / [PP] Progress, Starting in '07
« on: September 07, 2007, 12:28:00 pm »

 THE POST 13403061
Yeah, bounding maps usually caused problems for me too. :(sad.gif

Oh well, update us when you get it working out fine!  


310
TI Z80 / MLC - For the TI-83+
« on: September 07, 2007, 12:27:00 pm »
QUOTE

All I have to say is soon...


*Halifax

311
News / Gba library v1.0 for TI-83+/TI-84+
« on: September 07, 2007, 12:25:00 pm »
Haha. Yeah I hope you do too!

DJ_Omnimaga: Thanks for clearing that up for me. :)smile.gif

312
Other Calc-Related Projects and Ideas / ACT IV
« on: September 07, 2007, 12:23:00 pm »
darkfire: If this is your first project, and your first C project. I really wouldn't recommend beginning with C programming. BASIC is the way to go, if you match the above.

313
TI 68K / NBA 68K
« on: September 07, 2007, 12:16:00 pm »
Lol. Madskillz, any recommendation on the second player that should be on the timberwolves?

PS: Is anybody really good at doing 4 level grayscale sprites by hand in areas such as 16x16 and 16x24??

314
TI Z80 / Castlevania
« on: September 07, 2007, 12:14:00 pm »
I agree. This game looks sicknasT with a capital T. :)smile.gif:thumb:thumb.gif

315
TI Z80 / HACC
« on: September 07, 2007, 12:13:00 pm »
Yup calc84maniac is right. If you want rotations in C then you have to software implement them, unlike shifts which are built into the language. I don't know a processor that doesn't support shifts and rotations so I really don't know why it wasn't added to the C language.

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